Remove SuspensionManager

This commit is contained in:
Matt Cooley 2019-01-31 17:19:05 -08:00
commit ba7edad6e9
7 changed files with 6 additions and 584 deletions

View file

@ -12,7 +12,6 @@
#include "CalcViewModel\Common\Automation\NarratorNotifier.h" #include "CalcViewModel\Common\Automation\NarratorNotifier.h"
#include "CalcViewModel\Common\AppResourceProvider.h" #include "CalcViewModel\Common\AppResourceProvider.h"
#include "CalcViewModel\Common\LocalizationSettings.h" #include "CalcViewModel\Common\LocalizationSettings.h"
#include "Common\SuspensionManager.h"
#include "Views\MainPage.xaml.h" #include "Views\MainPage.xaml.h"
using namespace CalculatorApp; using namespace CalculatorApp;
@ -283,10 +282,8 @@ void App::OnAppLaunch(IActivatedEventArgs^ args, String^ argument)
} }
} }
// Create a Frame to act as the navigation context and associate it with // Create a Frame to act as the navigation context
// a SuspensionManager key
rootFrame = App::CreateFrame(); rootFrame = App::CreateFrame();
//SuspensionManager::RegisterFrame(rootFrame, "AppFrame");
// When the navigation stack isn't restored navigate to the first page, // When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation // configuring the new page by passing required information as a navigation

View file

@ -220,7 +220,6 @@
<ClInclude Include="Common\AlwaysSelectedCollectionView.h" /> <ClInclude Include="Common\AlwaysSelectedCollectionView.h" />
<ClInclude Include="Common\BindableBase.h" /> <ClInclude Include="Common\BindableBase.h" />
<ClInclude Include="Common\LayoutAwarePage.h" /> <ClInclude Include="Common\LayoutAwarePage.h" />
<ClInclude Include="Common\SuspensionManager.h" />
<ClInclude Include="Controls\AppBar.h" /> <ClInclude Include="Controls\AppBar.h" />
<ClInclude Include="Controls\CalculationResult.h" /> <ClInclude Include="Controls\CalculationResult.h" />
<ClInclude Include="Controls\CalculatorButton.h" /> <ClInclude Include="Controls\CalculatorButton.h" />
@ -356,7 +355,6 @@
<ClCompile Include="Controls\OverflowTextBlockAutomationPeer.cpp" /> <ClCompile Include="Controls\OverflowTextBlockAutomationPeer.cpp" />
<ClCompile Include="Common\BindableBase.cpp" /> <ClCompile Include="Common\BindableBase.cpp" />
<ClCompile Include="Common\LayoutAwarePage.cpp" /> <ClCompile Include="Common\LayoutAwarePage.cpp" />
<ClCompile Include="Common\SuspensionManager.cpp" />
<ClCompile Include="Controls\CalculationResult.cpp" /> <ClCompile Include="Controls\CalculationResult.cpp" />
<ClCompile Include="Controls\CalculatorButton.cpp" /> <ClCompile Include="Controls\CalculatorButton.cpp" />
<ClCompile Include="Controls\FlipButtons.cpp" /> <ClCompile Include="Controls\FlipButtons.cpp" />

View file

@ -234,9 +234,6 @@
<ClCompile Include="Common\LayoutAwarePage.cpp"> <ClCompile Include="Common\LayoutAwarePage.cpp">
<Filter>Common</Filter> <Filter>Common</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Common\SuspensionManager.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Controls\CalculationResult.cpp"> <ClCompile Include="Controls\CalculationResult.cpp">
<Filter>Controls</Filter> <Filter>Controls</Filter>
</ClCompile> </ClCompile>
@ -330,9 +327,6 @@
<ClInclude Include="Common\LayoutAwarePage.h"> <ClInclude Include="Common\LayoutAwarePage.h">
<Filter>Common</Filter> <Filter>Common</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Common\SuspensionManager.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Controls\AppBar.h"> <ClInclude Include="Controls\AppBar.h">
<Filter>Controls</Filter> <Filter>Controls</Filter>
</ClInclude> </ClInclude>
@ -428,7 +422,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="packages.config" /> <None Include="packages.config" />
<None Include="Calculator_TemporaryKey.pfx" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Page Include="Views\Calculator.xaml"> <Page Include="Views\Calculator.xaml">
@ -1579,4 +1572,7 @@
<Filter>Assets</Filter> <Filter>Assets</Filter>
</Font> </Font>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ResourceCompile Include="Calculator.rc" />
</ItemGroup>
</Project> </Project>

