greenshot/Greenshot/Destinations/PickerDestination.cs

199 lines
7.1 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2012 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
using Greenshot.Configuration;
using GreenshotPlugin.Core;
using Greenshot.Plugin;
using Greenshot.Helpers;
using Greenshot.Forms;
using Greenshot.IniFile;
using GreenshotPlugin.UnmanagedHelpers;
namespace Greenshot.Destinations {
/// <summary>
/// The PickerDestination shows a context menu with all possible destinations, so the user can "pick" one
/// </summary>
public class PickerDestination : AbstractDestination {
private static log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(PickerDestination));
private static CoreConfiguration conf = IniConfig.GetIniSection<CoreConfiguration>();
public const string DESIGNATION = "Picker";
public override string Designation {
get {
return DESIGNATION;
}
}
public override string Description {
get {
return Language.GetString(LangKey.settings_destination_picker);
}
}
public override int Priority {
get {
return 1;
}
}
/// <summary>
/// This method will create and show the destination picker menu
/// </summary>
/// <param name="addDynamics">Boolean if the dynamic values also need to be added</param>
/// <param name="surface">The surface which can be exported</param>
/// <param name="captureDetails">Details for the surface</param>
/// <param name="destinations">The list of destinations to show</param>
/// <returns></returns>
public static void ShowPickerMenu(bool addDynamics, ISurface surface, ICaptureDetails captureDetails, IEnumerable<IDestination> destinations) {
ContextMenuStrip menu = new ContextMenuStrip();
menu.Closing += delegate(object source, ToolStripDropDownClosingEventArgs eventArgs) {
LOG.DebugFormat("Close reason: {0}", eventArgs.CloseReason);
switch (eventArgs.CloseReason) {
case ToolStripDropDownCloseReason.ItemClicked:
case ToolStripDropDownCloseReason.CloseCalled:
break;
case ToolStripDropDownCloseReason.Keyboard:
// Dispose as the close is clicked
surface.Dispose();
surface = null;
break;
default:
eventArgs.Cancel = true;
break;
}
};
foreach (IDestination destination in destinations) {
// Fix foreach loop variable for the delegate
ToolStripMenuItem item = destination.GetMenuItem(addDynamics,
delegate(object sender, EventArgs e) {
ToolStripMenuItem toolStripMenuItem = sender as ToolStripMenuItem;
if (toolStripMenuItem == null) {
return;
}
IDestination clickedDestination = (IDestination)toolStripMenuItem.Tag;
if (clickedDestination == null) {
return;
}
bool isEditor = EditorDestination.DESIGNATION.Equals(clickedDestination.Designation);
// Make sure the menu is invisible, don't close it
menu.Hide();
// Export
bool result = clickedDestination.ExportCapture(true, surface, captureDetails);
LOG.InfoFormat("Destination was {0} and result {1}", clickedDestination.Designation, result);
if (result == true) {
LOG.Info("Export success, closing menu");
// close menu if the destination wasn't the editor
menu.Close();
// Cleanup surface, only if the destination wasn't the editor
if (!isEditor) {
surface.Dispose();
surface = null;
}
} else {
LOG.Info("Export failed, showing menu again");
// This prevents the problem that the context menu shows in the task-bar
ShowMenuAtCursor(menu);
}
}
);
if (item != null) {
menu.Items.Add(item);
}
}
// Close
menu.Items.Add(new ToolStripSeparator());
ToolStripMenuItem closeItem = new ToolStripMenuItem(Language.GetString(LangKey.editor_close));
closeItem.Image = ((System.Drawing.Image)(new System.ComponentModel.ComponentResourceManager(typeof(ImageEditorForm)).GetObject("closeToolStripMenuItem.Image")));
closeItem.Click += delegate {
// This menu entry is the close itself, we can dispose the surface
menu.Close();
// Dispose as the close is clicked
surface.Dispose();
surface = null;
};
menu.Items.Add(closeItem);
ShowMenuAtCursor(menu);
}
/// <summary>
/// This method will show the supplied context menu at the mouse cursor, also makes sure it has focus and it's not visible in the taskbar.
/// </summary>
/// <param name="menu"></param>
private static void ShowMenuAtCursor(ContextMenuStrip menu) {
// find a suitable location
Point location = Cursor.Position;
Rectangle menuRectangle = new Rectangle(location, menu.Size);
menuRectangle.Intersect(WindowCapture.GetScreenBounds());
if (menuRectangle.Height < menu.Height) {
location.Offset(-40, -(menuRectangle.Height - menu.Height));
} else {
location.Offset(-40, -10);
}
// This prevents the problem that the context menu shows in the task-bar
User32.SetForegroundWindow(MainForm.instance.notifyIcon.ContextMenuStrip.Handle);
menu.Show(location);
menu.Focus();
// Wait for the menu to close, so we can dispose it.
while (true) {
if (menu.Visible) {
Application.DoEvents();
System.Threading.Thread.Sleep(100);
} else {
menu.Dispose();
break;
}
}
}
/// <summary>
/// Export the capture with the destination picker
/// </summary>
/// <param name="manuallyInitiated">Did the user select this destination?</param>
/// <param name="surface">Surface to export</param>
/// <param name="captureDetails">Details of the capture</param>
/// <returns>true if export was made</returns>
public override bool ExportCapture(bool manuallyInitiated, ISurface surface, ICaptureDetails captureDetails) {
List<IDestination> destinations = new List<IDestination>();
foreach(IDestination destination in DestinationHelper.GetAllDestinations()) {
if ("Picker".Equals(destination.Designation)) {
continue;
}
if (!destination.isActive) {
continue;
}
destinations.Add(destination);
}
ShowPickerMenu(true, surface, captureDetails, destinations);
return true;
}
}
}