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https://github.com/Proxmark/proxmark3.git
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In the middle of some work to get arguments into scripts. Also fixed so you don't have to specify .lua on 'script run foobar'
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parent
500c972914
commit
a403a55959
1 changed files with 37 additions and 7 deletions
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@ -77,6 +77,7 @@ int CmdList(const char *Cmd)
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DIR *dp;
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DIR *dp;
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struct dirent *ep;
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struct dirent *ep;
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dp = opendir ("./scripts/");
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dp = opendir ("./scripts/");
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if (dp != NULL)
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if (dp != NULL)
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{
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{
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while (ep = readdir (dp))
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while (ep = readdir (dp))
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@ -87,7 +88,7 @@ int CmdList(const char *Cmd)
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(void) closedir (dp);
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(void) closedir (dp);
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}
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}
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else
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else
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PrintAndLog ("Couldn't open the directory");
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PrintAndLog ("Couldn't open the scripts-directory");
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return 0;
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return 0;
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}
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}
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/**
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/**
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@ -190,6 +191,14 @@ static void set_cmdlibraries(lua_State *L)
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lua_pop(L, 1);
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lua_pop(L, 1);
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return 1;
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return 1;
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}
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}
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/**
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* Utility to check the ending of a string (used to check file suffix)
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*/
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bool endsWith (char* base, char* str) {
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int blen = strlen(base);
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int slen = strlen(str);
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return (blen >= slen) && (0 == strcmp(base + blen - slen, str));
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}
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/**
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/**
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* @brief CmdRun - executes a script file.
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* @brief CmdRun - executes a script file.
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@ -215,20 +224,41 @@ int CmdRun(const char *Cmd)
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//Add the 'bin' library
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//Add the 'bin' library
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set_bin_library(lua_state);
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set_bin_library(lua_state);
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char cmd_name[32];
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// char cmd_name[32];
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int len = 0;
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// memset(cmd_name, 0, 32);
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memset(cmd_name, 0, 32);
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// sscanf(Cmd, "%31s%n", cmd_name, &len);
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sscanf(Cmd, "%31s%n", cmd_name, &len);
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char script_name[128];
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char arguments[256];
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int name_len = 0;
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int arg_len = 0;
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sscanf(Cmd, "%127s%n %255[^\n\r]%n", script_name,&name_len, arguments, &arg_len);
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char *suffix = "";
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if(!endsWith(script_name,".lua"))
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{
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suffix = ".lua";
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}
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char buf[256];
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char buf[256];
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snprintf(buf, sizeof buf, "./scripts/%s", cmd_name);
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snprintf(buf, sizeof buf, "./scripts/%s%s", script_name, suffix);
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printf("---Executing: %s with arguments '%s'\n",buf,arguments);
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printf("-----Executing file '%s'\n" , cmd_name);
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// run the Lua script
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// run the Lua script
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int error = luaL_loadfile(lua_state, buf);
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int error = luaL_loadfile(lua_state, buf);
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if(!error)
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if(!error)
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{
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{
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lua_pushstring(lua_state, arguments);
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lua_setglobal(lua_state, "args");
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//Call it with 0 arguments
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error = lua_pcall(lua_state, 0, LUA_MULTRET, 0); // once again, returns non-0 on error,
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error = lua_pcall(lua_state, 0, LUA_MULTRET, 0); // once again, returns non-0 on error,
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}
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}
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if(error) // if non-0, then an error
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if(error) // if non-0, then an error
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