mirror of
https://github.com/greenshot/greenshot
synced 2025-07-06 04:52:16 -07:00
* Removed a LOT of the native "Win32" invokes in favor of Dapplo.Windows which was created mainly for Greenshot. * Changed all usages of Point, Rectangle, RectangleF, Size to the Native versions of those from Dapplo.Windows.Common. * Small fix for the OCR text feature.
260 lines
No EOL
11 KiB
C#
260 lines
No EOL
11 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: https://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.IO;
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using System.Windows.Forms;
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using Dapplo.Windows.Common.Structs;
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using Greenshot.Base.Core;
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using Greenshot.Base.Effects;
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using Greenshot.Base.Interfaces.Drawing;
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namespace Greenshot.Base.Interfaces
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{
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/// <summary>
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/// The interface to the Surface object, so Plugins can use it.
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/// </summary>
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public interface ISurface : IDisposable
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{
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event SurfaceSizeChangeEventHandler SurfaceSizeChanged;
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event SurfaceMessageEventHandler SurfaceMessage;
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event SurfaceDrawingModeEventHandler DrawingModeChanged;
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event SurfaceElementEventHandler MovingElementChanged;
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event SurfaceForegroundColorEventHandler ForegroundColorChanged;
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event SurfaceBackgroundColorEventHandler BackgroundColorChanged;
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event SurfaceLineThicknessEventHandler LineThicknessChanged;
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event SurfaceShadowEventHandler ShadowChanged;
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/// <summary>
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/// Start value of the step-labels (counts)
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/// </summary>
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int CounterStart { get; set; }
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/// <summary>
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/// Unique ID of the Surface
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/// </summary>
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Guid ID { get; set; }
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IDrawableContainerList Elements { get; }
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/// <summary>
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/// Get/Set the image to the Surface
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/// get will give the image as is currently visible
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/// set will overwrite both the visible image as the underlying image
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///
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/// important notice:
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/// The setter will clone the passed bitmap and dispose it when the Surface is disposed
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/// This means that the supplied image needs to be disposed by the calling code (if needed!)
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/// </summary>
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Image Image { get; set; }
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/// <summary>
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/// Get the current Image from the Editor for Exporting (save/upload etc)
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/// Don't forget to call image.Dispose() when finished!!!
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/// </summary>
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/// <returns>Bitmap</returns>
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Image GetImageForExport();
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/// <summary>
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/// Add a TextContainer, at the given location, to the Surface.
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/// The TextContainer will be "re"sized to the text size.
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/// </summary>
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/// <param name="text">String to show</param>
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/// <param name="x">Where to put the container, X coordinate in the Image coordinate space</param>
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/// <param name="y">Where to put the container, Y coordinate in the Image coordinate space</param>
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/// <param name="family">FontFamily</param>
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/// <param name="size">Font Size in float</param>
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/// <param name="italic">bool true if italic</param>
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/// <param name="bold">bool true if bold</param>
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/// <param name="shadow">bool true if shadow</param>
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/// <param name="borderSize">size of border (0 for none)</param>
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/// <param name="color">Color of string</param>
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/// <param name="fillColor">Color of background (e.g. Color.Transparent)</param>
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ITextContainer AddTextContainer(string text, int x, int y, FontFamily family, float size, bool italic, bool bold, bool shadow, int borderSize, Color color,
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Color fillColor);
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IImageContainer AddImageContainer(Image image, int x, int y);
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ICursorContainer AddCursorContainer(Cursor cursor, int x, int y);
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IIconContainer AddIconContainer(Icon icon, int x, int y);
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IImageContainer AddImageContainer(string filename, int x, int y);
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ICursorContainer AddCursorContainer(string filename, int x, int y);
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IIconContainer AddIconContainer(string filename, int x, int y);
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long SaveElementsToStream(Stream stream);
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void LoadElementsFromStream(Stream stream);
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/// <summary>
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/// Provides the selected elements
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/// </summary>
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IDrawableContainerList SelectedElements { get; }
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/// <summary>
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/// Is there an element selected on the surface?
