mirror of
https://github.com/greenshot/greenshot
synced 2025-07-06 04:52:16 -07:00
* Removed a LOT of the native "Win32" invokes in favor of Dapplo.Windows which was created mainly for Greenshot. * Changed all usages of Point, Rectangle, RectangleF, Size to the Native versions of those from Dapplo.Windows.Common. * Small fix for the OCR text feature.
1050 lines
No EOL
36 KiB
C#
1050 lines
No EOL
36 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: https://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using Dapplo.Windows.Common.Extensions;
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using Dapplo.Windows.Common.Structs;
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namespace Greenshot.Base.Core
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{
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/// <summary>
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/// The interface for the FastBitmap
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/// </summary>
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public interface IFastBitmap : IDisposable
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{
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/// <summary>
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/// Get the color at x,y
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/// The returned Color object depends on the underlying pixel format
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <returns>Color</returns>
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Color GetColorAt(int x, int y);
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/// <summary>
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/// Set the color at the specified location
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <param name="color">Color</param>
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void SetColorAt(int x, int y, Color color);
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/// <summary>
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/// Get the color at x,y
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/// The returned byte[] color depends on the underlying pixel format
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <param name="color">byte array</param>
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void GetColorAt(int x, int y, byte[] color);
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/// <summary>
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/// Set the color at the specified location
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <param name="color">byte[] color</param>
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void SetColorAt(int x, int y, byte[] color);
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/// <summary>
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/// Lock the bitmap
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/// </summary>
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void Lock();
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/// <summary>
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/// Unlock the bitmap
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/// </summary>
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void Unlock();
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/// <summary>
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/// Unlock the bitmap and get the underlying bitmap in one call
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/// </summary>
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/// <returns></returns>
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Bitmap UnlockAndReturnBitmap();
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/// <summary>
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/// Size of the underlying image
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/// </summary>
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NativeSize Size { get; }
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/// <summary>
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/// Height of the image area that this fastbitmap covers
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/// </summary>
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int Height { get; }
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/// <summary>
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/// Width of the image area that this fastbitmap covers
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/// </summary>
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int Width { get; }
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/// <summary>
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/// Top of the image area that this fastbitmap covers
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/// </summary>
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int Top { get; }
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/// <summary>
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/// Left of the image area that this fastbitmap covers
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/// </summary>
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int Left { get; }
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/// <summary>
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/// Right of the image area that this fastbitmap covers
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/// </summary>
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int Right { get; }
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/// <summary>
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/// Bottom of the image area that this fastbitmap covers
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/// </summary>
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int Bottom { get; }
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/// <summary>
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/// Does the underlying image need to be disposed
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/// </summary>
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bool NeedsDispose { get; set; }
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/// <summary>
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/// Returns if this FastBitmap has an alpha channel
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/// </summary>
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bool HasAlphaChannel { get; }
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/// <summary>
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/// Draw the stored bitmap to the destination bitmap at the supplied point
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/// </summary>
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/// <param name="graphics">Graphics</param>
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/// <param name="destination">NativePoint with location</param>
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void DrawTo(Graphics graphics, NativePoint destination);
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/// <summary>
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/// Draw the stored Bitmap on the Destination bitmap with the specified rectangle
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/// Be aware that the stored bitmap will be resized to the specified rectangle!!
