greenshot/Greenshot/Helpers/AnimationHelper.cs

77 lines
2.5 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2012 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace Greenshot.Helpers {
/// <summary>
/// Description of AnimationHelper.
/// </summary>
public class AnimationHelper {
private static readonly log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(AnimationHelper));
private Rectangle first;
private Rectangle last;
private Rectangle current;
private double frames;
private double currentFrame = 0;
public AnimationHelper(Rectangle first, Rectangle last, int frames) {
this.first = first;
this.last = last;
this.frames = frames;
LOG.DebugFormat("First {0} Last {1} frames {2}", first, last, frames);
current = first;
}
public Rectangle Current {
get {
return current;
}
}
public bool hasNext {
get {
return currentFrame < frames;
}
}
public Rectangle Next() {
if (hasNext) {
currentFrame++;
double dx = (last.X - first.X) / frames;
double dy = (last.Y - first.Y) / frames;
double dw = (last.Width - first.Width) / frames;
double dh = (last.Height - first.Height) / frames;
LOG.DebugFormat("dx {0}, dy {1}, dw {2}, dh {3}", dx ,dy, dw, dh);
int x = first.X + (int)(currentFrame * dx);
int y = first.Y + (int)(currentFrame * dy);
int width = first.Width + (int)(currentFrame * dw);
int height = first.Height + (int)(currentFrame * dh);
current = new Rectangle(x, y, width, height);
LOG.DebugFormat("frame {0} : {1}", currentFrame, current);
}
return current;
}
}
}