/* * Greenshot - a free and open source screenshot tool * Copyright (C) 2007-2010 Thomas Braun, Jens Klingen, Robin Krom * * For more information see: http://getgreenshot.org/ * The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System; using System.Drawing; using System.IO; using System.Runtime.Serialization; using System.Windows.Forms; using Greenshot.Configuration; using Greenshot.Drawing.Fields; using Greenshot.Helpers; namespace Greenshot.Drawing { /// /// Description of BitmapContainer. /// [Serializable()] public class BitmapContainer : DrawableContainer, IBitmapContainer { private static log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(BitmapContainer)); protected Bitmap bitmap; public BitmapContainer(Surface parent, string filename) : this(parent) { Load(filename); } public BitmapContainer(Surface parent) : base(parent) { } public Bitmap Bitmap { set { if (bitmap != null) { bitmap.Dispose(); } bitmap = (Bitmap)value.Clone(); Width = value.Width; Height = value.Height; } get { return bitmap; } } /** * Destructor */ ~BitmapContainer() { Dispose(false); } /** * The public accessible Dispose * Will call the GarbageCollector to SuppressFinalize, preventing being cleaned twice */ public new void Dispose() { Dispose(true); base.Dispose(); GC.SuppressFinalize(this); } // The bulk of the clean-up code is implemented in Dispose(bool) /** * This Dispose is called from the Dispose and the Destructor. * When disposing==true all non-managed resources should be freed too! */ protected virtual void Dispose(bool disposing) { if (disposing) { if (bitmap != null) { bitmap.Dispose(); } } bitmap = null; } public void Load(string filename) { if (File.Exists(filename)) { using (Bitmap fileBitmap = new Bitmap(filename)) { Bitmap = fileBitmap; LOG.Debug("Loaded file: " + filename + " with resolution: " + Height + "," + Width); } } } public override void Draw(Graphics g, RenderMode rm) { if (bitmap != null) { g.DrawImage(bitmap, Bounds); } } } }