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/// </summary>
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/// <param name="graphics">Graphics</param>
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/// <param name="destinationRect">NativeRect with destination</param>
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void DrawTo(Graphics graphics, NativeRect destinationRect);
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/// <summary>
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/// Return true if the coordinates are inside the FastBitmap
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <returns></returns>
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bool Contains(int x, int y);
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/// <summary>
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/// Set the bitmap resolution
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/// </summary>
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/// <param name="horizontal"></param>
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/// <param name="vertical"></param>
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void SetResolution(float horizontal, float vertical);
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}
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/// <summary>
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/// This interface can be used for when offsetting is needed
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/// </summary>
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public interface IFastBitmapWithOffset : IFastBitmap
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{
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/// <summary>
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/// Return true if the coordinates are inside the FastBitmap
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <returns></returns>
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new bool Contains(int x, int y);
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/// <summary>
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/// Set the color at the specified location, using offsetting so the original coordinates can be used
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <param name="color">Color color</param>
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new void SetColorAt(int x, int y, Color color);
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/// <summary>
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/// Set the color at the specified location, using offsetting so the original coordinates can be used
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <param name="color">byte[] color</param>
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new void SetColorAt(int x, int y, byte[] color);
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/// <summary>
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/// Get the color at x,y
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/// The returned Color object depends on the underlying pixel format
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <returns>Color</returns>
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new Color GetColorAt(int x, int y);
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/// <summary>
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/// Get the color at x,y, using offsetting so the original coordinates can be used
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/// The returned byte[] color depends on the underlying pixel format
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <param name="color">byte array</param>
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new void GetColorAt(int x, int y, byte[] color);
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new int Left { get; set; }
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new int Top { get; set; }
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}
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/// <summary>
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/// This interface can be used for when clipping is needed
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/// </summary>
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public interface IFastBitmapWithClip : IFastBitmap
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{
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NativeRect Clip { get; set; }
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bool InvertClip { get; set; }
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/// <summary>
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/// Set the color at the specified location, this doesn't do anything if the location is excluded due to clipping
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <param name="color">Color color</param>
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new void SetColorAt(int x, int y, Color color);
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/// <summary>
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/// Set the color at the specified location, this doesn't do anything if the location is excluded due to clipping
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <param name="color">byte[] color</param>
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new void SetColorAt(int x, int y, byte[] color);
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/// <summary>
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/// Return true if the coordinates are inside the FastBitmap and not clipped
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <returns></returns>
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new bool Contains(int x, int y);
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}
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/// <summary>
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/// This interface is implemented when there is a alpha-blending possibility
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/// </summary>
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public interface IFastBitmapWithBlend : IFastBitmap
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{
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Color BackgroundBlendColor { get; set; }
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Color GetBlendedColorAt(int x, int y);
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}
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/// <summary>
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/// The base class for the fast bitmap implementation
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/// </summary>
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public abstract unsafe class FastBitmap : IFastBitmapWithClip, IFastBitmapWithOffset
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{
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protected const int PixelformatIndexA = 3;
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protected const int PixelformatIndexR = 2;
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protected const int PixelformatIndexG = 1;
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protected const int PixelformatIndexB = 0;
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public const int ColorIndexR = 0;
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public const int ColorIndexG = 1;
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public const int ColorIndexB = 2;
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public const int ColorIndexA = 3;
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protected NativeRect Area;
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/// <summary>
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/// If this is set to true, the bitmap will be disposed when disposing the IFastBitmap
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/// </summary>
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public bool NeedsDispose { get; set; }
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public NativeRect Clip { get; set; }
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public bool InvertClip { get; set; }
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/// <summary>
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/// The bitmap for which the FastBitmap is creating access
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/// </summary>
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protected Bitmap Bitmap;
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protected BitmapData BmData;
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protected int Stride; /* bytes per pixel row */
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protected bool BitsLocked;
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protected byte* Pointer;
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public static IFastBitmap Create(Bitmap source)
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{
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return Create(source, NativeRect.Empty);
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}
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public void SetResolution(float horizontal, float vertical)
