/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2014 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
using System;
using System.Diagnostics;
using System.Reflection;
using System.Windows.Forms;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using Greenshot.Helpers;
using Greenshot.Configuration;
using GreenshotPlugin.Core;
using Greenshot.IniFile;
using System.Security.Permissions;
using log4net;
namespace Greenshot {
///
/// The about form
///
public partial class AboutForm : AnimatingBaseForm {
private static ILog LOG = LogManager.GetLogger(typeof(AboutForm));
private Bitmap gBitmap;
private ColorAnimator backgroundAnimation;
private List pixels = new List();
private List colorFlow = new List();
private List pixelColors = new List();
private Random rand = new Random();
private readonly Color backColor = Color.FromArgb(61, 61, 61);
private readonly Color pixelColor = Color.FromArgb(138, 255, 0);
// Variables used for the color-cycle
private int waitFrames = 0;
private int colorIndex = 0;
private int scrollCount = 0;
private bool hasAnimationsLeft;
// Variables are used to define the location of the dots
private const int w = 13;
private const int p1 = 7;
private const int p2 = p1 + w;
private const int p3 = p2 + w;
private const int p4 = p3 + w;
private const int p5 = p4 + w;
private const int p6 = p5 + w;
private const int p7 = p6 + w;
///
/// The location of every dot in the "G"
///
private List gSpots = new List() {
// Top row
new Point(p2, p1), // 0
new Point(p3, p1), // 1
new Point(p4, p1), // 2
new Point(p5, p1), // 3
new Point(p6, p1), // 4
// Second row
new Point(p1, p2), // 5
new Point(p2, p2), // 6
// Third row
new Point(p1, p3), // 7
new Point(p2, p3), // 8
// Fourth row
new Point(p1, p4), // 9
new Point(p2, p4), // 10
new Point(p5, p4), // 11
new Point(p6, p4), // 12
new Point(p7, p4), // 13
// Fifth row
new Point(p1, p5), // 14
new Point(p2, p5), // 15
new Point(p6, p5), // 16
new Point(p7, p5), // 17
// Sixth row
new Point(p1, p6), // 18
new Point(p2, p6), // 19
new Point(p3, p6), // 20
new Point(p4, p6), // 21
new Point(p5, p6), // 22
new Point(p6, p6) // 23
};
// 0 1 2 3 4
// 5 6
// 7 8
// 9 10 11 12 13
// 14 15 16 17
// 18 19 20 21 22 23
// The order in which we draw the dots & flow the collors.
List flowOrder = new List() { 4, 3, 2, 1, 0, 5, 6, 7, 8, 9, 10, 14, 15, 18, 19, 20, 21, 22, 23, 16, 17, 13, 12, 11 };
///
/// Cleanup all the allocated resources
///
private void Cleanup() {
if (gBitmap != null) {
gBitmap.Dispose();
gBitmap = null;
}
}
///
/// Constructor
///
public AboutForm() {
// Make sure our resources are removed again.
Disposed += delegate {
Cleanup();
};
FormClosing += delegate {
Cleanup();
};
// Enable animation for this form, when we don't set this the timer doesn't start as soon as the form is loaded.
EnableAnimation = true;
//
// The InitializeComponent() call is required for Windows Forms designer support.
//
InitializeComponent();
// Only use double-buffering when we are NOT in a Terminal Server session
DoubleBuffered = !isTerminalServerSession;
// Not needed for a Tool Window, but still for the task manager it's important
Icon = GreenshotResources.getGreenshotIcon();
// Use the self drawn image, first we create the background to be the backcolor (as we animate from this)
gBitmap = ImageHelper.CreateEmpty(90, 90, PixelFormat.Format24bppRgb, BackColor, 96, 96);
pictureBox1.Image = gBitmap;
Version v = Assembly.GetExecutingAssembly().GetName().Version;
// Format is like this: AssemblyVersion("Major.Minor.Build.Revision")]
lblTitle.Text = "Greenshot " + v.Major + "." + v.Minor + "." + v.Build + " Build " + v.Revision + (IniConfig.IsPortable ? " Portable" : "") + (" (" + OSInfo.Bits + " bit)");
//Random rand = new Random();
// Number of frames the pixel animation takes
int frames = FramesForMillis(2000);
// The number of frames the color-cycle waits before it starts
waitFrames = FramesForMillis(6000);
// Every pixel is created after pixelWaitFrames frames, which is increased in the loop.
int pixelWaitFrames = FramesForMillis(2000);
// Create pixels
for (int index = 0; index < gSpots.Count; index++) {
// Read the pixels in the order of the flow
Point gSpot = gSpots[flowOrder[index]];
// Create the animation, first we do nothing (on the final destination)
RectangleAnimator pixelAnimation;
// Make the pixel grom from the middle, if this offset isn't used it looks like it's shifted
int offset = (w - 2) / 2;
// If the optimize for Terminal Server is set we make the animation without much ado
if (isTerminalServerSession) {
// No animation
pixelAnimation = new RectangleAnimator(new Rectangle(gSpot.X, gSpot.Y, w - 2, w - 2), new Rectangle(gSpot.X, gSpot.Y, w - 2, w - 2), 1, EasingType.Cubic, EasingMode.EaseIn);
} else {
// Create the animation, first we do nothing (on the final destination)
Rectangle standingStill = new Rectangle(gSpot.X + offset, gSpot.Y + offset, 0, 0);
pixelAnimation = new RectangleAnimator(standingStill, standingStill, pixelWaitFrames, EasingType.Quintic, EasingMode.EaseIn);
// And than we size to the wanted size.
pixelAnimation.QueueDestinationLeg(new Rectangle(gSpot.X, gSpot.Y, w - 2, w - 2), frames);
}
// Increase the wait frames
pixelWaitFrames += FramesForMillis(100);
// Add to the list of to be animated pixels
pixels.Add(pixelAnimation);
// Add a color to the list for this pixel.
pixelColors.Add(pixelColor);
}
// Make sure the frame "loop" knows we have to animate
hasAnimationsLeft = true;
// Pixel Color cycle colors, here we use a pre-animated loop which stores the values.
