using System; using System.Resources; using System.Globalization; using System.Threading; using Greenshot.Configuration; using System.Diagnostics; namespace Greenshot { /// /// Description of Language. /// public class Language { private ResourceManager rm; private static Language uniqueInstance; private Language() { rm = new ResourceManager("Greenshot.UI", System.Reflection.Assembly.GetExecutingAssembly()); SetLanguage(AppConfig.GetInstance().Ui_Language); } public static Language GetInstance() { if(uniqueInstance == null) { uniqueInstance = new Language(); } return uniqueInstance; } public void SetLanguage(string cultureInfo) { Thread.CurrentThread.CurrentUICulture = new CultureInfo(cultureInfo); } public string GetString(string id) { string s = rm.GetString(id); return (s != null) ? s : "string ###"+id+"### not found"; } } }