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{
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Bitmap.SetResolution(horizontal, vertical);
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}
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/// <summary>
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/// Factory for creating a FastBitmap depending on the pixelformat of the source
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/// The supplied rectangle specifies the area for which the FastBitmap does its thing
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/// </summary>
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/// <param name="source">Bitmap to access</param>
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/// <param name="area">NativeRect which specifies the area to have access to, can be NativeRect.Empty for the whole image</param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap Create(Bitmap source, NativeRect area) =>
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source.PixelFormat switch
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{
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PixelFormat.Format8bppIndexed => new FastChunkyBitmap(source, area),
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PixelFormat.Format24bppRgb => new Fast24RgbBitmap(source, area),
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PixelFormat.Format32bppRgb => new Fast32RgbBitmap(source, area),
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PixelFormat.Format32bppArgb => new Fast32ArgbBitmap(source, area),
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PixelFormat.Format32bppPArgb => new Fast32ArgbBitmap(source, area),
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_ => throw new NotSupportedException($"Not supported PixelFormat {source.PixelFormat}")
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};
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/// <summary>
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/// Factory for creating a FastBitmap as a destination for the source
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/// </summary>
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/// <param name="source">Bitmap to clone</param>
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/// <param name="pixelFormat">new PixelFormat</param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap CreateCloneOf(Image source, PixelFormat pixelFormat)
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{
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return CreateCloneOf(source, pixelFormat, NativeRect.Empty);
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}
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/// <summary>
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/// Factory for creating a FastBitmap as a destination for the source
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/// </summary>
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/// <param name="source">Bitmap to clone</param>
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/// <param name="area">Area of the bitmap to access, can be NativeRect.Empty for the whole</param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap CreateCloneOf(Image source, NativeRect area)
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{
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return CreateCloneOf(source, PixelFormat.DontCare, area);
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}
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/// <summary>
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/// Factory for creating a FastBitmap as a destination for the source
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/// </summary>
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/// <param name="source">Bitmap to clone</param>
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/// <param name="pixelFormat">Pixelformat of the cloned bitmap</param>
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/// <param name="area">Area of the bitmap to access, can be NativeRect.Empty for the whole</param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap CreateCloneOf(Image source, PixelFormat pixelFormat, NativeRect area)
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{
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Bitmap destination = ImageHelper.CloneArea(source, area, pixelFormat);
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FastBitmap fastBitmap = Create(destination) as FastBitmap;
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if (fastBitmap != null)
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{
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fastBitmap.NeedsDispose = true;
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fastBitmap.Left = area.Left;
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fastBitmap.Top = area.Top;
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}
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return fastBitmap;
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}
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/// <summary>
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/// Factory for creating a FastBitmap as a destination
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/// </summary>
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/// <param name="newSize">NativeSize</param>
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/// <param name="pixelFormat">PixelFormat</param>
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/// <param name="backgroundColor">Color</param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap CreateEmpty(NativeSize newSize, PixelFormat pixelFormat, Color backgroundColor)
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{
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Bitmap destination = ImageHelper.CreateEmpty(newSize.Width, newSize.Height, pixelFormat, backgroundColor, 96f, 96f);
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IFastBitmap fastBitmap = Create(destination);
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fastBitmap.NeedsDispose = true;
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return fastBitmap;
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}
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/// <summary>
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/// Constructor which stores the image and locks it when called
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/// </summary>
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/// <param name="bitmap">Bitmap</param>
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/// <param name="area">NativeRect</param>
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protected FastBitmap(Bitmap bitmap, NativeRect area)
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{
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Bitmap = bitmap;
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var bitmapArea = new NativeRect(NativePoint.Empty, bitmap.Size);
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if (area != NativeRect.Empty)
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{
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area = area.Intersect(bitmapArea);
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Area = area;
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}
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else
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{
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Area = bitmapArea;
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}
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// As the lock takes care that only the specified area is made available we need to calculate the offset
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Left = area.Left;
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Top = area.Top;
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// Default cliping is done to the area without invert
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Clip = Area;
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InvertClip = false;
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// Always lock, so we don't need to do this ourselves
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Lock();
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}
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/// <summary>
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/// Return the size of the image
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/// </summary>
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public NativeSize Size
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{
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get
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{
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if (Area == NativeRect.Empty)
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{
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return Bitmap.Size;
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}
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return Area.Size;
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}
