mirror of
https://github.com/greenshot/greenshot
synced 2025-07-15 01:23:47 -07:00
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@1708 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
183 lines
No EOL
6.5 KiB
C#
183 lines
No EOL
6.5 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2012 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Windows.Forms;
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using GreenshotPlugin.Core;
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namespace Greenshot.Plugin {
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[Serializable]
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[AttributeUsageAttribute(AttributeTargets.Assembly, Inherited = false, AllowMultiple = false)]
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sealed public class PluginAttribute : Attribute {
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public string Name {
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get;
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set;
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}
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public string Version {
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get;
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set;
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}
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public string EntryType {
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get;
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private set;
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}
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public bool Configurable {
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get;
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private set;
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}
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public string DllFile {
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get;
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set;
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}
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public PluginAttribute(string entryType, bool configurable) {
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this.EntryType = entryType;
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this.Configurable = configurable;
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}
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}
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// Delegates for hooking up events.
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public delegate void HotKeyHandler();
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/// <summary>
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/// This interface is the GreenshotPluginHost, that which "Hosts" the plugin.
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/// For Greenshot this is implmented in the PluginHelper
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/// </summary>
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public interface IGreenshotHost {
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ContextMenuStrip MainMenu {
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get;
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}
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/// <summary>
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/// Saves the image to the supplied stream using the specified extension as the format
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/// </summary>
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/// <param name="image">The Image to save</param>
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/// <param name="stream">The Stream to save to</param>
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/// <param name="format">The format to save with (png, jpg etc)</param>
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/// <param name="quality">Jpeg quality</param>
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/// <param name="reduceColors">reduce the amount of colors to 256</param>
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void SaveToStream(Image image, Stream stream, OutputFormat format, int quality, bool reduceColors);
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/// <summary>
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/// Saves the image to a temp file (random name) using the specified outputformat
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/// </summary>
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/// <param name="image">The Image to save</param>
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/// <param name="format">The format to save with (png, jpg etc)</param>
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/// <param name="quality">Jpeg quality</param>
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/// <param name="reduceColors">reduce the amount of colors to 256</param>
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string SaveToTmpFile(Image image, OutputFormat outputFormat, int quality, bool reduceColors);
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/// <summary>
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/// Saves the image to a temp file, but the name is build with the capture details & pattern
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/// </summary>
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/// <param name="image">The Image to save</param>
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/// <param name="captureDetails">captureDetails with the information to build the filename</param>
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/// <param name="outputformat">The format to save with (png, jpg etc)</param>
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/// <param name="quality">Jpeg quality</param>
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/// <param name="reduceColors">reduce the amount of colors to 256</param>
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string SaveNamedTmpFile(Image image, ICaptureDetails captureDetails, OutputFormat outputFormat, int quality, bool reduceColors);
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/// <summary>
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/// Return a filename for the current image format (png,jpg etc) with the default file pattern
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/// that is specified in the configuration
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/// </summary>
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/// <param name="format">A string with the format</param>
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/// <returns>The filename which should be used to save the image</returns>
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string GetFilename(OutputFormat format, ICaptureDetails captureDetails);
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/// <summary>
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/// Create a Thumbnail
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/// </summary>
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/// <param name="image">Image of which we need a Thumbnail</param>
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/// <returns>Image with Thumbnail</returns>
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Image GetThumbnail(Image image, int width, int height);
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/// <summary>
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/// List of available plugins with their PluginAttributes
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/// This can be usefull for a plugin manager plugin...
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/// </summary>
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Dictionary<PluginAttribute, IGreenshotPlugin> Plugins {
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get;
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}
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/// <summary>
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/// Make region capture with specified Handler
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/// </summary>
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/// <param name="captureMouseCursor">bool false if the mouse should not be captured, true if the configuration should be checked</param>
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/// <param name="destination">IDestination destination</param>
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void CaptureRegion(bool captureMouseCursor, IDestination destination);
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/// <summary>
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/// Use the supplied capture, and handle it as if it's captured.
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/// </summary>
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/// <param name="captureToImport">ICapture to import</param>
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void ImportCapture(ICapture captureToImport);
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/// <summary>
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/// Use the supplied image, and ICapture a capture object for it
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/// </summary>
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/// <param name="imageToCapture">Image to create capture for</param>
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/// <returns>ICapture</returns>
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ICapture GetCapture(Image imageToCapture);
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/// <summary>
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/// Get the core language object
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/// </summary>
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/// <returns>ILanguage for the Greenshot core</returns>
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ILanguage CoreLanguage {
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get;
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}
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}
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public interface IGreenshotPlugin {
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/// <summary>
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/// Is called after the plugin is instanciated, the Plugin should keep a copy of the host and pluginAttribute.
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/// </summary>
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/// <param name="host">The IPluginHost that will be hosting the plugin</param>
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/// <param name="pluginAttribute">The PluginAttribute for the actual plugin</param>
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/// <returns>true if plugin is initialized, false if not (doesn't show)</returns>
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bool Initialize(IGreenshotHost host, PluginAttribute pluginAttribute);
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/// <summary>
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/// Unload of the plugin
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/// </summary>
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void Shutdown();
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/// <summary>
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/// Open the Configuration Form, will/should not be called before handshaking is done
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/// </summary>
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void Configure();
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/// <summary>
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/// Return IDestination's, if the plugin wants to
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/// </summary>
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IEnumerable<IDestination> Destinations();
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/// <summary>
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/// Return IProcessor's, if the plugin wants to
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/// </summary>
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IEnumerable<IProcessor> Processors();
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}
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} |