View file

@ -3,7 +3,6 @@
#include "pch.h" #include "pch.h"
#include "LayoutAwarePage.h" #include "LayoutAwarePage.h"
#include "SuspensionManager.h"
#include "CalcViewModel\Common\LocalizationService.h" #include "CalcViewModel\Common\LocalizationService.h"
#include "App.xaml.h" #include "App.xaml.h"
@ -43,36 +42,8 @@ LayoutAwarePage::LayoutAwarePage()
/// property provides the group to be displayed.</param> /// property provides the group to be displayed.</param>
void LayoutAwarePage::OnNavigatedTo(NavigationEventArgs^ e) void LayoutAwarePage::OnNavigatedTo(NavigationEventArgs^ e)
{ {
// Returning to a cached page through navigation shouldn't trigger state loading
if (_pageKey != nullptr) return;
auto frameState = SuspensionManager::SessionStateForFrame(Frame);
_pageKey = "Page-" + Frame->BackStackDepth;
if (e->NavigationMode == NavigationMode::New)
{
// Clear existing state for forward navigation when adding a new page to the
// navigation stack
auto nextPageKey = _pageKey;
int nextPageIndex = Frame->BackStackDepth;
while (frameState->HasKey(nextPageKey))
{
frameState->Remove(nextPageKey);
nextPageIndex++;
nextPageKey = "Page-" + nextPageIndex;
}
// Pass the navigation parameter to the new page
LoadState(e->Parameter, nullptr); LoadState(e->Parameter, nullptr);
} }
else
{
// Pass the navigation parameter and preserved page state to the page, using
// the same strategy for loading suspended state and recreating pages discarded
// from cache
LoadState(e->Parameter, safe_cast<IMap<String^, Object^>^>(frameState->Lookup(_pageKey)));
}
}
/// <summary> /// <summary>
/// Invoked when this page will no longer be displayed in a Frame. /// Invoked when this page will no longer be displayed in a Frame.
@ -81,10 +52,8 @@ void LayoutAwarePage::OnNavigatedTo(NavigationEventArgs^ e)
/// property provides the group to be displayed.</param> /// property provides the group to be displayed.</param>
void LayoutAwarePage::OnNavigatedFrom(NavigationEventArgs^ e) void LayoutAwarePage::OnNavigatedFrom(NavigationEventArgs^ e)
{ {
auto frameState = SuspensionManager::SessionStateForFrame(Frame);
auto pageState = ref new Map<String^, Object^>(); auto pageState = ref new Map<String^, Object^>();
SaveState(pageState); SaveState(pageState);
frameState->Insert(_pageKey, pageState);
} }
/// <summary> /// <summary>

