greenshot/GreenshotPlugin/Controls/AnimatingForm.cs

123 lines
3.7 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2012 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Windows.Forms;
using GreenshotPlugin.Core;
using GreenshotPlugin.UnmanagedHelpers;
using Greenshot.IniFile;
namespace GreenshotPlugin.Controls {
/// <summary>
/// Extend this Form to have the possibility for animations on your form
/// </summary>
public class AnimatingForm : GreenshotForm {
private const int DEFAULT_VREFRESH = 60;
private int vRefresh = 0;
private Timer timer = null;
/// <summary>
/// This flag specifies if any animation is used
/// </summary>
protected bool EnableAnimation {
get;
set;
}
/// <summary>
/// Vertical Refresh Rate
/// </summary>
protected int VRefresh {
get {
if (vRefresh == 0) {
// get te hDC of the desktop to get the VREFRESH
using (SafeWindowDCHandle desktopHandle = SafeWindowDCHandle.fromDesktop()) {
vRefresh = GDI32.GetDeviceCaps(desktopHandle, DeviceCaps.VREFRESH);
}
}
// A vertical refresh rate value of 0 or 1 represents the display hardware's default refresh rate.
// As there is currently no know way to get the default, we guess it.
if (vRefresh <= 1) {
vRefresh = DEFAULT_VREFRESH;
}
return vRefresh;
}
}
/// <summary>
/// Check if we need to optimize for RDP / Terminal Server sessions
/// </summary>
protected bool OptimizeForTerminalServer {
get {
return coreConfiguration.OptimizeForRDP || SystemInformation.TerminalServerSession;
}
}
/// <summary>
/// Calculate the amount of frames that an animation takes
/// </summary>
/// <param name="milliseconds"></param>
/// <returns>Number of frames, 1 if in Terminal Server Session</returns>
protected int CalculateFrames(int milliseconds) {
// If we are in a Terminal Server Session we return 1
if (OptimizeForTerminalServer) {
return 1;
}
return milliseconds / VRefresh;
}
/// <summary>
/// Initialize the animation
/// </summary>
protected AnimatingForm() {
this.Load += delegate {
if (EnableAnimation) {
timer = new Timer();
timer.Interval = 1000 / VRefresh;
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}
};
// Unregister at close
this.FormClosing += delegate {
if (timer != null) {
timer.Stop();
}
};
}
/// <summary>
/// The tick handler initiates the animation.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void timer_Tick(object sender, EventArgs e) {
Animate();
}
/// <summary>
/// This method will be called every frame, so implement your animation/redraw logic here.
/// </summary>
protected virtual void Animate() {
throw new NotImplementedException();
}
}
}