greenshot/GreenshotPlugin/Core/Effects.cs

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15 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using GreenshotPlugin.Core;
using log4net;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Globalization;
using System.Text;
namespace Greenshot.Core {
/// <summary>
/// Interface to describe an effect
/// </summary>
public interface IEffect {
/// <summary>
/// Apply this IEffect to the supplied sourceImage.
/// In the process of applying the supplied matrix will be modified to represent the changes.
/// </summary>
/// <param name="sourceImage">Image to apply the effect to</param>
/// <param name="matrix">Matrix with the modifications like rotate, translate etc. this can be used to calculate the new location of elements on a canvas</param>
/// <returns>new image with applied effect</returns>
Image Apply(Image sourceImage, Matrix matrix);
/// <summary>
/// Reset all values to their defaults
/// </summary>
void Reset();
}
/// <summary>
/// DropShadowEffect
/// </summary>
[TypeConverter(typeof(EffectConverter))]
public class DropShadowEffect : IEffect {
public DropShadowEffect() {
Reset();
}
public float Darkness {
get;
set;
}
public int ShadowSize {
get;
set;
}
public Point ShadowOffset {
get;
set;
}
public virtual void Reset() {
Darkness = 0.6f;
ShadowSize = 7;
ShadowOffset = new Point(-1, -1);
}
public virtual Image Apply(Image sourceImage, Matrix matrix) {
return ImageHelper.CreateShadow(sourceImage, Darkness, ShadowSize, ShadowOffset, matrix, PixelFormat.Format32bppArgb);
}
}
/// <summary>
/// TornEdgeEffect extends on DropShadowEffect
/// </summary>
[TypeConverter(typeof(EffectConverter))]
public class TornEdgeEffect : DropShadowEffect {
public TornEdgeEffect() : base() {
Reset();
}
public int ToothHeight {
get;
set;
}
public int HorizontalToothRange {
get;
set;
}
public int VerticalToothRange {
get;
set;
}
public bool[] Edges {
get;
set;
}
public bool GenerateShadow {
get;
set;
}
public override void Reset() {
base.Reset();
ShadowSize = 7;
ToothHeight = 12;
HorizontalToothRange = 20;
VerticalToothRange = 20;
Edges = new bool[] { true, true, true, true };
GenerateShadow = true;
}
public override Image Apply(Image sourceImage, Matrix matrix) {
Image tmpTornImage = ImageHelper.CreateTornEdge(sourceImage, ToothHeight, HorizontalToothRange, VerticalToothRange, Edges);
if (GenerateShadow) {
using (tmpTornImage) {
return ImageHelper.CreateShadow(tmpTornImage, Darkness, ShadowSize, ShadowOffset, matrix, PixelFormat.Format32bppArgb);
}
}
return tmpTornImage;
}
}
/// <summary>
/// GrayscaleEffect
/// </summary>
public class GrayscaleEffect : IEffect {
public Image Apply(Image sourceImage, Matrix matrix) {
return ImageHelper.CreateGrayscale(sourceImage);
}
public void Reset() {
// No settings to reset
}
}
/// <summary>
/// MonochromeEffect
/// </summary>
public class MonochromeEffect : IEffect {
private byte threshold;
/// <param name="threshold">Threshold for monochrome filter (0 - 255), lower value means less black</param>
public MonochromeEffect(byte threshold) {
this.threshold = threshold;
}
public void Reset() {
// TODO: Modify the threshold to have a default, which is reset here
}
public Image Apply(Image sourceImage, Matrix matrix) {
return ImageHelper.CreateMonochrome(sourceImage, threshold);
}
}
/// <summary>
/// AdjustEffect
/// </summary>
public class AdjustEffect : IEffect {
public AdjustEffect() : base() {
Reset();
}
public float Contrast {
get;
set;
}
public float Brightness {
get;
set;
}
public float Gamma {
get;
set;
}
public void Reset() {
Contrast = 1f;
Brightness = 1f;
Gamma = 1f;
}
public Image Apply(Image sourceImage, Matrix matrix) {
return ImageHelper.Adjust(sourceImage, Brightness, Contrast, Gamma);
}
}
/// <summary>
/// ReduceColorsEffect
/// </summary>
public class ReduceColorsEffect : IEffect {
private static ILog LOG = LogManager.GetLogger(typeof(ReduceColorsEffect));
public ReduceColorsEffect() : base() {
Reset();
}
public int Colors {
get;
set;
}
public void Reset() {
Colors = 256;
}
