import json import logging import socket import requests from nzbtomedia.nzbToMediaConfig import config from nzbtomedia.nzbToMediaUtil import convert_to_ascii Logger = logging.getLogger() class autoProcessGames: def process(self, dirName, nzbName=None, status=0, clientAgent='manual', inputCategory=None): if dirName is None: Logger.error("No directory was given!") return 1 # failure socket.setdefaulttimeout(int(config.NZBTOMEDIA_TIMEOUT)) #initialize socket timeout. Logger.info("Loading config from %s", config.CONFIG_FILE) status = int(status) section = "Gamez" if inputCategory != None and config().has_section(inputCategory): section = inputCategory host = config().get(section, "host") port = config().get(section, "port") apikey = config().get(section, "apikey") try: ssl = int(config().get(section, "ssl")) except (config.NoOptionError, ValueError): ssl = 0 try: web_root = config().get(section, "web_root") except config.NoOptionError: web_root = "" if ssl: protocol = "https://" else: protocol = "http://" nzbName, dirName = convert_to_ascii(nzbName, dirName) baseURL = protocol + host + ":" + port + web_root + "/api?api_key=" + apikey + "&mode=" fields = nzbName.split("-") gamezID = fields[0].replace("[","").replace("]","").replace(" ","") downloadStatus = 'Wanted' if status == 0: downloadStatus = 'Downloaded' url = baseURL + "UPDATEREQUESTEDSTATUS&db_id=" + gamezID + "&status=" + downloadStatus Logger.debug("Opening URL: %s", url) try: r = requests.get(url, stream=True) except requests.ConnectionError: Logger.exception("Unable to open URL") return 1 # failure result = {} for line in r.iter_lines(): if line: Logger.info("%s", line) result.update(json.load(line)) if result['success']: Logger.info("Status for %s has been set to %s in Gamez", gamezID, downloadStatus) return 0 # Success else: Logger.error("Status for %s has NOT been updated in Gamez", gamezID) return 1 # failure