/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2010 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
using Greenshot.Capturing;
using Greenshot.Drawing;
using Greenshot.Forms;
namespace Greenshot.Plugin {
[Serializable]
[AttributeUsageAttribute(AttributeTargets.Assembly, Inherited = false, AllowMultiple = false)]
sealed public class PluginAttribute : Attribute {
public string Name {
get;
set;
}
public string Version {
get;
set;
}
public string EntryType {
get;
private set;
}
public bool Configurable {
get;
private set;
}
public string DllFile {
get;
set;
}
public PluginAttribute(string entryType, bool configurable) {
this.EntryType = entryType;
this.Configurable = configurable;
}
}
#region EventArgs
[Serializable]
public class ImageEditorOpenEventArgs : EventArgs {
private readonly IImageEditor imageEditor;
public IImageEditor ImageEditor {
get { return imageEditor;}
}
public ImageEditorOpenEventArgs(IImageEditor imageEditor) {
this.imageEditor = imageEditor;
}
}
[Serializable]
public class CaptureTakenEventArgs : EventArgs {
private readonly ICapture capture;
public ICapture Capture {
get { return capture;}
}
public CaptureTakenEventArgs(ICapture capture) {
this.capture = capture;
}
}
[Serializable]
public class SurfaceFromCaptureEventArgs : EventArgs {
private readonly ICapture capture;
public ICapture Capture {
get { return capture;}
}
private readonly ISurface surface;
public ISurface Surface {
get { return surface;}
}
public SurfaceFromCaptureEventArgs(ICapture capture, ISurface surface) {
this.capture = capture;
this.surface = surface;
}
}
[Serializable]
public class ImageOutputEventArgs : EventArgs {
private readonly string fullPath;
public string FullPath {
get { return fullPath;}
}
private readonly Image image;
public Image Image {
get { return image;}
}
private readonly ICaptureDetails captureDetails;
public ICaptureDetails CaptureDetails {
get { return captureDetails;}
}
public ImageOutputEventArgs(string fullPath, Image image, ICaptureDetails captureDetails) {
this.image = image;
this.fullPath = fullPath;
this.captureDetails = captureDetails;
}
}
#endregion
// Delegates for hooking up events.
public delegate void OnImageEditorOpenHandler(object sender, ImageEditorOpenEventArgs e);
public delegate void OnCaptureTakenHandler(object sender, CaptureTakenEventArgs e);
public delegate void OnSurfaceFromCaptureHandler(object sender, SurfaceFromCaptureEventArgs e);
public delegate void OnImageOutputHandler(object sender, ImageOutputEventArgs e);
public delegate void HotKeyHandler();
///
/// This interface is the GreenshotPluginHost, that which "Hosts" the plugin.
/// For Greenshot this is implmented in the PluginHelper
///
public interface IGreenshotPluginHost {
/// The Plugin can register to be called after every a newly opened ImageEditor
/// and will be passed the IImageEditor interface so it can register itself e.g. in the Menu
event OnImageEditorOpenHandler OnImageEditorOpen;
/// The Plugin can register to be called after every take Capture
/// and will be passed the ICapture interface so it can do something with it
event OnCaptureTakenHandler OnCaptureTaken;
/// The Plugin can register to be called after a Surface is created from a Capture
/// and will be passed the ICapture and ISurface interfaces so it can do something with it
event OnSurfaceFromCaptureHandler OnSurfaceFromCapture;
/// The Plugin can register to be called when an image is written to a file
/// and will be passed the full path to the file
event OnImageOutputHandler OnImageOutput;
///
/// Return the location of the configuration, if any
///
string ConfigurationPath {
get;
}
ContextMenuStrip MainMenu {
get;
}
///
/// Saves the image to the supplied stream using the specified extension as the format
///
/// The Image to save
/// The Stream to save to
/// The format to save with (png, jpg etc)
/// Jpeg quality
void SaveToStream(Image image, Stream stream, string format, int quality);
///
/// Return a filename for the current image format (png,jpg etc) with the default file pattern
/// that is specified in the configuration
///
/// A string with the format
/// The filename which should be used to save the image
string GetFilename(string format, ICaptureDetails captureDetails);
///
/// Create a Thumbnail
///
/// Image of which we need a Thumbnail
/// Image with Thumbnail
Image GetThumbnail(Image image, int width, int height);
///
/// List of available plugins with their PluginAttributes
/// This can be usefull for a plugin manager plugin...
///
Dictionary Plugins {
get;
}
///
/// Register Hotkey handler!
///
///
///
///
/// bool true if all went okay
bool RegisterHotKey(int modifierKeyCode, int virtualKeyCode, HotKeyHandler handler);
}
public interface IGreenshotPlugin {
///
/// Is called after the plugin is instanciated, the Plugin should keep a copy of the host and pluginAttribute.
///
/// The IPluginHost that will be hosting the plugin
/// The PluginAttribute for the actual plugin
void Initialize(IGreenshotPluginHost host, ICaptureHost captureHost, PluginAttribute pluginAttribute);
///
/// Unload of the plugin
///
void Shutdown();
///
/// Open the Configuration Form, will/should not be called before handshaking is done
///
void Configure();
}
}