greenshot/Greenshot/Drawing/BitmapContainer.cs

208 lines
6 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2012 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Windows.Forms;
using Greenshot.Drawing.Fields;
using Greenshot.Helpers;
using Greenshot.Plugin.Drawing;
using GreenshotPlugin.Core;
using System.Drawing.Drawing2D;
namespace Greenshot.Drawing {
/// <summary>
/// Description of BitmapContainer.
/// </summary>
[Serializable()]
public class BitmapContainer : DrawableContainer, IBitmapContainer {
private static log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(BitmapContainer));
private Bitmap bitmap;
/// <summary>
/// This is the shadow version of the bitmap, rendered once to save performance
/// Do not serialize, as the shadow is recreated from the original bitmap if it's not available
/// </summary>
[NonSerialized]
private Bitmap shadowBitmap = null;
/// <summary>
/// This is the offset for the shadow version of the bitmap
/// Do not serialize, as the offset is recreated
/// </summary>
[NonSerialized]
private Point shadowOffset = new Point(-1, -1);
public BitmapContainer(Surface parent, string filename) : this(parent) {
Load(filename);
}
public BitmapContainer(Surface parent) : base(parent) {
AddField(GetType(), FieldType.SHADOW, false);
FieldChanged += BitmapContainer_OnFieldChanged;
}
protected void BitmapContainer_OnFieldChanged(object sender, FieldChangedEventArgs e) {
if (sender.Equals(this)) {
if (e.Field.FieldType == FieldType.SHADOW) {
ChangeShadowField();
}
}
}
public void ChangeShadowField() {
bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
if (shadow) {
CheckShadow(shadow);
this.Width = shadowBitmap.Width;
this.Height = shadowBitmap.Height;
this.Left = this.Left - this.shadowOffset.X;
this.Top = this.Top - this.shadowOffset.Y;
} else {
this.Width = bitmap.Width;
this.Height = bitmap.Height;
if (shadowBitmap != null) {
this.Left = this.Left + this.shadowOffset.X;
this.Top = this.Top + this.shadowOffset.Y;
}
}
}
public Bitmap Bitmap {
set {
if (bitmap != null) {
bitmap.Dispose();
}
if (shadowBitmap != null) {
shadowBitmap.Dispose();
shadowBitmap = null;
}
bitmap = ImageHelper.Clone(value);
bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
CheckShadow(shadow);
if (!shadow) {
Width = bitmap.Width;
Height = bitmap.Height;
} else {
Width = shadowBitmap.Width;
Height = shadowBitmap.Height;
this.Left = this.Left - this.shadowOffset.X;
this.Top = this.Top - this.shadowOffset.Y;
}
}
get { return bitmap; }
}
/**
* Destructor
*/
~BitmapContainer() {
Dispose(false);
}
/**
* The public accessible Dispose
* Will call the GarbageCollector to SuppressFinalize, preventing being cleaned twice
*/
public new void Dispose() {
Dispose(true);
base.Dispose();
GC.SuppressFinalize(this);
}
// The bulk of the clean-up code is implemented in Dispose(bool)
/**
* This Dispose is called from the Dispose and the Destructor.
* When disposing==true all non-managed resources should be freed too!
*/
protected virtual void Dispose(bool disposing) {
if (disposing) {
if (bitmap != null) {
bitmap.Dispose();
}
if (shadowBitmap != null) {
shadowBitmap.Dispose();
}
}
bitmap = null;
shadowBitmap = null;
}
public void Load(string filename) {
if (File.Exists(filename)) {
// Always make sure ImageHelper.LoadBitmap results are disposed some time,
// as we close the bitmap internally, we need to do it afterwards
using (Bitmap tmpImage = ImageHelper.LoadBitmap(filename)) {
Bitmap = tmpImage;
}
LOG.Debug("Loaded file: " + filename + " with resolution: " + Height + "," + Width);
}
}
public override void Rotate(RotateFlipType rotateFlipType) {
Bitmap newBitmap = ImageHelper.RotateFlip((Bitmap)bitmap, rotateFlipType);
if (bitmap != null) {
bitmap.Dispose();
}
bitmap = newBitmap;
base.Rotate(rotateFlipType);
}
private void CheckShadow(bool shadow) {
if (shadow && shadowBitmap == null) {
shadowBitmap = ImageHelper.CreateShadow(bitmap, 1f, 6, ref shadowOffset, PixelFormat.Format32bppArgb);
}
}
public override void Draw(Graphics graphics, RenderMode rm) {
if (bitmap != null) {
bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
if (shadow) {
CheckShadow(shadow);
graphics.DrawImage(shadowBitmap, Bounds);
} else {
graphics.DrawImage(bitmap, Bounds);
}
}
}
public override bool hasDefaultSize {
get {
return true;
}
}
public override Size DefaultSize {
get {
return bitmap.Size;
}
}
}
}