Merge pull request #8603 from Chocobo1/typo

Fix typo
This commit is contained in:
Mike Tzou 2018-03-17 00:49:41 +08:00 committed by GitHub
commit 68ca95faf0
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16 changed files with 43 additions and 43 deletions

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@ -291,7 +291,7 @@ const QString straceWin::getBacktrace()
demangle(funcName);
#endif
// now ihsf.InstructionOffset points to the instruction that follows CALL instuction
// now ihsf.InstructionOffset points to the instruction that follows CALL instruction
// decrease the query address by one byte to point somewhere in the CALL instruction byte sequence
sourceFile = getSourcePathAndLineNumber(hProcess, ihsf.InstructionOffset - 1);
}

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@ -223,7 +223,7 @@ bool RequestParser::parsePostMessage(const QByteArray &data)
const QByteArray delimiter = Utils::String::unquote(contentType.midRef(idx + boundaryFieldName.size())).toLatin1();
if (delimiter.isEmpty()) {
qWarning() << Q_FUNC_INFO << "boundary delimiter field emtpy!";
qWarning() << Q_FUNC_INFO << "boundary delimiter field empty!";
return false;
}

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@ -196,7 +196,7 @@ void DNSUpdater::processIPUpdateReply(const QString &reply)
return;
}
// Everything bellow is an error, stop updating until the user updates something
// Everything below is an error, stop updating until the user updates something
m_ipCheckTimer.stop();
m_lastIP.clear();
if (code == "nohost") {

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@ -238,7 +238,7 @@ QVariantHash TransactionalSettings::read()
QString newPath = deserialize(m_name + QLatin1String("_new"), res);
if (!newPath.isEmpty()) { // "_new" file is NOT empty
// This means that the PC closed either due to power outage
// or because the disk was full. In any case the settings weren't transfered
// or because the disk was full. In any case the settings weren't transferred
// in their final position. So assume that qbittorrent_new.ini/qbittorrent_new.conf
// contains the most recent settings.
Logger::instance()->addMessage(QObject::tr("Detected unclean program exit. Using fallback file to restore settings."), Log::WARNING);

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@ -1516,7 +1516,7 @@ void MainWindow::updateGUI()
{
const BitTorrent::SessionStatus &status = BitTorrent::Session::instance()->status();
// update global informations
// update global information
#ifndef Q_OS_MAC
if (m_systrayIcon) {
#ifdef Q_OS_UNIX

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@ -52,7 +52,7 @@
<item>
<widget class="QComboBox" name="filterMode">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some search engines search in torrent description and in torrent file names too. Whether such results will be shown in the list below is controlled by this mode.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Everywhere &lt;/span&gt;disables filtering and shows everyhing returned by the search engines.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Torrent names only&lt;/span&gt; shows only torrents whose names match the search query.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some search engines search in torrent description and in torrent file names too. Whether such results will be shown in the list below is controlled by this mode.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Everywhere &lt;/span&gt;disables filtering and shows everything returned by the search engines.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Torrent names only&lt;/span&gt; shows only torrents whose names match the search query.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>

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@ -63,7 +63,7 @@ void StatsDialog::update()
const BitTorrent::SessionStatus &ss = BitTorrent::Session::instance()->status();
const BitTorrent::CacheStatus &cs = BitTorrent::Session::instance()->cacheStatus();
// Alltime DL/UL
// All-time DL/UL
quint64 atd = BitTorrent::Session::instance()->getAlltimeDL();
quint64 atu = BitTorrent::Session::instance()->getAlltimeUL();
m_ui->labelAlltimeDL->setText(Utils::Misc::friendlyUnit(atd));

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@ -239,7 +239,7 @@ class WinUnicodeOutput(WinUnicodeOutputBase):
"""Output adaptor to a file output on Windows.
If the standard FileWrite function is used, it will be encoded in the current
code page. WriteConsoleW() permits writting any character.
code page. WriteConsoleW() permits writing any character.
"""
def __init__(self, stream, fileno, encoding):
super(WinUnicodeOutput, self).__init__(
@ -356,7 +356,7 @@ def fix_win_console(encoding):
def fix_encoding():
"""Fixes various encoding problems on all platforms.
Should be called at the very begining of the process.
Should be called at the very beginning of the process.
"""
ret = True
if sys.platform == 'win32':