View file

@ -1,494 +0,0 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// SuspensionManager.cpp
// Implementation of the SuspensionManager class
//
#include "pch.h"
#include "SuspensionManager.h"
using namespace CalculatorApp::Common;
using namespace Concurrency;
using namespace Platform;
using namespace Platform::Collections;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::Storage;
using namespace Windows::Storage::FileProperties;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Interop;
namespace
{
Map<String^, Object^>^ _sessionState = ref new Map<String^, Object^>();
String^ sessionStateFilename = "_sessionState.dat";
// Forward declarations for object object read / write support
void WriteObject(Windows::Storage::Streams::DataWriter^ writer, Platform::Object^ object);
Platform::Object^ ReadObject(Windows::Storage::Streams::DataReader^ reader);
}
/// <summary>
/// Provides access to global session state for the current session. This state is serialized by
/// <see cref="SaveAsync"/> and restored by <see cref="RestoreAsync"/> which require values to be
/// one of the following: boxed values including integers, floating-point singles and doubles,
/// wide characters, boolean, Strings and Guids, or Map<String^, Object^> where map values are
/// subject to the same constraints. Session state should be as compact as possible.
/// </summary>
IMap<String^, Object^>^ SuspensionManager::SessionState::get(void)
{
return _sessionState;
}
/// <summary>
/// Wrap a WeakReference as a reference object for use in a collection.
/// </summary>
private ref class WeakFrame sealed
{
private:
WeakReference _frameReference;
internal:
WeakFrame(Frame^ frame) { _frameReference = frame; }
property Frame^ ResolvedFrame
{
Frame^ get(void) { return _frameReference.Resolve<Frame>(); }
};
};
namespace
{
std::vector<WeakFrame^> _registeredFrames;
DependencyProperty^ FrameSessionStateKeyProperty =
DependencyProperty::RegisterAttached("_FrameSessionStateKeyProperty",
TypeName(String::typeid), TypeName(SuspensionManager::typeid), nullptr);
DependencyProperty^ FrameSessionStateProperty =
DependencyProperty::RegisterAttached("_FrameSessionStateProperty",
TypeName(IMap<String^, Object^>::typeid), TypeName(SuspensionManager::typeid), nullptr);
}
/// <summary>
/// Registers a <see cref="Frame"/> instance to allow its navigation history to be saved to
/// and restored from <see cref="SessionState"/>. Frames should be registered once
/// immediately after creation if they will participate in session state management. Upon
/// registration if state has already been restored for the specified key
/// the navigation history will immediately be restored. Subsequent invocations of
/// <see cref="RestoreAsync(String)"/> will also restore navigation history.
/// </summary>
/// <param name="frame">An instance whose navigation history should be managed by
/// <see cref="SuspensionManager"/></param>
/// <param name="sessionStateKey">A unique key into <see cref="SessionState"/> used to
/// store navigation-related information.</param>
void SuspensionManager::RegisterFrame(Frame^ frame, String^ sessionStateKey)
{
if (frame->GetValue(FrameSessionStateKeyProperty) != nullptr)
{
throw ref new FailureException("Frames can only be registered to one session state key");
}
if (frame->GetValue(FrameSessionStateProperty) != nullptr)
{
throw ref new FailureException("Frames must be either be registered before accessing frame session state, or not registered at all");
}
// Use a dependency property to associate the session key with a frame, and keep a list of frames whose
// navigation state should be managed
frame->SetValue(FrameSessionStateKeyProperty, sessionStateKey);
_registeredFrames.insert(_registeredFrames.begin(), ref new WeakFrame(frame));
// Check to see if navigation state can be restored
RestoreFrameNavigationState(frame);
}
/// <summary>
/// Disassociates a <see cref="Frame"/> previously registered by <see cref="RegisterFrame"/>
/// from <see cref="SessionState"/>. Any navigation state previously captured will be
/// removed.
/// </summary>
/// <param name="frame">An instance whose navigation history should no longer be
/// managed.</param>
void SuspensionManager::UnregisterFrame(Frame^ frame)
{
// Remove session state and remove the frame from the list of frames whose navigation
// state will be saved (along with any weak references that are no longer reachable)
auto key = safe_cast<String^>(frame->GetValue(FrameSessionStateKeyProperty));
if (SessionState->HasKey(key)) SessionState->Remove(key);
_registeredFrames.erase(
std::remove_if(_registeredFrames.begin(), _registeredFrames.end(), [=](WeakFrame^& e)
{
auto testFrame = e->ResolvedFrame;
return testFrame == nullptr || testFrame == frame;
}),
_registeredFrames.end()
);
}
/// <summary>
/// Provides storage for session state associated with the specified <see cref="Frame"/>.
/// Frames that have been previously registered with <see cref="RegisterFrame"/> have
/// their session state saved and restored automatically as a part of the global
/// <see cref="SessionState"/>. Frames that are not registered have transient state
/// that can still be useful when restoring pages that have been discarded from the