public Image Apply(Image sourceImage, Matrix matrix) {
using (WuQuantizer quantizer = new WuQuantizer((Bitmap)sourceImage)) {
int colorCount = quantizer.GetColorCount();
if (colorCount > Colors) {
try {
return quantizer.GetQuantizedImage(Colors);
} catch (Exception e) {
LOG.Warn("Error occurred while Quantizing the image, ignoring and using original. Error: ", e);
}
}
}
return null;
}
}
/// <summary>
/// InvertEffect
/// </summary>
public class InvertEffect : IEffect {
public Image Apply(Image sourceImage, Matrix matrix) {
return ImageHelper.CreateNegative(sourceImage);
}
public void Reset() {
// No settings to reset
}
}
/// <summary>
/// BorderEffect
/// </summary>
public class BorderEffect : IEffect {
public BorderEffect() {
Reset();
}
public Color Color {
get;
set;
}
public int Width {
get;
set;
}
public void Reset() {
Width = 2;
Color = Color.Black;
}
public Image Apply(Image sourceImage, Matrix matrix) {
return ImageHelper.CreateBorder(sourceImage, Width, Color, sourceImage.PixelFormat, matrix);
}
}
/// <summary>
/// RotateEffect
/// </summary>
public class RotateEffect : IEffect {
public RotateEffect(int angle) {
Angle = angle;
}
public int Angle {
get;
set;
}
public void Reset() {
// Angle doesn't have a default value
}
public Image Apply(Image sourceImage, Matrix matrix) {
RotateFlipType flipType;
if (Angle == 90) {
matrix.Rotate(90, MatrixOrder.Append);
matrix.Translate(sourceImage.Height, 0, MatrixOrder.Append);
flipType = RotateFlipType.Rotate90FlipNone;
} else if (Angle == -90 || Angle == 270) {
flipType = RotateFlipType.Rotate270FlipNone;
matrix.Rotate(-90, MatrixOrder.Append);
matrix.Translate(0, sourceImage.Width, MatrixOrder.Append);
} else {
throw new NotSupportedException("Currently only an angle of 90 or -90 (270) is supported.");
}
return ImageHelper.RotateFlip(sourceImage, flipType);
}
}
/// <summary>
/// ResizeEffect
/// </summary>
public class ResizeEffect : IEffect {
public ResizeEffect(int width, int height, bool maintainAspectRatio) {
Width = width;
Height = height;
MaintainAspectRatio = maintainAspectRatio;
}
public int Width {
get;
set;
}
public int Height {
get;
set;
}
public bool MaintainAspectRatio {
get;
set;
}
public void Reset() {
// values don't have a default value
}
public Image Apply(Image sourceImage, Matrix matrix) {
return ImageHelper.ResizeImage(sourceImage, MaintainAspectRatio, Width, Height, matrix);
}
}
/// <summary>
/// ResizeCanvasEffect
/// </summary>
public class ResizeCanvasEffect : IEffect {
public ResizeCanvasEffect(int left, int right, int top, int bottom) {
Left = left;
Right = right;
Top = top;
Bottom = bottom;
BackgroundColor = Color.Empty; // Uses the default background color depending on the format
}
public int Left {
get;
set;
}
public int Right {
get;
set;
}
public int Top {
get;
set;
}
public int Bottom {
get;
set;
}
public Color BackgroundColor {
get;
set;
}
public void Reset() {
// values don't have a default value
}
public Image Apply(Image sourceImage, Matrix matrix) {
return ImageHelper.ResizeCanvas(sourceImage, BackgroundColor, Left, Right, Top, Bottom, matrix);
}
}
public class EffectConverter : TypeConverter {
// Fix to prevent BUG-1753
private NumberFormatInfo numberFormatInfo = new NumberFormatInfo();
public EffectConverter() : base() {
numberFormatInfo.NumberDecimalSeparator = ".";
numberFormatInfo.NumberGroupSeparator = ",";
}
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType) {
if (sourceType == typeof(string)) {
return true;
}
return base.CanConvertFrom(context, sourceType);
}
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType) {
if (destinationType == typeof(string)) {
return true;
}
if (destinationType == typeof(DropShadowEffect)) {
return true;
}
if (destinationType == typeof(TornEdgeEffect)) {
return true;
}
return base.CanConvertTo(context, destinationType);
}
public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType) {
// to string
if (destinationType == typeof(string)) {
StringBuilder sb = new StringBuilder();
if (value.GetType() == typeof(DropShadowEffect)) {