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@ -344,7 +344,7 @@ window.addEvent('load', function () {
response['torrents_removed'].each(function (hash) {
torrentsTable.removeRow(hash);
removeTorrentFromCategoryList(hash);
update_categories = true; // Allways to update All category
update_categories = true; // Always to update All category
});
torrentsTable.updateTable(full_update);
torrentsTable.altRow();

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@ -62,7 +62,7 @@ var ContextMenu = new Class({
if (this.menu.hasClass('scrollableMenu'))
this.menu.setStyle('max-height', scrollableMenuMaxHeight);
// draw the menu off-screen to know the menu dimentions
// draw the menu off-screen to know the menu dimensions
this.menu.setStyles({
left: '-999em',
top: '-999em'

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@ -26,7 +26,7 @@
Script : Dynamic Table
Version : 0.5
Authors : Ishan Arora & Christophe Dumez
Desc : Programable sortable table
Desc : Programmable sortable table
Licence : Open Source MIT Licence
**************************************************************/

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@ -49,7 +49,7 @@ if (!document.createElement('canvas').getContext) {
var Z2 = Z / 2;
/**
* This funtion is assigned to the <canvas> elements as element.getContext().
* This function is assigned to the <canvas> elements as element.getContext().
* @this {HTMLElement}
* @return {CanvasRenderingContext2D_}
*/
@ -469,7 +469,7 @@ if (!document.createElement('canvas').getContext) {
contextPrototype.drawImage = function(image, var_args) {
var dx, dy, dw, dh, sx, sy, sw, sh;
// to find the original width we overide the width and height
// to find the original width we override the width and height
var oldRuntimeWidth = image.runtimeStyle.width;
var oldRuntimeHeight = image.runtimeStyle.height;
image.runtimeStyle.width = 'auto';
@ -479,7 +479,7 @@ if (!document.createElement('canvas').getContext) {
var w = image.width;
var h = image.height;
// and remove overides
// and remove overrides
image.runtimeStyle.width = oldRuntimeWidth;
image.runtimeStyle.height = oldRuntimeHeight;

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@ -65,7 +65,7 @@ MUI.extend({
updateOptions:
element - The parent window or panel.
childElement - The child element of the window or panel recieving the content.
childElement - The child element of the window or panel receiving the content.
method - ('get', or 'post') The way data is transmitted.
data - (hash) Data to be transmitted
title - (string) Change this if you want to change the title of the window or panel.
@ -1891,7 +1891,7 @@ MUI.Window = new Class({
setupEvents: function() {
var windowEl = this.windowEl;
// Set events
// Note: if a button does not exist, its due to properties passed to newWindow() stating otherwice
// Note: if a button does not exist, its due to properties passed to newWindow() stating otherwise
if (this.closeButtonEl){
this.closeButtonEl.addEvent('click', function(e) {
new Event(e).stop();
@ -3646,7 +3646,7 @@ MUI.extend({
/*
Internal Function: dynamicResize
Use with a timer to resize a window as the window's content size changes, such as with an accordian.
Use with a timer to resize a window as the window's content size changes, such as with an accordion.
*/
dynamicResize: function(windowEl){
@ -3908,7 +3908,7 @@ MUI.files[MUI.path.source + 'Window/Arrange-cascade.js'] = 'loaded';
MUI.extend({
arrangeCascade: function(){
var viewportTopOffset = 30; // Use a negative number if neccessary to place first window where you want it
var viewportTopOffset = 30; // Use a negative number if necessary to place first window where you want it
var viewportLeftOffset = 20;
var windowTopOffset = 50; // Initial vertical spacing of each window
var windowLeftOffset = 40;
@ -3993,7 +3993,7 @@ MUI.files[MUI.path.source + 'Window/Arrange-tile.js'] = 'loaded';
MUI.extend({
arrangeTile: function(){
var viewportTopOffset = 30; // Use a negative number if neccessary to place first window where you want it
var viewportTopOffset = 30; // Use a negative number if necessary to place first window where you want it
var viewportLeftOffset = 20;
var x = 10;