/// navigation cache.
/// </summary>
/// <remarks>Apps may choose to rely on <see cref="LayoutAwarePage"/> to manage
/// page-specific state instead of working with frame session state directly.</remarks>
/// <param name="frame">The instance for which session state is desired.</param>
/// <returns>A collection of state subject to the same serialization mechanism as
/// <see cref="SessionState"/>.</returns>
IMap<String^, Object^>^ SuspensionManager::SessionStateForFrame(Frame^ frame)
{
auto frameState = safe_cast<IMap<String^, Object^>^>(frame->GetValue(FrameSessionStateProperty));
if (frameState == nullptr)
{
auto frameSessionKey = safe_cast<String^>(frame->GetValue(FrameSessionStateKeyProperty));
if (frameSessionKey != nullptr)
{
// Registered frames reflect the corresponding session state
if (!_sessionState->HasKey(frameSessionKey))
{
_sessionState->Insert(frameSessionKey, ref new Map<String^, Object^>());
}
frameState = safe_cast<IMap<String^, Object^>^>(_sessionState->Lookup(frameSessionKey));
}
else
{
// Frames that aren't registered have transient state
frameState = ref new Map<String^, Object^>();
}
frame->SetValue(FrameSessionStateProperty, frameState);
}
return frameState;
}
void SuspensionManager::RestoreFrameNavigationState(Frame^ frame)
{
auto frameState = SessionStateForFrame(frame);
if (frameState->HasKey("Navigation"))
{
frame->SetNavigationState(safe_cast<String^>(frameState->Lookup("Navigation")));
}
}
void SuspensionManager::SaveFrameNavigationState(Frame^ frame)
{
auto frameState = SessionStateForFrame(frame);
frameState->Insert("Navigation", frame->GetNavigationState());
}
/// <summary>
/// Save the current <see cref="SessionState"/>. Any <see cref="Frame"/> instances
/// registered with <see cref="RegisterFrame"/> will also preserve their current
/// navigation stack, which in turn gives their active <see cref="Page"/> an opportunity
/// to save its state.
/// </summary>
/// <returns>An asynchronous task that reflects when session state has been saved.</returns>
task<void> SuspensionManager::SaveAsync(void)
{
// Save the navigation state for all registered frames
for (auto&& weakFrame : _registeredFrames)
{
auto frame = weakFrame->ResolvedFrame;
if (frame != nullptr) SaveFrameNavigationState(frame);
}
// Serialize the session state synchronously to avoid asynchronous access to shared
// state
auto sessionData = ref new InMemoryRandomAccessStream();
auto sessionDataWriter = ref new DataWriter(sessionData->GetOutputStreamAt(0));
WriteObject(sessionDataWriter, _sessionState);
// Once session state has been captured synchronously, begin the asynchronous process
// of writing the result to disk
return task<unsigned int>(sessionDataWriter->StoreAsync()).then([=](unsigned int)
{
return ApplicationData::Current->LocalFolder->CreateFileAsync(sessionStateFilename,
CreationCollisionOption::ReplaceExisting);
}).then([=](StorageFile^ createdFile)
{
return createdFile->OpenAsync(FileAccessMode::ReadWrite);
}).then([=](IRandomAccessStream^ newStream)
{
return RandomAccessStream::CopyAsync(
sessionData->GetInputStreamAt(0), newStream->GetOutputStreamAt(0));
}).then([=](UINT64 copiedBytes)
{
(void)copiedBytes; // Unused parameter
return;
});
}
/// <summary>
/// Restores previously saved <see cref="SessionState"/>. Any <see cref="Frame"/> instances
/// registered with <see cref="RegisterFrame"/> will also restore their prior navigation
/// state, which in turn gives their active <see cref="Page"/> an opportunity restore its
/// state.
/// </summary>
/// <param name="version">A version identifer compared to the session state to prevent
/// incompatible versions of session state from reaching app code. Saved state with a
/// different version will be ignored, resulting in an empty <see cref="SessionState"/>
/// dictionary.</param>
/// <returns>An asynchronous task that reflects when session state has been read. The
/// content of <see cref="SessionState"/> should not be relied upon until this task
/// completes.</returns>
task<void> SuspensionManager::RestoreAsync(void)
{
_sessionState->Clear();
task<StorageFile^> getFileTask(ApplicationData::Current->LocalFolder->GetFileAsync(sessionStateFilename));
return getFileTask.then([=](StorageFile^ stateFile)
{
task<BasicProperties^> getBasicPropertiesTask(stateFile->GetBasicPropertiesAsync());
return getBasicPropertiesTask.then([=](BasicProperties^ stateFileProperties)
{
auto size = unsigned int(stateFileProperties->Size);
if (size != stateFileProperties->Size) throw ref new FailureException("Session state larger than 4GB");
task<IRandomAccessStreamWithContentType^> openReadTask(stateFile->OpenReadAsync());
return openReadTask.then([=](IRandomAccessStreamWithContentType^ stateFileStream)
{
auto stateReader = ref new DataReader(stateFileStream);
return task<unsigned int>(stateReader->LoadAsync(size)).then([=](unsigned int bytesRead)
{
(void)bytesRead; // Unused parameter
// Deserialize the Session State
Object^ content = ReadObject(stateReader);
_sessionState = (Map<String^, Object^>^)content;
// Restore any registered frames to their saved state
for (auto&& weakFrame : _registeredFrames)
{
auto frame = weakFrame->ResolvedFrame;
if (frame != nullptr)
{
