greenshot/GreenshotPlugin/Core/Enums/DialogDpiChangeBehaviors.cs
Robin Krom 4a958be8b5 This should fix most icon scaling issues
Improved the IniReader a bit and replaced some old code.
2020-02-11 22:41:55 +01:00

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C#

// Copyright (c) Dapplo and contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
namespace GreenshotPlugin.Core.Enums
{
/// <summary>
/// In Per Monitor v2 contexts, dialogs will automatically respond to DPI changes by resizing themselves and re-computing the positions of their child windows (here referred to as re-layouting). This enum works in conjunction with SetDialogDpiChangeBehavior in order to override the default DPI scaling behavior for dialogs.
/// This does not affect DPI scaling behavior for the child windows of dialogs(beyond re-layouting), which is controlled by DIALOG_CONTROL_DPI_CHANGE_BEHAVIORS.
/// </summary>
[Flags]
public enum DialogDpiChangeBehaviors
{
/// <summary>
/// The default behavior of the dialog manager. In response to a DPI change, the dialog manager will re-layout each control, update the font on each control, resize the dialog, and update the dialog's own font.
/// </summary>
Default = 0,
/// <summary>
/// Prevents the dialog manager from responding to WM_GETDPISCALEDSIZE and WM_DPICHANGED, disabling all default DPI scaling behavior.
/// </summary>
DisableAll = 1,
/// <summary>
/// Prevents the dialog manager from resizing the dialog in response to a DPI change.
/// </summary>
DisableResize = 2,
/// <summary>
/// Prevents the dialog manager from re-layouting all of the dialogue's immediate children HWNDs in response to a DPI change.
/// </summary>
DisableControlRelayout = 3
}
}