mirror of
https://github.com/greenshot/greenshot
synced 2025-07-06 04:52:16 -07:00
Fix Objects Growing near Infinity when Scaling w Aspect Ratio Maintained
This commit is contained in:
parent
d54a1a66b3
commit
fb843fb414
1 changed files with 66 additions and 27 deletions
|
@ -218,7 +218,10 @@ namespace Greenshot.Helpers {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adjusts resizeHandleCoords so that aspect ratio is kept after resizing a given rectangle with provided arguments
|
/// Adjusts resizeHandleCoords so that aspect ratio is kept after resizing a given rectangle with provided arguments.
|
||||||
|
/// An adjustment can always be done in two ways, e.g. *in*crease width until fit or *de*crease height until fit.
|
||||||
|
/// To avoid objects growing near infinity unexpectedly in certain combinations, the adjustment will choose the
|
||||||
|
/// option resulting in the smaller rectangle.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="originalRectangle">bounds of the current rectangle</param>
|
/// <param name="originalRectangle">bounds of the current rectangle</param>
|
||||||
/// <param name="resizeHandlePosition">position of the handle/gripper being used for resized, see Position</param>
|
/// <param name="resizeHandlePosition">position of the handle/gripper being used for resized, see Position</param>
|
||||||
|
@ -226,16 +229,24 @@ namespace Greenshot.Helpers {
|
||||||
private static void adjustCoordsForRationalScale(RectangleF originalRectangle, Positions resizeHandlePosition, ref PointF resizeHandleCoords) {
|
private static void adjustCoordsForRationalScale(RectangleF originalRectangle, Positions resizeHandlePosition, ref PointF resizeHandleCoords) {
|
||||||
float originalRatio = originalRectangle.Width / originalRectangle.Height;
|
float originalRatio = originalRectangle.Width / originalRectangle.Height;
|
||||||
float newWidth, newHeight, newRatio;
|
float newWidth, newHeight, newRatio;
|
||||||
|
int flippedRatioSign;
|
||||||
switch(resizeHandlePosition) {
|
switch(resizeHandlePosition) {
|
||||||
|
|
||||||
case Positions.TopLeft:
|
case Positions.TopLeft:
|
||||||
newWidth = originalRectangle.Right - resizeHandleCoords.X;
|
newWidth = originalRectangle.Right - resizeHandleCoords.X;
|
||||||
newHeight = originalRectangle.Bottom - resizeHandleCoords.Y;
|
newHeight = originalRectangle.Bottom - resizeHandleCoords.Y;
|
||||||
newRatio = newWidth / newHeight;
|
newRatio = newWidth / newHeight;
|
||||||
if(newRatio > originalRatio) { // FIXME
|
flippedRatioSign = Math.Sign(newRatio) * Math.Sign(originalRatio);
|
||||||
resizeHandleCoords.X = originalRectangle.Right - newHeight * originalRatio;
|
if (Math.Abs(newRatio) > Math.Abs(originalRatio)) {
|
||||||
} else if(newRatio < originalRatio) {
|
// scaled rectangle (ratio) would be wider than original
|
||||||
resizeHandleCoords.Y = originalRectangle.Bottom - newWidth / originalRatio;
|
// keep height and tweak width to maintain aspect ratio
|
||||||
|
float tweakedWidth = newHeight * originalRatio * flippedRatioSign;
|
||||||
|
resizeHandleCoords.X = originalRectangle.Right - tweakedWidth;
|
||||||
|
} else if(Math.Abs(newRatio) < Math.Abs(originalRatio)) {
|
||||||
|
// scaled rectangle (ratio) would be taller than original
|
||||||
|
// keep width and tweak height to maintain aspect ratio
|
||||||
|
float tweakedHeight = newWidth / originalRatio * flippedRatioSign;
|
||||||
|
resizeHandleCoords.Y = originalRectangle.Bottom - tweakedHeight;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -243,10 +254,19 @@ namespace Greenshot.Helpers {
|
||||||
newWidth = resizeHandleCoords.X - originalRectangle.Left;
|
newWidth = resizeHandleCoords.X - originalRectangle.Left;
|
||||||
newHeight = originalRectangle.Bottom - resizeHandleCoords.Y;
|
newHeight = originalRectangle.Bottom - resizeHandleCoords.Y;
|
||||||
newRatio = newWidth / newHeight;
|
newRatio = newWidth / newHeight;
|
||||||
if(newRatio > originalRatio) { // FIXME
|
