Got rid of client/scripting.c debug code.

This commit is contained in:
Dom 2018-04-05 15:00:08 +01:00
commit 70df25e7cb

View file

@ -102,37 +102,6 @@ static int l_WaitForResponseTimeout(lua_State *L){
if(WaitForResponseTimeout(cmd, &response, ms_timeout))
{
/* Uncomment code below to print the bytes which were received from the C code before they get passed to Lua. */
// uint8_t *recv;
// char *hexout;
// recv = response.d.asBytes;
// uint8_t iLen = response.arg[0];
// if (0){
// iLen = response.arg[1];
// if (iLen){
// PrintAndLog("Card selected. UID[%i]:", iLen);
// } else {
// PrintAndLog("Can't select card.");
// }
// } else {
// PrintAndLog("received %i bytes:", iLen);
// }
// if(!iLen)
// return 1;
// hexout = (char *)malloc(iLen * 3 + 1);
// if (hexout != NULL) {
// for (int i = 0; i < iLen; i++) { // data in hex
// sprintf(&hexout[i * 3], "%02X ", recv[i]);
// }
// PrintAndLog("%s", hexout);
// free(hexout);
// } else {
// PrintAndLog("malloc failed your client has low memory?");
// return 2;
// }
// printf("Command response just sent back to Lua script with the bytes which were just printed.\n");
//Push it as a string
lua_pushlstring(L,(const char *)&response,sizeof(UsbCommand));
@ -140,7 +109,6 @@ static int l_WaitForResponseTimeout(lua_State *L){
}else{
//Push a Nil instead
lua_pushnil(L);
printf("Nil pushed back to Lua script - no response received.\n");
return 1;// one return value
}
}