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}
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/// <summary>
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/// Return the width of the image
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/// </summary>
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public int Width
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{
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get
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{
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if (Area == NativeRect.Empty)
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{
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return Bitmap.Width;
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}
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return Area.Width;
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}
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}
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/// <summary>
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/// Return the height of the image
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/// </summary>
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public int Height
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{
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get
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{
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if (Area == NativeRect.Empty)
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{
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return Bitmap.Height;
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}
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return Area.Height;
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}
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}
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private int _left;
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/// <summary>
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/// Return the left of the fastbitmap, this is also used as an offset
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/// </summary>
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public int Left
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{
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get { return 0; }
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set { _left = value; }
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}
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/// <summary>
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/// Return the left of the fastbitmap, this is also used as an offset
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/// </summary>
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int IFastBitmapWithOffset.Left
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{
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get { return _left; }
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set { _left = value; }
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}
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private int _top;
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/// <summary>
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/// Return the top of the fastbitmap, this is also used as an offset
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/// </summary>
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public int Top
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{
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get { return 0; }
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set { _top = value; }
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}
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/// <summary>
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/// Return the top of the fastbitmap, this is also used as an offset
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/// </summary>
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int IFastBitmapWithOffset.Top
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{
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get { return _top; }
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set { _top = value; }
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}
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/// <summary>
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/// Return the right of the fastbitmap
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/// </summary>
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public int Right => Left + Width;
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/// <summary>
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/// Return the bottom of the fastbitmap
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/// </summary>
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public int Bottom => Top + Height;
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/// <summary>
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/// Returns the underlying bitmap, unlocks it and prevents that it will be disposed
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/// </summary>
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public Bitmap UnlockAndReturnBitmap()
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{
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if (BitsLocked)
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{
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Unlock();
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}
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NeedsDispose = false;
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return Bitmap;
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}
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public virtual bool HasAlphaChannel => false;
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/// <summary>
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/// Destructor
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/// </summary>
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~FastBitmap()
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{
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Dispose(false);
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}
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/// <summary>
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/// The public accessible Dispose
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/// Will call the GarbageCollector to SuppressFinalize, preventing being cleaned twice
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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// The bulk of the clean-up code is implemented in Dispose(bool)
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/// <summary>
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/// This Dispose is called from the Dispose and the Destructor.
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/// When disposing==true all non-managed resources should be freed too!
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/// </summary>
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/// <param name="disposing"></param>
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protected virtual void Dispose(bool disposing)
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{
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Unlock();
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if (disposing)
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{
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if (Bitmap != null && NeedsDispose)
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{
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Bitmap.Dispose();
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}
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}
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Bitmap = null;
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BmData = null;
|
|
Pointer = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Lock the bitmap so we have direct access to the memory
|
|
/// </summary>
|
|
public void Lock()
|
|
{
|
|
if (Width <= 0 || Height <= 0 || BitsLocked)
|
|
{
|
|
return;
|
|
}
|
|
|
|
BmData = Bitmap.LockBits(Area, ImageLockMode.ReadWrite, Bitmap.PixelFormat);
|
|
BitsLocked = true;
|
|
|
|
IntPtr scan0 = BmData.Scan0;
|
|
Pointer = (byte*) (void*) scan0;
|
|
Stride = BmData.Stride;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unlock the System Memory
|
|
/// </summary>
|
|
public void Unlock()
|
|
{
|
|
if (BitsLocked)
|
|
{
|
|
Bitmap.UnlockBits(BmData);
|
|
BitsLocked = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draw the stored bitmap to the destination bitmap at the supplied point
|
|
/// </summary>
|
|
/// <param name="graphics"></param>
|
|
/// <param name="destination"></param>
|
|
public void DrawTo(Graphics graphics, NativePoint destination)
|
|
{
|
|
DrawTo(graphics, new NativeRect(destination, Area.Size));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draw the stored Bitmap on the Destination bitmap with the specified rectangle
|
|
/// Be aware that the stored bitmap will be resized to the specified rectangle!!
