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Doubled Code Fix
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1 changed files with 1 additions and 7 deletions
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@ -82,12 +82,6 @@ namespace CalculatorApp
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// The button will go into the visual Pressed state with this call
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// The button will go into the visual Pressed state with this call
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VisualStateManager::GoToState(button, "Pressed", true);
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VisualStateManager::GoToState(button, "Pressed", true);
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// This timer will fire after c_lightUpTime and make the button
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// go back to the normal state.
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// This timer will only fire once after which it will be destroyed
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auto timer = ref new DispatcherTimer();
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timer->Interval = c_lightUpTime;
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// This timer will fire after lightUpTime and make the button
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// This timer will fire after lightUpTime and make the button
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// go back to the normal state.
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// go back to the normal state.
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// This timer will only fire once after which it will be destroyed
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// This timer will only fire once after which it will be destroyed
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@ -95,7 +89,7 @@ namespace CalculatorApp
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TimeSpan lightUpTime{};
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TimeSpan lightUpTime{};
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lightUpTime.Duration = 500000L; // Half second (in 100-ns units)
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lightUpTime.Duration = 500000L; // Half second (in 100-ns units)
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timer->Interval = lightUpTime;
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timer->Interval = lightUpTime;
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WeakReference timerWeakReference(timer);
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WeakReference timerWeakReference(timer);
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WeakReference buttonWeakReference(button);
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WeakReference buttonWeakReference(button);
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timer->Tick += ref new EventHandler<Object^>(
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timer->Tick += ref new EventHandler<Object^>(
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