/* * Greenshot - a free and open source screenshot tool * Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom * * For more information see: http://getgreenshot.org/ * The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System.IO; using Windows.Storage.Streams; namespace GreenshotWin10Plugin.Internal { /// /// This is an IRandomAccessStream implementation which uses a MemoryStream /// internal sealed class MemoryRandomAccessStream : MemoryStream, IRandomAccessStream { /// /// Default constructor /// public MemoryRandomAccessStream() { } /// /// Constructor where also bytes are already passed /// /// byte array public MemoryRandomAccessStream(byte[] bytes) { Write(bytes, 0, bytes.Length); } /// public IInputStream GetInputStreamAt(ulong position) { Seek((long)position, SeekOrigin.Begin); return this.AsInputStream(); } /// public IOutputStream GetOutputStreamAt(ulong position) { Seek((long)position, SeekOrigin.Begin); return this.AsOutputStream(); } /// ulong IRandomAccessStream.Position => (ulong)Position; /// public ulong Size { get { return (ulong)Length; } set { SetLength((long)value); } } /// public IRandomAccessStream CloneStream() { var cloned = new MemoryRandomAccessStream(); CopyTo(cloned); return cloned; } /// public void Seek(ulong position) { Seek((long)position, SeekOrigin.Begin); } /// public Windows.Foundation.IAsyncOperationWithProgress ReadAsync(IBuffer buffer, uint count, InputStreamOptions options) { var inputStream = GetInputStreamAt(0); return inputStream.ReadAsync(buffer, count, options); } /// Windows.Foundation.IAsyncOperation IOutputStream.FlushAsync() { var outputStream = GetOutputStreamAt(0); return outputStream.FlushAsync(); } /// public Windows.Foundation.IAsyncOperationWithProgress WriteAsync(IBuffer buffer) { var outputStream = GetOutputStreamAt(0); return outputStream.WriteAsync(buffer); } } }