ColorAnimator pixelColorAnimator = new ColorAnimator(pixelColor, Color.FromArgb(255, 255, 255), 6, EasingType.Quadratic, EasingMode.EaseIn);
pixelColorAnimator.QueueDestinationLeg(pixelColor, 6, EasingType.Quadratic, EasingMode.EaseOut);
do {
colorFlow.Add(pixelColorAnimator.Current);
pixelColorAnimator.Next();
} while (pixelColorAnimator.hasNext);
// color animation for the background
backgroundAnimation = new ColorAnimator(BackColor, backColor, FramesForMillis(5000), EasingType.Linear, EasingMode.EaseIn);
}
///
/// This is called when a link is clicked
///
///
///
void LinkLabelClicked(object sender, LinkLabelLinkClickedEventArgs e) {
LinkLabel linkLabel = sender as LinkLabel;
if (linkLabel != null) {
try {
linkLabel.LinkVisited = true;
Process.Start(linkLabel.Text);
} catch (Exception) {
MessageBox.Show(Language.GetFormattedString(LangKey.error_openlink, linkLabel.Text), Language.GetString(LangKey.error));
}
}
}
///
/// Called from the AnimatingForm, for every frame
///
protected override void Animate() {
if (gBitmap == null) {
return;
}
if (!isTerminalServerSession) {
// Color cycle
if (waitFrames != 0) {
waitFrames--;
// Check if there is something else to do, if not we return so we don't occupy the CPU
if (!hasAnimationsLeft) {
return;
}
} else if (scrollCount < (pixelColors.Count + colorFlow.Count)) {
// Scroll colors, the scrollCount is the amount of pixels + the amount of colors to cycle.
for (int index = pixelColors.Count - 1; index > 0; index--) {
pixelColors[index] = pixelColors[index - 1];
}
// Keep adding from the colors to cycle until there is nothing left
if (colorIndex < colorFlow.Count) {
pixelColors[0] = colorFlow[colorIndex++];
}
scrollCount++;
} else {
// Reset values, wait X time for the next one
waitFrames = FramesForMillis(3000 + rand.Next(35000));
colorIndex = 0;
scrollCount = 0;
// Check if there is something else to do, if not we return so we don't occupy the CPU
if (!hasAnimationsLeft) {
return;
}
}
} else if (!hasAnimationsLeft) {
return;
}
// Draw the "G"
using (Graphics graphics = Graphics.FromImage(gBitmap)) {
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBilinear;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.Clear(backgroundAnimation.Next());
graphics.TranslateTransform(2, -2);
graphics.RotateTransform(20);
using (SolidBrush brush = new SolidBrush(pixelColor)) {
int index = 0;
// We asume there is nothing to animate in the next Animate loop
hasAnimationsLeft = false;
// Pixels of the G
foreach (RectangleAnimator pixel in pixels) {
brush.Color = pixelColors[index++];
graphics.FillEllipse(brush, pixel.Current);
// If a pixel still has frames left, the hasAnimationsLeft will be true
hasAnimationsLeft = hasAnimationsLeft | pixel.hasNext;
pixel.Next();
}
}
}
pictureBox1.Invalidate();
}
///
/// CmdKey handler
///
///
///
///
[SecurityPermission(SecurityAction.LinkDemand, Flags = SecurityPermissionFlag.UnmanagedCode)]
protected override bool ProcessCmdKey(ref Message msg, Keys keyData) {
try {
switch (keyData) {
case Keys.Escape:
DialogResult = DialogResult.Cancel;
break;
case Keys.E:
MessageBox.Show(EnvironmentInfo.EnvironmentToString(true));
break;
case Keys.L:
try {
if (File.Exists(MainForm.LogFileLocation)) {
Process.Start("\"" + MainForm.LogFileLocation + "\"");
} else {
MessageBox.Show("Greenshot can't find the logfile, it should have been here: " + MainForm.LogFileLocation);
}
} catch (Exception) {
MessageBox.Show("Couldn't open the greenshot.log, it's located here: " + MainForm.LogFileLocation, "Error opening greeenshot.log", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
}
break;
case Keys.I:
try {
Process.Start("\"" + IniConfig.ConfigLocation + "\"");
} catch (Exception) {
MessageBox.Show("Couldn't open the greenshot.ini, it's located here: " + IniConfig.ConfigLocation, "Error opening greeenshot.ini", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
}
break;
default:
return base.ProcessCmdKey(ref msg, keyData);
}
} catch (Exception ex) {
LOG.Error(string.Format("Error handling key '{0}'", keyData), ex);
}
return true;
}
}
}