/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
using System;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
using GreenshotPlugin.Core;
using GreenshotPlugin.Effects;
using GreenshotPlugin.Interfaces.Drawing;
namespace GreenshotPlugin.Interfaces
{
///
/// The interface to the Surface object, so Plugins can use it.
///
public interface ISurface : IDisposable
{
event SurfaceSizeChangeEventHandler SurfaceSizeChanged;
event SurfaceMessageEventHandler SurfaceMessage;
event SurfaceDrawingModeEventHandler DrawingModeChanged;
event SurfaceElementEventHandler MovingElementChanged;
///
/// Start value of the step-labels (counts)
///
int CounterStart { get; set; }
///
/// Unique ID of the Surface
///
Guid ID
{
get;
set;
}
IDrawableContainerList Elements
{
get;
}
///
/// Get/Set the image to the Surface
/// get will give the image as is currently visible
/// set will overwrite both the visible image as the underlying image
///
/// important notice:
/// The setter will clone the passed bitmap and dispose it when the Surface is disposed
/// This means that the supplied image needs to be disposed by the calling code (if needed!)
///
Image Image
{
get;
set;
}
///
/// Get the current Image from the Editor for Exporting (save/upload etc)
/// Don't forget to call image.Dispose() when finished!!!
///
/// Bitmap
Image GetImageForExport();
///
/// Add a TextContainer, at the given location, to the Surface.
/// The TextContainer will be "re"sized to the text size.
///
/// String to show
/// Where to put the container, X coordinate in the Image coordinate space
/// Where to put the container, Y coordinate in the Image coordinate space
/// FontFamily
/// Font Size in float
/// bool true if italic
/// bool true if bold
/// bool true if shadow
/// size of border (0 for none)
/// Color of string
/// Color of background (e.g. Color.Transparent)
ITextContainer AddTextContainer(string text, int x, int y, FontFamily family, float size, bool italic, bool bold, bool shadow, int borderSize, Color color, Color fillColor);
IImageContainer AddImageContainer(Image image, int x, int y);
ICursorContainer AddCursorContainer(Cursor cursor, int x, int y);
IIconContainer AddIconContainer(Icon icon, int x, int y);
IImageContainer AddImageContainer(string filename, int x, int y);
ICursorContainer AddCursorContainer(string filename, int x, int y);
IIconContainer AddIconContainer(string filename, int x, int y);
long SaveElementsToStream(Stream stream);
void LoadElementsFromStream(Stream stream);
bool HasSelectedElements
{
get;
}
void RemoveSelectedElements();
void CutSelectedElements();
void CopySelectedElements();
void PasteElementFromClipboard();
void DuplicateSelectedElements();
void DeselectElement(IDrawableContainer container, bool generateEvents = true);
void DeselectAllElements();
///
/// Add an element to the surface
///
/// IDrawableContainerList
/// Should it be placed on the undo stack?
void AddElements(IDrawableContainerList elements, bool makeUndoable = true);
void RemoveElements(IDrawableContainerList elements, bool makeUndoable = true);
void SelectElements(IDrawableContainerList elements);
///
/// Add an element to the surface
///
/// IDrawableContainer
/// Should it be placed on the undo stack?
/// Should it be invalidated (draw)
void AddElement(IDrawableContainer element, bool makeUndoable = true, bool invalidate = true);
///
/// Select the supplied container
///
/// IDrawableContainer
/// false to skip invalidation
/// false to skip event generation
void SelectElement(IDrawableContainer container, bool invalidate = true, bool generateEvents = true);
///
/// Is the supplied container "on" the surface?
///
///
/// This returns false if the container is deleted but still in the undo stack
bool IsOnSurface(IDrawableContainer container);
void Invalidate();
///
/// Invalidates the specified region of the Surface.
/// Takes care of the Surface zoom level, accepts rectangle in the coordinate space of the Image.
///
/// Bounding rectangle for updated elements, in the coordinate space of the Image.
void InvalidateElements(Rectangle rectangleToInvalidate);
bool Modified
{
get;
set;
}
string LastSaveFullPath
{
get;
set;
}
string UploadUrl
{
get;
set;
}
///
/// Remove an element of the elements list
///
/// Element to remove
/// flag specifying if the remove needs to be undoable
/// flag specifying if an surface invalidate needs to be called
/// flag specifying if the deselect needs to generate an event
void RemoveElement(IDrawableContainer elementToRemove, bool makeUndoable = true, bool invalidate = true, bool generateEvents = true);
void SendMessageEvent(object source, SurfaceMessageTyp messageType, string message);
void ApplyBitmapEffect(IEffect effect);
void RemoveCursor();
bool HasCursor
{
get;
}
ICaptureDetails CaptureDetails
{
get;
set;
}
///
/// Zoom value applied to the surface.
///
Fraction ZoomFactor { get; set; }
///
/// Translate a point from image coorditate space to surface coordinate space.
///
/// A point in the coordinate space of the image.
Point ToSurfaceCoordinates(Point point);
///
/// Translate a rectangle from image coorditate space to surface coordinate space.
///
/// A rectangle in the coordinate space of the image.
Rectangle ToSurfaceCoordinates(Rectangle rc);
///
/// Translate a point from surface coorditate space to image coordinate space.
///
/// A point in the coordinate space of the surface.
Point ToImageCoordinates(Point point);
///
/// Translate a rectangle from surface coorditate space to image coordinate space.
///
/// A rectangle in the coordinate space of the surface.
Rectangle ToImageCoordinates(Rectangle rc);
void MakeUndoable(IMemento memento, bool allowMerge);
}
}