|
|
/// </summary>
|
|
/// <param name="graphics"></param>
|
|
/// <param name="destinationRect">NativeRect</param>
|
|
public void DrawTo(Graphics graphics, NativeRect destinationRect)
|
|
{
|
|
// Make sure this.bitmap is unlocked, if it was locked
|
|
bool isLocked = BitsLocked;
|
|
if (isLocked)
|
|
{
|
|
Unlock();
|
|
}
|
|
|
|
graphics.DrawImage(Bitmap, destinationRect, Area, GraphicsUnit.Pixel);
|
|
}
|
|
|
|
/// <summary>
|
|
/// returns true if x & y are inside the FastBitmap
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <returns>true if x & y are inside the FastBitmap</returns>
|
|
public bool Contains(int x, int y)
|
|
{
|
|
return Area.Contains(x - Left, y - Top);
|
|
}
|
|
|
|
public abstract Color GetColorAt(int x, int y);
|
|
public abstract void SetColorAt(int x, int y, Color color);
|
|
public abstract void GetColorAt(int x, int y, byte[] color);
|
|
public abstract void SetColorAt(int x, int y, byte[] color);
|
|
|
|
bool IFastBitmapWithClip.Contains(int x, int y)
|
|
{
|
|
bool contains = Clip.Contains(x, y);
|
|
if (InvertClip)
|
|
{
|
|
return !contains;
|
|
}
|
|
else
|
|
{
|
|
return contains;
|
|
}
|
|
}
|
|
|
|
void IFastBitmapWithClip.SetColorAt(int x, int y, byte[] color)
|
|
{
|
|
bool contains = Clip.Contains(x, y);
|
|
if ((InvertClip && contains) || (!InvertClip && !contains))
|
|
{
|
|
return;
|
|
}
|
|
|
|
SetColorAt(x, y, color);
|
|
}
|
|
|
|
void IFastBitmapWithClip.SetColorAt(int x, int y, Color color)
|
|
{
|
|
bool contains = Clip.Contains(x, y);
|
|
if ((InvertClip && contains) || (!InvertClip && !contains))
|
|
{
|
|
return;
|
|
}
|
|
|
|
SetColorAt(x, y, color);
|
|
}
|
|
|
|
/// <summary>
|
|
/// returns true if x & y are inside the FastBitmap
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <returns>true if x & y are inside the FastBitmap</returns>
|
|
bool IFastBitmapWithOffset.Contains(int x, int y)
|
|
{
|
|
return Area.Contains(x - Left, y - Top);
|
|
}
|
|
|
|
Color IFastBitmapWithOffset.GetColorAt(int x, int y)
|
|
{
|
|
x -= _left;
|
|
y -= _top;
|
|
return GetColorAt(x, y);
|
|
}
|
|
|
|
void IFastBitmapWithOffset.GetColorAt(int x, int y, byte[] color)
|
|
{
|
|
x -= _left;
|
|
y -= _top;
|
|
GetColorAt(x, y, color);
|
|
}
|
|
|
|
void IFastBitmapWithOffset.SetColorAt(int x, int y, byte[] color)
|
|
{
|
|
x -= _left;
|
|
y -= _top;
|
|
SetColorAt(x, y, color);
|
|
}
|
|
|
|
void IFastBitmapWithOffset.SetColorAt(int x, int y, Color color)
|
|
{
|
|
x -= _left;
|
|
y -= _top;
|
|
SetColorAt(x, y, color);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the implementation of the FastBitmap for the 8BPP pixelformat
|
|
/// </summary>
|
|
public unsafe class FastChunkyBitmap : FastBitmap
|
|
{
|
|
// Used for indexed images
|
|
private readonly Color[] _colorEntries;
|
|
private readonly Dictionary<Color, byte> _colorCache = new Dictionary<Color, byte>();
|
|
|
|
public FastChunkyBitmap(Bitmap source, NativeRect area) : base(source, area)
|
|
{
|
|
_colorEntries = Bitmap.Palette.Entries;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color from the specified location
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y)
|
|
{
|
|
int offset = x + (y * Stride);
|
|
byte colorIndex = Pointer[offset];
|
|
return _colorEntries[colorIndex];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color from the specified location into the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference</param>
|
|
public override void GetColorAt(int x, int y, byte[] color)
|
|
{
|
|
throw new NotImplementedException("No performance gain!");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at the specified location from the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference</param>
|
|
public override void SetColorAt(int x, int y, byte[] color)
|
|
{
|
|
throw new NotImplementedException("No performance gain!");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color-index from the specified location
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <returns>byte with index</returns>
|
|
public byte GetColorIndexAt(int x, int y)
|
|
{
|
|
int offset = x + (y * Stride);
|
|
return Pointer[offset];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color-index at the specified location
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="colorIndex"></param>
|
|
public void SetColorIndexAt(int x, int y, byte colorIndex)
|
|
{
|
|
int offset = x + (y * Stride);
|
|
Pointer[offset] = colorIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the supplied color at the specified location.