flippedRatioSign = Math.Sign(newRatio) * Math.Sign(originalRatio);
|
||||||
resizeHandleCoords.X = newHeight * originalRatio + originalRectangle.Left;
|
|
||||||
} else if(newRatio < originalRatio) {
|
if (Math.Abs(newRatio) > Math.Abs(originalRatio)) {
|
||||||
resizeHandleCoords.Y = originalRectangle.Bottom - newWidth / originalRatio;
|
// scaled rectangle (ratio) would be wider than original
|
||||||
|
// keep height and tweak width to maintain aspect ratio
|
||||||
|
float tweakedWidth = newHeight * originalRatio * flippedRatioSign;
|
||||||
|
resizeHandleCoords.X = originalRectangle.Left + tweakedWidth;
|
||||||
|
}
|
||||||
|
else if (Math.Abs(newRatio) < Math.Abs(originalRatio)) {
|
||||||
|
// scaled rectangle (ratio) would be taller than original
|
||||||
|
// keep width and tweak height to maintain aspect ratio
|
||||||
|
float tweakedHeight = newWidth / originalRatio * flippedRatioSign;
|
||||||
|
resizeHandleCoords.Y = originalRectangle.Bottom - tweakedHeight;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -254,10 +274,19 @@ namespace Greenshot.Helpers {
|
||||||
newWidth = originalRectangle.Right - resizeHandleCoords.X;
|
newWidth = originalRectangle.Right - resizeHandleCoords.X;
|
||||||
newHeight = resizeHandleCoords.Y - originalRectangle.Top;
|
newHeight = resizeHandleCoords.Y - originalRectangle.Top;
|
||||||
newRatio = newWidth / newHeight;
|
newRatio = newWidth / newHeight;
|
||||||
if(newRatio > originalRatio) {
|
flippedRatioSign = Math.Sign(newRatio) * Math.Sign(originalRatio);
|
||||||
resizeHandleCoords.X = originalRectangle.Right - newHeight * originalRatio;
|
|
||||||
} else if(newRatio < originalRatio) {
|
if (Math.Abs(newRatio) > Math.Abs(originalRatio)) {
|
||||||
resizeHandleCoords.Y = newWidth / originalRatio + originalRectangle.Top;
|
// scaled rectangle (ratio) would be wider than original
|
||||||
|
// keep height and tweak width to maintain aspect ratio
|
||||||
|
float tweakedWidth = newHeight * originalRatio * flippedRatioSign;
|
||||||
|
resizeHandleCoords.X = originalRectangle.Right - tweakedWidth;
|
||||||
|
}
|
||||||
|
else if (Math.Abs(newRatio) < Math.Abs(originalRatio)) {
|
||||||
|
// scaled rectangle (ratio) would be taller than original
|
||||||
|
// keep width and tweak height to maintain aspect ratio
|
||||||
|
float tweakedHeight = newWidth / originalRatio * flippedRatioSign;
|
||||||
|
resizeHandleCoords.Y = originalRectangle.Top + tweakedHeight;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -265,10 +294,20 @@ namespace Greenshot.Helpers {
|
||||||
newWidth = resizeHandleCoords.X - originalRectangle.Left;
|
newWidth = resizeHandleCoords.X - originalRectangle.Left;
|
||||||
newHeight = resizeHandleCoords.Y - originalRectangle.Top;
|
newHeight = resizeHandleCoords.Y - originalRectangle.Top;
|
||||||
newRatio = newWidth / newHeight;
|
newRatio = newWidth / newHeight;
|
||||||
if(newRatio > originalRatio) {
|
flippedRatioSign = Math.Sign(newRatio) * Math.Sign(originalRatio);
|
||||||
resizeHandleCoords.X = newHeight * originalRatio + originalRectangle.Left;
|
|
||||||
} else if(newRatio < originalRatio) {
|
if (Math.Abs(newRatio) > Math.Abs(originalRatio)) {
|
||||||
resizeHandleCoords.Y = newWidth / originalRatio + originalRectangle.Top;
|
// scaled rectangle (ratio) would be wider than original
|
||||||
|
// keep height and tweak width to maintain aspect ratio
|
||||||
|
float tweakedWidth = newHeight * originalRatio * flippedRatioSign;
|
||||||
|
resizeHandleCoords.X = originalRectangle.Left + tweakedWidth;
|
||||||
|
}
|
||||||
|
else if (Math.Abs(newRatio) < Math.Abs(originalRatio)) {
|
||||||
|
// TODO this is the same code as else if for topleft!
|
||||||
|
// scaled rectangle (ratio) would be taller than original
|
||||||
|
// keep width and tweak height to maintain aspect ratio
|
||||||
|
float tweakedHeight = newWidth / originalRatio * flippedRatioSign;
|
||||||
|
resizeHandleCoords.Y = originalRectangle.Top + tweakedHeight;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue