/* * Greenshot - a free and open source screenshot tool * Copyright (C) 2007-2010 Thomas Braun, Jens Klingen, Robin Krom * * For more information see: http://getgreenshot.org/ * The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System; using System.Drawing; using System.Runtime.Serialization; using System.Windows.Forms; using Greenshot.Configuration; using Greenshot.Drawing.Fields; using Greenshot.Helpers; namespace Greenshot.Drawing { /// /// Represents a rectangular shape on the Surface /// [Serializable()] public class RectangleContainer : DrawableContainer { private static readonly log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(RectangleContainer)); public RectangleContainer(Surface parent) : base(parent) { AddField(FieldFactory.CreateField(FieldType.LINE_THICKNESS)); AddField(FieldFactory.CreateField(FieldType.LINE_COLOR)); AddField(FieldFactory.CreateField(FieldType.FILL_COLOR)); AddField(FieldFactory.CreateField(FieldType.SHADOW)); } public override void Draw(Graphics g, RenderMode rm) { int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS); Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR); Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR); bool shadow = GetFieldValueAsBool(FieldType.SHADOW); bool lineVisible = (lineThickness > 0 && Colors.IsVisible(lineColor)); if (shadow && (lineVisible || Colors.IsVisible(fillColor))) { //draw shadow first int basealpha = 100; int alpha = basealpha; int steps = 5; int currentStep = lineVisible ? 1 : 0; while (currentStep <= steps) { using (Pen shadowPen = new Pen(Color.FromArgb(alpha, 100, 100, 100))) { shadowPen.Width = lineVisible ? lineThickness : 1; Rectangle shadowRect = GuiRectangle.GetGuiRectangle( this.Left + currentStep, this.Top + currentStep, this.Width, this.Height); g.DrawRectangle(shadowPen, shadowRect); currentStep++; alpha = alpha - (basealpha / steps); } } } Rectangle rect = GuiRectangle.GetGuiRectangle(this.Left, this.Top, this.Width, this.Height); using (Brush brush = new SolidBrush(fillColor)) { g.FillRectangle(brush, rect); } using (Pen pen = new Pen(lineColor)) { pen.Width = lineThickness; if(pen.Width > 0) { g.DrawRectangle(pen, rect); } } } } }