DropShadowEffect effect = value as DropShadowEffect;
RetrieveDropShadowEffectValues(effect, sb);
return sb.ToString();
}
if (value.GetType() == typeof(TornEdgeEffect)) {
TornEdgeEffect effect = value as TornEdgeEffect;
RetrieveDropShadowEffectValues(effect, sb);
sb.Append("|");
RetrieveTornEdgeEffectValues(effect, sb);
return sb.ToString();
}
}
// from string
if (value.GetType() == typeof(string)) {
string settings = value as string;
if (destinationType == typeof(DropShadowEffect)) {
DropShadowEffect effect = new DropShadowEffect();
ApplyDropShadowEffectValues(settings, effect);
return effect;
}
if (destinationType == typeof(TornEdgeEffect)) {
TornEdgeEffect effect = new TornEdgeEffect();
ApplyDropShadowEffectValues(settings, effect);
ApplyTornEdgeEffectValues(settings, effect);
return effect;
}
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value) {
if (value != null && value.GetType() == typeof(string)) {
string settings = value as string;
if (settings.Contains("ToothHeight")) {
return ConvertTo(context, culture, value, typeof(TornEdgeEffect));
} else {
return ConvertTo(context, culture, value, typeof(DropShadowEffect));
}
}
return base.ConvertFrom(context, culture, value);
}
private void ApplyDropShadowEffectValues(string valuesString, DropShadowEffect effect) {
string[] values = valuesString.Split('|');
foreach(string nameValuePair in values) {
string[] pair = nameValuePair.Split(':');
switch (pair[0]) {
case "Darkness" :
float darkness;
// Fix to prevent BUG-1753
if (pair[1] != null && float.TryParse(pair[1], NumberStyles.Float, numberFormatInfo, out darkness)) {
if (darkness <= 1.0) {
effect.Darkness = darkness;
}
}
break;
case "ShadowSize":
int shadowSize;
if (int.TryParse(pair[1], out shadowSize)) {
effect.ShadowSize = shadowSize;
}
break;
case "ShadowOffset":
Point shadowOffset = new Point();
int shadowOffsetX;
int shadowOffsetY;
string[] coordinates = pair[1].Split(',');
if (int.TryParse(coordinates[0], out shadowOffsetX)) {
shadowOffset.X = shadowOffsetX;
}
if (int.TryParse(coordinates[1], out shadowOffsetY)) {
shadowOffset.Y = shadowOffsetY;
}
effect.ShadowOffset = shadowOffset;
break;
}
}
}
private void ApplyTornEdgeEffectValues(string valuesString, TornEdgeEffect effect) {
string[] values = valuesString.Split('|');
foreach (string nameValuePair in values) {
string[] pair = nameValuePair.Split(':');
switch (pair[0]) {
case "GenerateShadow":
bool generateShadow;
if (bool.TryParse(pair[1], out generateShadow)) {
effect.GenerateShadow = generateShadow;
}
break;
case "ToothHeight":
int toothHeight;
if (int.TryParse(pair[1], out toothHeight)) {
effect.ToothHeight = toothHeight;
}
break;
case "HorizontalToothRange":
int horizontalToothRange;
if (int.TryParse(pair[1], out horizontalToothRange)) {
effect.HorizontalToothRange = horizontalToothRange;
}
break;
case "VerticalToothRange":
int verticalToothRange;
if (int.TryParse(pair[1], out verticalToothRange)) {
effect.VerticalToothRange = verticalToothRange;
}
break;
case "Edges":
string[] edges = pair[1].Split(',');
bool edge;
if (bool.TryParse(edges[0], out edge)) {
effect.Edges[0] = edge;
}
if (bool.TryParse(edges[1], out edge)) {
effect.Edges[1] = edge;
}
if (bool.TryParse(edges[2], out edge)) {
effect.Edges[2] = edge;
}
if (bool.TryParse(edges[3], out edge)) {
effect.Edges[3] = edge;
}
break;
}
}
}
private void RetrieveDropShadowEffectValues(DropShadowEffect effect, StringBuilder sb) {
// Fix to prevent BUG-1753 is to use the numberFormatInfo
sb.AppendFormat("Darkness:{0}|ShadowSize:{1}|ShadowOffset:{2},{3}", effect.Darkness.ToString("F2", numberFormatInfo), effect.ShadowSize, effect.ShadowOffset.X, effect.ShadowOffset.Y);
}
private void RetrieveTornEdgeEffectValues(TornEdgeEffect effect, StringBuilder sb) {
sb.AppendFormat("GenerateShadow:{0}|ToothHeight:{1}|HorizontalToothRange:{2}|VerticalToothRange:{3}|Edges:{4},{5},{6},{7}", effect.GenerateShadow, effect.ToothHeight, effect.HorizontalToothRange, effect.VerticalToothRange, effect.Edges[0], effect.Edges[1], effect.Edges[2], effect.Edges[3]);
}
}
}