mirror of
https://github.com/greenshot/greenshot
synced 2025-07-10 23:33:33 -07:00
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@704 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
179 lines
5 KiB
C#
179 lines
5 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2010 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using Greenshot.Plugin;
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namespace Greenshot.Capturing {
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/// <summary>
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/// The capture mode for Greenshot
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/// </summary>
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public enum CaptureMode { None, Region, FullScreen, ActiveWindow, Window, LastRegion, Clipboard, File };
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/// <summary>
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/// The destinations for the capture, these will be set during capture and can be modified by plugins
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/// </summary>
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public enum CaptureDestination {File, FileWithDialog, Clipboard, Printer, Editor, EMail};
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/// <summary>
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/// Handler for the MakeCapture in ICaptureHost
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/// </summary>
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public delegate void CaptureHandler(object sender, CaptureTakenEventArgs e);
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/// <summary>
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/// The ICaptureHost is more or less the Interface that "Greenshot" itself implements (the MainForm)
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/// over this Interface it is possible to register to the main ContextMenu or pass a Bitmap for processing
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/// </summary>
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public interface ICaptureHost {
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/// <summary>
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/// Process a bitmap like it was captured
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/// </summary>
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void HandleCapture(Bitmap bitmap);
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/// <summary>
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/// Make Capture with default destinations
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/// </summary>
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/// <param name="mode">CaptureMode</param>
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/// <param name="captureMouseCursor">bool false if the mouse should not be captured, true if the configuration should be checked</param>
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void MakeCapture(CaptureMode mode, bool captureMouseCursor);
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/// <summary>
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/// Make Capture with specified destinations
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/// </summary>
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/// <param name="mode">CaptureMode</param>
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/// <param name="captureMouseCursor">bool false if the mouse should not be captured, true if the configuration should be checked</param>
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/// <param name="captureDestinations">List<CaptureDestination> with destinations</param>
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void MakeCapture(CaptureMode mode, bool captureMouseCursor, List<CaptureDestination> captureDestinations);
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/// <summary>
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/// Make Capture with specified Handler
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/// </summary>
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/// <param name="mode"></param>
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/// <param name="captureMouseCursor">bool false if the mouse should not be captured, true if the configuration should be checked</param>
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/// <param name="captureHandler">CaptureHandler delegate</param>
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void MakeCapture(CaptureMode mode, bool captureMouseCursor, CaptureHandler captureHandler);
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}
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/// <summary>
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/// Details for the capture, like the window title and date/time etc.
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/// </summary>
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public interface ICaptureDetails {
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string Filename {
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get;
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set;
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}
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string Title {
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get;
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set;
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}
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DateTime DateTime {
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get;
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set;
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}
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List<CaptureDestination> CaptureDestinations {
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get;
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set;
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}
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void ClearDestinations();
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void RemoveDestination(CaptureDestination captureDestination);
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void AddDestination(CaptureDestination captureDestination);
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CaptureHandler CaptureHandler {
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get;
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set;
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}
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CaptureMode CaptureMode {
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get;
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set;
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}
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}
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/// <summary>
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/// The interface to the Capture object, so Plugins can use it.
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/// </summary>
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public interface ICapture : IDisposable {
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// The Capture Details
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ICaptureDetails CaptureDetails {
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get;
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set;
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}
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// The captured Image
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Image Image {
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get;
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set;
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}
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Rectangle ScreenBounds {
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get;
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set;
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}
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Icon Cursor {
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get;
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set;
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}
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// Boolean to specify if the cursor is available
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bool CursorVisible {
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get;
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set;
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}
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Point CursorLocation {
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get;
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set;
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}
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Point Location {
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get;
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set;
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}
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/// <summary>
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/// Crops the capture to the specified rectangle (with Bitmap coordinates!)
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/// </summary>
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/// <param name="cropRectangle">Rectangle with bitmap coordinates</param>
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void Crop(Rectangle cropRectangle);
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/// <summary>
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/// Crops the capture to the specified rectangle (with screen coordinates!)
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/// </summary>
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/// <param name="cropRectangle">Rectangle with screen coordinates</param>
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void CropWithScreenCoordinates(Rectangle cropRectangle);
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/// <summary>
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/// Apply a translate to the mouse location.
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/// e.g. needed for crop
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/// </summary>
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/// <param name="x">x coordinates to move the mouse</param>
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/// <param name="y">y coordinates to move the mouse</param>
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void MoveMouseLocation(int x, int y);
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}
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}
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