/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2016 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace Greenshot.Plugin.Drawing.Adorners
{
public interface IAdorner
{
///
/// Returns if this adorner is active
///
bool IsActive { get; }
///
/// The current edit status, this is needed to locate the adorner to send events to
///
EditStatus EditStatus { get; }
///
/// The owner of this adorner
///
IDrawableContainer Owner { get; }
///
/// Is the current point "over" the Adorner?
/// If this is the case, the
///
/// Point to test
/// true if so
bool HitTest(Point point);
///
/// Handle the MouseDown event
///
///
/// MouseEventArgs
void MouseDown(object sender, MouseEventArgs mouseEventArgs);
///
/// Handle the MouseUp event
///
///
/// MouseEventArgs
void MouseUp(object sender, MouseEventArgs mouseEventArgs);
///
/// Handle the MouseMove event
///
///
/// MouseEventArgs
void MouseMove(object sender, MouseEventArgs mouseEventArgs);
///
/// Gets the cursor that should be displayed for this behavior.
///
Cursor Cursor { get; }
///
/// Draw the adorner
///
/// PaintEventArgs
void Paint(PaintEventArgs paintEventArgs);
///
/// Called if the owner is transformed
///
/// Matrix
void Transform(Matrix matrix);
}
}