import nzbtomedia import requests from nzbtomedia.nzbToMediaUtil import convert_to_ascii from nzbtomedia import logger class autoProcessGames: def process(self, section, dirName, inputName=None, status=0, clientAgent='manual', inputCategory=None): status = int(status) host = nzbtomedia.CFG[section][inputCategory]["host"] port = nzbtomedia.CFG[section][inputCategory]["port"] apikey = nzbtomedia.CFG[section][inputCategory]["apikey"] try: ssl = int(nzbtomedia.CFG[section][inputCategory]["ssl"]) except: ssl = 0 try: web_root = nzbtomedia.CFG[section][inputCategory]["web_root"] except: web_root = "" if ssl: protocol = "https://" else: protocol = "http://" inputName, dirName = convert_to_ascii(inputName, dirName) url = "%s%s:%s%s/api" % (protocol, host, port, web_root) fields = inputName.split("-") gamezID = fields[0].replace("[","").replace("]","").replace(" ","") downloadStatus = 'Wanted' if status == 0: downloadStatus = 'Downloaded' params = {} params['api_key'] = apikey params['mode'] = 'UPDATEREQUESTEDSTATUS' params['db_id'] = gamezID params['status'] = downloadStatus logger.debug("Opening URL: %s" % (url),section) try: r = requests.get(url, params=params, verify=False) except requests.ConnectionError: logger.error("Unable to open URL") return 1 # failure result = r.json() logger.postprocess("%s" % (result),section) if not r.status_code in [requests.codes.ok, requests.codes.created, requests.codes.accepted]: logger.error("Server returned status %s" % (str(r.status_code)), section) return 1 elif result['success']: logger.postprocess("SUCCESS: Status for %s has been set to %s in Gamez" % (gamezID, downloadStatus),section) return 0 # Success else: logger.error("FAILED: Status for %s has NOT been updated in Gamez" % (gamezID),section) return 1 # failure