import json import nzbtomedia from lib import requests from nzbtomedia.nzbToMediaUtil import convert_to_ascii from nzbtomedia import logger class autoProcessGames: def process(self, dirName, nzbName=None, status=0, clientAgent='manual', inputCategory=None): if dirName is None: logger.error("No directory was given!") return 1 # failure # auto-detect correct section section = nzbtomedia.CFG.findsection(inputCategory) if not section: logger.error( "We were unable to find a section for category %s, please check your autoProcessMedia.cfg file.", inputCategory) return 1 logger.postprocess("Loading config from %s", nzbtomedia.CONFIG_FILE) status = int(status) host = nzbtomedia.CFG[section][inputCategory]["host"] port = nzbtomedia.CFG[section][inputCategory]["port"] apikey = nzbtomedia.CFG[section][inputCategory]["apikey"] try: ssl = int(nzbtomedia.CFG[section][inputCategory]["ssl"]) except: ssl = 0 try: web_root = nzbtomedia.CFG[section][inputCategory]["web_root"] except: web_root = "" if ssl: protocol = "https://" else: protocol = "http://" nzbName, dirName = convert_to_ascii(nzbName, dirName) baseURL = protocol + host + ":" + port + web_root + "/api?api_key=" + apikey + "&mode=" fields = nzbName.split("-") gamezID = fields[0].replace("[","").replace("]","").replace(" ","") downloadStatus = 'Wanted' if status == 0: downloadStatus = 'Downloaded' url = baseURL + "UPDATEREQUESTEDSTATUS&db_id=" + gamezID + "&status=" + downloadStatus logger.debug("Opening URL: %s", url) try: r = requests.get(url, stream=True) except requests.ConnectionError: logger.error("Unable to open URL") return 1 # failure result = {} for line in r.iter_lines(): if line: logger.postprocess("%s", line) result.update(json.load(line)) if result['success']: logger.postprocess("Status for %s has been set to %s in Gamez", gamezID, downloadStatus) return 0 # Success else: logger.error("Status for %s has NOT been updated in Gamez", gamezID) return 1 # failure