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/// </summary>
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bool HasSelectedElements { get; }
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/// <summary>
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/// Remove all selected elements
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/// </summary>
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void RemoveSelectedElements();
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/// <summary>
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/// Cut the selected elements to the clipboard
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/// </summary>
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void CutSelectedElements();
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/// <summary>
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/// Copy the selected elements to the clipboard
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/// </summary>
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void CopySelectedElements();
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/// <summary>
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/// Paste the elements from the clipboard
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/// </summary>
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void PasteElementFromClipboard();
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/// <summary>
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/// Duplicate the selected elements
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/// </summary>
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void DuplicateSelectedElements();
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/// <summary>
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/// Deselected the specified element
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/// </summary>
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void DeselectElement(IDrawableContainer container, bool generateEvents = true);
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/// <summary>
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/// Deselected all elements
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/// </summary>
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void DeselectAllElements();
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/// <summary>
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/// Add an element to the surface
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/// </summary>
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/// <param name="elements">IDrawableContainerList</param>
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/// <param name="makeUndoable">Should it be placed on the undo stack?</param>
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void AddElements(IDrawableContainerList elements, bool makeUndoable = true);
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void RemoveElements(IDrawableContainerList elements, bool makeUndoable = true);
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void SelectElements(IDrawableContainerList elements);
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/// <summary>
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/// Add an element to the surface
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/// </summary>
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/// <param name="element">IDrawableContainer</param>
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/// <param name="makeUndoable">Should it be placed on the undo stack?</param>
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/// <param name="invalidate">Should it be invalidated (draw)</param>
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void AddElement(IDrawableContainer element, bool makeUndoable = true, bool invalidate = true);
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/// <summary>
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/// Select the supplied container
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/// </summary>
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/// <param name="container">IDrawableContainer</param>
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/// <param name="invalidate">false to skip invalidation</param>
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/// <param name="generateEvents">false to skip event generation</param>
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void SelectElement(IDrawableContainer container, bool invalidate = true, bool generateEvents = true);
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/// <summary>
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/// Is the supplied container "on" the surface?
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/// </summary>
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/// <param name="container"></param>
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/// <returns>This returns false if the container is deleted but still in the undo stack</returns>
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bool IsOnSurface(IDrawableContainer container);
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void Invalidate();
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/// <summary>
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/// Invalidates the specified region of the Surface.
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/// Takes care of the Surface zoom level, accepts rectangle in the coordinate space of the Image.
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/// </summary>
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/// <param name="rectangleToInvalidate">NativeRect Bounding rectangle for updated elements, in the coordinate space of the Image.</param>
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void InvalidateElements(NativeRect rectangleToInvalidate);
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bool Modified { get; set; }
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string LastSaveFullPath { get; set; }
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string UploadUrl { get; set; }
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/// <summary>
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/// Remove an element of the elements list
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/// </summary>
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/// <param name="elementToRemove">Element to remove</param>
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/// <param name="makeUndoable">flag specifying if the remove needs to be undoable</param>
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/// <param name="invalidate">flag specifying if an surface invalidate needs to be called</param>
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/// <param name="generateEvents">flag specifying if the deselect needs to generate an event</param>
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void RemoveElement(IDrawableContainer elementToRemove, bool makeUndoable = true, bool invalidate = true, bool generateEvents = true);
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void SendMessageEvent(object source, SurfaceMessageTyp messageType, string message);
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void ApplyBitmapEffect(IEffect effect);
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void RemoveCursor();
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bool HasCursor { get; }
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ICaptureDetails CaptureDetails { get; set; }
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/// <summary>
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/// Zoom value applied to the surface.
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/// </summary>
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Fraction ZoomFactor { get; set; }
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/// <summary>
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/// Translate a point from image coordinate space to surface coordinate space.
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/// </summary>
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/// <param name="point">A point in the coordinate space of the image.</param>
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NativePoint ToSurfaceCoordinates(NativePoint point);
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/// <summary>
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/// Translate a rectangle from image coordinate space to surface coordinate space.
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/// </summary>
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/// <param name="rc">NativeRect in the coordinate space of the image.</param>
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NativeRect ToSurfaceCoordinates(NativeRect rc);
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/// <summary>
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/// Translate a point from surface coordinate space to image coordinate space.
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/// </summary>
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/// <param name="point">NativePoint in the coordinate space of the surface.</param>
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NativePoint ToImageCoordinates(NativePoint point);
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/// <summary>
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/// Translate a NativeRect from surface coordinate space to image coordinate space.
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/// </summary>
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/// <param name="rc">NativeRect in the coordinate space of the surface.</param>
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NativeRect ToImageCoordinates(NativeRect rc);
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/// <summary>
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/// Make it possible to undo the specified IMemento
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/// </summary>
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/// <param name="memento">IMemento</param>
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/// <param name="allowMerge">bool to specify if the action can be merged, e.g. we do not want an undo for every part of a resize</param>
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void MakeUndoable(IMemento memento, bool allowMerge);
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/// <summary>
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/// The IFieldAggregator
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/// </summary>
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IFieldAggregator FieldAggregator { get; }
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/// <summary>
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/// This reverses a change of the background image
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/// </summary>
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/// <param name="previous">Image</param>
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/// <param name="matrix">Matrix</param>
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void UndoBackgroundChange(Image previous, Matrix matrix);
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}
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} |