|
|
/// Throws an ArgumentException if the color is not in the palette
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">Color to set</param>
|
|
public override void SetColorAt(int x, int y, Color color)
|
|
{
|
|
int offset = x + (y * Stride);
|
|
if (!_colorCache.TryGetValue(color, out var colorIndex))
|
|
{
|
|
bool foundColor = false;
|
|
for (colorIndex = 0; colorIndex < _colorEntries.Length; colorIndex++)
|
|
{
|
|
if (color == _colorEntries[colorIndex])
|
|
{
|
|
_colorCache.Add(color, colorIndex);
|
|
foundColor = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!foundColor)
|
|
{
|
|
throw new ArgumentException("No such color!");
|
|
}
|
|
}
|
|
|
|
Pointer[offset] = colorIndex;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the implementation of the IFastBitmap for 24 bit images (no Alpha)
|
|
/// </summary>
|
|
public unsafe class Fast24RgbBitmap : FastBitmap
|
|
{
|
|
public Fast24RgbBitmap(Bitmap source, NativeRect area) : base(source, area)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y)
|
|
{
|
|
int offset = (x * 3) + (y * Stride);
|
|
return Color.FromArgb(255, Pointer[PixelformatIndexR + offset], Pointer[PixelformatIndexG + offset], Pointer[PixelformatIndexB + offset]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color"></param>
|
|
public override void SetColorAt(int x, int y, Color color)
|
|
{
|
|
int offset = (x * 3) + (y * Stride);
|
|
Pointer[PixelformatIndexR + offset] = color.R;
|
|
Pointer[PixelformatIndexG + offset] = color.G;
|
|
Pointer[PixelformatIndexB + offset] = color.B;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color from the specified location into the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (r,g,b)</param>
|
|
public override void GetColorAt(int x, int y, byte[] color)
|
|
{
|
|
int offset = (x * 3) + (y * Stride);
|
|
color[PixelformatIndexR] = Pointer[PixelformatIndexR + offset];
|
|
color[PixelformatIndexG] = Pointer[PixelformatIndexG + offset];
|
|
color[PixelformatIndexB] = Pointer[PixelformatIndexB + offset];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at the specified location from the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (r,g,b)</param>
|
|
public override void SetColorAt(int x, int y, byte[] color)
|
|
{
|
|
int offset = (x * 3) + (y * Stride);
|
|
Pointer[PixelformatIndexR + offset] = color[PixelformatIndexR];
|
|
Pointer[PixelformatIndexG + offset] = color[PixelformatIndexG];
|
|
Pointer[PixelformatIndexB + offset] = color[PixelformatIndexB];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the implementation of the IFastBitmap for 32 bit images (no Alpha)
|
|
/// </summary>
|
|
public unsafe class Fast32RgbBitmap : FastBitmap
|
|
{
|
|
public Fast32RgbBitmap(Bitmap source, NativeRect area) : base(source, area)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y)
|
|
{
|
|
int offset = (x * 4) + (y * Stride);
|
|
return Color.FromArgb(255, Pointer[PixelformatIndexR + offset], Pointer[PixelformatIndexG + offset], Pointer[PixelformatIndexB + offset]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color"></param>
|
|
public override void SetColorAt(int x, int y, Color color)
|
|
{
|
|
int offset = (x * 4) + (y * Stride);
|
|
Pointer[PixelformatIndexR + offset] = color.R;
|
|
Pointer[PixelformatIndexG + offset] = color.G;
|
|
Pointer[PixelformatIndexB + offset] = color.B;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color from the specified location into the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (a,r,g,b)</param>
|
|
public override void GetColorAt(int x, int y, byte[] color)
|
|
{
|
|
int offset = (x * 4) + (y * Stride);
|
|