frame->ClearValue(FrameSessionStateProperty);
RestoreFrameNavigationState(frame);
}
}
}, task_continuation_context::use_current());
});
});
});
}
#pragma region Object serialization for a known set of types
namespace
{
// Codes used for identifying serialized types
enum StreamTypes {
NullPtrType = 0,
// Supported IPropertyValue types
UInt8Type, UInt16Type, UInt32Type, UInt64Type, Int16Type, Int32Type, Int64Type,
SingleType, DoubleType, BooleanType, Char16Type, GuidType, StringType,
// Array types
UInt8ArrayType,
// Additional supported types
StringToObjectMapType,
// Marker values used to ensure stream integrity
MapEndMarker
};
void WriteString(DataWriter^ writer, String^ string)
{
writer->WriteByte(StringType);
writer->WriteUInt32(writer->MeasureString(string));
writer->WriteString(string);
}
void WriteByteArray(DataWriter^ writer, Platform::Array<unsigned char>^ data)
{
writer->WriteByte(UInt8ArrayType);
writer->WriteUInt32(data->Length);
writer->WriteBytes(data);
}
void WriteProperty(DataWriter^ writer, IPropertyValue^ propertyValue)
{
switch (propertyValue->Type)
{
case PropertyType::UInt8:
writer->WriteByte(UInt8Type);
writer->WriteByte(propertyValue->GetUInt8());
return;
case PropertyType::UInt8Array:
{
Array<unsigned char>^ data;
propertyValue->GetUInt8Array(&data);
WriteByteArray(writer, data);
}
return;
case PropertyType::UInt16:
writer->WriteByte(UInt16Type);
writer->WriteUInt16(propertyValue->GetUInt16());
return;
case PropertyType::UInt32:
writer->WriteByte(UInt32Type);
writer->WriteUInt32(propertyValue->GetUInt32());
return;
case PropertyType::UInt64:
writer->WriteByte(UInt64Type);
writer->WriteUInt64(propertyValue->GetUInt64());
return;
case PropertyType::Int16:
writer->WriteByte(Int16Type);
writer->WriteUInt16(propertyValue->GetInt16());
return;
case PropertyType::Int32:
writer->WriteByte(Int32Type);
writer->WriteUInt32(propertyValue->GetInt32());
return;
case PropertyType::Int64:
writer->WriteByte(Int64Type);
writer->WriteUInt64(propertyValue->GetInt64());
return;
case PropertyType::Single:
writer->WriteByte(SingleType);
writer->WriteSingle(propertyValue->GetSingle());
return;
case PropertyType::Double:
writer->WriteByte(DoubleType);
writer->WriteDouble(propertyValue->GetDouble());
return;
case PropertyType::Boolean:
writer->WriteByte(BooleanType);
writer->WriteBoolean(propertyValue->GetBoolean());
return;
case PropertyType::Char16:
writer->WriteByte(Char16Type);
writer->WriteUInt16(propertyValue->GetChar16());
return;
case PropertyType::Guid:
writer->WriteByte(GuidType);
writer->WriteGuid(propertyValue->GetGuid());
return;
case PropertyType::String:
WriteString(writer, propertyValue->GetString());
return;
default:
throw ref new InvalidArgumentException("Unsupported property type");
}
}
void WriteStringToObjectMap(DataWriter^ writer, IMap<String^, Object^>^ map)
{
writer->WriteByte(StringToObjectMapType);
writer->WriteUInt32(map->Size);
for (auto&& pair : map)
{
WriteObject(writer, pair->Key);
WriteObject(writer, pair->Value);
}
writer->WriteByte(MapEndMarker);
}
void WriteObject(DataWriter^ writer, Object^ object)
{
if (object == nullptr)
{
writer->WriteByte(NullPtrType);
return;
}
auto propertyObject = dynamic_cast<IPropertyValue^>(object);
if (propertyObject != nullptr)
{
WriteProperty(writer, propertyObject);
return;
}
auto mapObject = dynamic_cast<IMap<String^, Object^>^>(object);
if (mapObject != nullptr)
{
WriteStringToObjectMap(writer, mapObject);
return;
}
throw ref new InvalidArgumentException("Unsupported data type");
}
String^ ReadString(DataReader^ reader)
{
int length = reader->ReadUInt32();
String^ string = reader->ReadString(length);
return string;
}
Object^ ReadByteArray(DataReader^ reader)
{
unsigned int length = reader->ReadUInt32();
Array<unsigned char>^ data = ref new Array<unsigned char>(length);
reader->ReadBytes(data);
return data;
}
IMap<String^, Object^>^ ReadStringToObjectMap(DataReader^ reader)
{
auto map = ref new Map<String^, Object^>();
auto size = reader->ReadUInt32();
for (unsigned int index = 0; index < size; index++)
{
auto key = safe_cast<String^>(ReadObject(reader));
auto value = ReadObject(reader);
map->Insert(key, value);
}
if (reader->ReadByte() != MapEndMarker)
{
throw ref new InvalidArgumentException("Invalid stream");
}
return map;
}
Object^ ReadObject(DataReader^ reader)
{
auto type = reader->ReadByte();
switch (type)
{
case NullPtrType:
return nullptr;
case UInt8Type:
return reader->ReadByte();
case UInt8ArrayType:
return ReadByteArray(reader);
case UInt16Type:
return reader->ReadUInt16();
case UInt32Type:
return reader->ReadUInt32();
case UInt64Type:
return reader->ReadUInt64();
case Int16Type:
return reader->ReadInt16();
case Int32Type:
return reader->ReadInt32();
case Int64Type:
return reader->ReadInt64();
case SingleType:
return reader->ReadSingle();
case DoubleType:
return reader->ReadDouble();
case BooleanType:
return reader->ReadBoolean();
case Char16Type:
return static_cast<wchar_t>(reader->ReadUInt16());
case GuidType:
return reader->ReadGuid();
case StringType:
return ReadString(reader);
case StringToObjectMapType:
return ReadStringToObjectMap(reader);
default:
throw ref new InvalidArgumentException("Unsupported property type");
}
}
}
#pragma endregion

