save 2.3K flash-memory by avoiding a single floating point operation

This commit is contained in:
pwpiwi 2018-07-23 15:05:02 +02:00
commit c5aefe21c2

View file

@ -489,13 +489,13 @@ void WaitTicks(uint32_t ticks){
// 1us = 1.5ticks. // 1us = 1.5ticks.
void WaitUS(uint16_t us){ void WaitUS(uint16_t us){
if ( us == 0 ) return; if ( us == 0 ) return;
WaitTicks( (uint32_t)(us * 1.5) ); WaitTicks( (uint32_t)us * 3 / 2 ) ;
} }
void WaitMS(uint16_t ms){ void WaitMS(uint16_t ms){
if (ms == 0) return; if (ms == 0) return;
WaitTicks( (uint32_t)(ms * 1500) ); WaitTicks( (uint32_t)ms * 1500 );
} }