color[ColorIndexR] = Pointer[PixelformatIndexR + offset];
|
|
color[ColorIndexG] = Pointer[PixelformatIndexG + offset];
|
|
color[ColorIndexB] = Pointer[PixelformatIndexB + offset];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at the specified location from the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (r,g,b)</param>
|
|
public override void SetColorAt(int x, int y, byte[] color)
|
|
{
|
|
int offset = (x * 4) + (y * Stride);
|
|
Pointer[PixelformatIndexR + offset] = color[ColorIndexR]; // R
|
|
Pointer[PixelformatIndexG + offset] = color[ColorIndexG];
|
|
Pointer[PixelformatIndexB + offset] = color[ColorIndexB];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the implementation of the IFastBitmap for 32 bit images with Alpha
|
|
/// </summary>
|
|
public unsafe class Fast32ArgbBitmap : FastBitmap, IFastBitmapWithBlend
|
|
{
|
|
public override bool HasAlphaChannel => true;
|
|
|
|
public Color BackgroundBlendColor { get; set; }
|
|
|
|
public Fast32ArgbBitmap(Bitmap source, NativeRect area) : base(source, area)
|
|
{
|
|
BackgroundBlendColor = Color.White;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color at location x,y
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y)
|
|
{
|
|
int offset = (x * 4) + (y * Stride);
|
|
return Color.FromArgb(Pointer[PixelformatIndexA + offset], Pointer[PixelformatIndexR + offset], Pointer[PixelformatIndexG + offset],
|
|
Pointer[PixelformatIndexB + offset]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color"></param>
|
|
public override void SetColorAt(int x, int y, Color color)
|
|
{
|
|
int offset = (x * 4) + (y * Stride);
|
|
Pointer[PixelformatIndexA + offset] = color.A;
|
|
Pointer[PixelformatIndexR + offset] = color.R;
|
|
Pointer[PixelformatIndexG + offset] = color.G;
|
|
Pointer[PixelformatIndexB + offset] = color.B;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color from the specified location into the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (r,g,b,a)</param>
|
|
public override void GetColorAt(int x, int y, byte[] color)
|
|
{
|
|
int offset = (x * 4) + (y * Stride);
|
|
color[ColorIndexR] = Pointer[PixelformatIndexR + offset];
|
|
color[ColorIndexG] = Pointer[PixelformatIndexG + offset];
|
|
color[ColorIndexB] = Pointer[PixelformatIndexB + offset];
|
|
color[ColorIndexA] = Pointer[PixelformatIndexA + offset];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at the specified location from the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (r,g,b,a)</param>
|
|
public override void SetColorAt(int x, int y, byte[] color)
|
|
{
|
|
int offset = (x * 4) + (y * Stride);
|
|
Pointer[PixelformatIndexR + offset] = color[ColorIndexR]; // R
|
|
Pointer[PixelformatIndexG + offset] = color[ColorIndexG];
|
|
Pointer[PixelformatIndexB + offset] = color[ColorIndexB];
|
|
Pointer[PixelformatIndexA + offset] = color[ColorIndexA];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color, without alpha (is blended), at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public Color GetBlendedColorAt(int x, int y)
|
|
{
|
|
int offset = (x * 4) + (y * Stride);
|
|
int a = Pointer[PixelformatIndexA + offset];
|
|
int red = Pointer[PixelformatIndexR + offset];
|
|
int green = Pointer[PixelformatIndexG + offset];
|
|
int blue = Pointer[PixelformatIndexB + offset];
|
|
|
|
if (a < 255)
|
|
{
|
|
// As the request is to get without alpha, we blend.
|
|
int rem = 255 - a;
|
|
red = (red * a + BackgroundBlendColor.R * rem) / 255;
|
|
green = (green * a + BackgroundBlendColor.G * rem) / 255;
|
|
blue = (blue * a + BackgroundBlendColor.B * rem) / 255;
|
|
}
|
|
|
|
return Color.FromArgb(255, red, green, blue);
|
|
}
|
|
}
|
|
} |