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@ -1,43 +0,0 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// SuspensionManager.h
// Declaration of the SuspensionManager class
//
#pragma once
#include <ppltasks.h>
namespace CalculatorApp
{
namespace Common
{
/// <summary>
/// SuspensionManager captures global session state to simplify process lifetime management
/// for an application. Note that session state will be automatically cleared under a variety
/// of conditions and should only be used to store information that would be convenient to
/// carry across sessions, but that should be disacarded when an application crashes or is
/// upgraded.
/// </summary>
ref class SuspensionManager sealed
{
internal:
static void RegisterFrame(Windows::UI::Xaml::Controls::Frame^ frame, Platform::String^ sessionStateKey);
static void UnregisterFrame(Windows::UI::Xaml::Controls::Frame^ frame);
static Concurrency::task<void> SaveAsync(void);
static Concurrency::task<void> RestoreAsync(void);
static property Windows::Foundation::Collections::IMap<Platform::String^, Platform::Object^>^ SessionState
{
Windows::Foundation::Collections::IMap<Platform::String^, Platform::Object^>^ get(void);
};
static Windows::Foundation::Collections::IMap<Platform::String^, Platform::Object^>^ SessionStateForFrame(
Windows::UI::Xaml::Controls::Frame^ frame);
private:
static void RestoreFrameNavigationState(Windows::UI::Xaml::Controls::Frame^ frame);
static void SaveFrameNavigationState(Windows::UI::Xaml::Controls::Frame^ frame);
};
}
}

View file

@ -1,9 +1,8 @@
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. // Licensed under the MIT License.
#include "pch.h" #include "pch.h"
#include "WindowFrameService.h" #include "WindowFrameService.h"
#include "Common\SuspensionManager.h"
#include "CalcViewModel\Common\KeyboardShortcutManager.h" #include "CalcViewModel\Common\KeyboardShortcutManager.h"
using namespace concurrency; using namespace concurrency;