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Move common libs to libs/common
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1612 changed files with 962 additions and 10 deletions
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libs/common/beetsplug/bpd/__init__.py
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libs/common/beetsplug/bpd/__init__.py
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libs/common/beetsplug/bpd/gstplayer.py
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libs/common/beetsplug/bpd/gstplayer.py
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# -*- coding: utf-8 -*-
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# This file is part of beets.
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# Copyright 2016, Adrian Sampson.
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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"""A wrapper for the GStreamer Python bindings that exposes a simple
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music player.
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"""
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from __future__ import division, absolute_import, print_function
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import six
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import sys
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import time
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from six.moves import _thread
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import os
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import copy
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from six.moves import urllib
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from beets import ui
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import gi
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gi.require_version('Gst', '1.0')
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from gi.repository import GLib, Gst # noqa: E402
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Gst.init(None)
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class QueryError(Exception):
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pass
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class GstPlayer(object):
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"""A music player abstracting GStreamer's Playbin element.
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Create a player object, then call run() to start a thread with a
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runloop. Then call play_file to play music. Use player.playing
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to check whether music is currently playing.
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A basic play queue is also implemented (just a Python list,
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player.queue, whose last element is next to play). To use it,
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just call enqueue() and then play(). When a track finishes and
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another is available on the queue, it is played automatically.
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"""
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def __init__(self, finished_callback=None):
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"""Initialize a player.
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If a finished_callback is provided, it is called every time a
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track started with play_file finishes.
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Once the player has been created, call run() to begin the main
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runloop in a separate thread.
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"""
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# Set up the Gstreamer player. From the pygst tutorial:
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# http://pygstdocs.berlios.de/pygst-tutorial/playbin.html
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####
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# Updated to GStreamer 1.0 with:
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# https://wiki.ubuntu.com/Novacut/GStreamer1.0
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self.player = Gst.ElementFactory.make("playbin", "player")
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if self.player is None:
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raise ui.UserError("Could not create playbin")
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fakesink = Gst.ElementFactory.make("fakesink", "fakesink")
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if fakesink is None:
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raise ui.UserError("Could not create fakesink")
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self.player.set_property("video-sink", fakesink)
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bus = self.player.get_bus()
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bus.add_signal_watch()
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bus.connect("message", self._handle_message)
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# Set up our own stuff.
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self.playing = False
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self.finished_callback = finished_callback
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self.cached_time = None
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self._volume = 1.0
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def _get_state(self):
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"""Returns the current state flag of the playbin."""
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# gst's get_state function returns a 3-tuple; we just want the
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# status flag in position 1.
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return self.player.get_state(Gst.CLOCK_TIME_NONE)[1]
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def _handle_message(self, bus, message):
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"""Callback for status updates from GStreamer."""
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if message.type == Gst.MessageType.EOS:
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# file finished playing
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self.player.set_state(Gst.State.NULL)
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self.playing = False
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self.cached_time = None
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if self.finished_callback:
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self.finished_callback()
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elif message.type == Gst.MessageType.ERROR:
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# error
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self.player.set_state(Gst.State.NULL)
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err, debug = message.parse_error()
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print(u"Error: {0}".format(err))
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self.playing = False
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def _set_volume(self, volume):
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"""Set the volume level to a value in the range [0, 1.5]."""
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# And the volume for the playbin.
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self._volume = volume
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self.player.set_property("volume", volume)
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def _get_volume(self):
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"""Get the volume as a float in the range [0, 1.5]."""
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return self._volume
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volume = property(_get_volume, _set_volume)
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def play_file(self, path):
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"""Immediately begin playing the audio file at the given
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path.
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"""
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self.player.set_state(Gst.State.NULL)
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if isinstance(path, six.text_type):
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path = path.encode('utf-8')
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uri = 'file://' + urllib.parse.quote(path)
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self.player.set_property("uri", uri)
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self.player.set_state(Gst.State.PLAYING)
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self.playing = True
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def play(self):
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"""If paused, resume playback."""
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if self._get_state() == Gst.State.PAUSED:
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self.player.set_state(Gst.State.PLAYING)
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self.playing = True
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def pause(self):
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"""Pause playback."""
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self.player.set_state(Gst.State.PAUSED)
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def stop(self):
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"""Halt playback."""
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self.player.set_state(Gst.State.NULL)
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self.playing = False
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self.cached_time = None
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def run(self):
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"""Start a new thread for the player.
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Call this function before trying to play any music with
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play_file() or play().
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"""
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# If we don't use the MainLoop, messages are never sent.
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def start():
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loop = GLib.MainLoop()
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loop.run()
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_thread.start_new_thread(start, ())
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def time(self):
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"""Returns a tuple containing (position, length) where both
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values are integers in seconds. If no stream is available,
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returns (0, 0).
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"""
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fmt = Gst.Format(Gst.Format.TIME)
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try:
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posq = self.player.query_position(fmt)
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if not posq[0]:
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raise QueryError("query_position failed")
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pos = posq[1] // (10 ** 9)
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lengthq = self.player.query_duration(fmt)
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if not lengthq[0]:
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raise QueryError("query_duration failed")
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length = lengthq[1] // (10 ** 9)
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self.cached_time = (pos, length)
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return (pos, length)
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except QueryError:
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# Stream not ready. For small gaps of time, for instance
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# after seeking, the time values are unavailable. For this
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# reason, we cache recent.
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if self.playing and self.cached_time:
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return self.cached_time
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else:
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return (0, 0)
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def seek(self, position):
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"""Seeks to position (in seconds)."""
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cur_pos, cur_len = self.time()
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if position > cur_len:
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self.stop()
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return
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fmt = Gst.Format(Gst.Format.TIME)
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ns = position * 10 ** 9 # convert to nanoseconds
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self.player.seek_simple(fmt, Gst.SeekFlags.FLUSH, ns)
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# save new cached time
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self.cached_time = (position, cur_len)
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def block(self):
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"""Block until playing finishes."""
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while self.playing:
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time.sleep(1)
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def play_simple(paths):
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"""Play the files in paths in a straightforward way, without
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using the player's callback function.
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"""
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p = GstPlayer()
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p.run()
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for path in paths:
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p.play_file(path)
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p.block()
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def play_complicated(paths):
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"""Play the files in the path one after the other by using the
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callback function to advance to the next song.
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"""
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my_paths = copy.copy(paths)
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def next_song():
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my_paths.pop(0)
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p.play_file(my_paths[0])
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p = GstPlayer(next_song)
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p.run()
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p.play_file(my_paths[0])
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while my_paths:
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time.sleep(1)
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if __name__ == '__main__':
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# A very simple command-line player. Just give it names of audio
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# files on the command line; these are all played in sequence.
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paths = [os.path.abspath(os.path.expanduser(p))
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for p in sys.argv[1:]]
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# play_simple(paths)
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play_complicated(paths)
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