diff --git a/Greenshot/Drawing/DrawableContainerList.cs b/Greenshot/Drawing/DrawableContainerList.cs
index 8de1cde17..ec5ad5893 100644
--- a/Greenshot/Drawing/DrawableContainerList.cs
+++ b/Greenshot/Drawing/DrawableContainerList.cs
@@ -18,19 +18,20 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
-using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Drawing;
-using System.Threading;
+
+using Greenshot.Configuration;
using Greenshot.Drawing.Fields;
using Greenshot.Memento;
using Greenshot.Plugin;
using Greenshot.Plugin.Drawing;
-using System.Windows.Forms;
using GreenshotPlugin.Core;
-using Greenshot.Configuration;
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Drawing;
using System.Drawing.Drawing2D;
+using System.Threading;
+using System.Windows.Forms;
namespace Greenshot.Drawing {
///
@@ -134,12 +135,7 @@ namespace Greenshot.Drawing {
bool modified = false;
Invalidate();
foreach (var dc in this) {
- //Point[] points = new Point[] { new Point(rectangle.Left, rectangle.Top), new Point(rectangle.Right, rectangle.Bottom) };
- //matrix.TransformPoints(points);
- // Return that as a rectangle
- //new Rectangle(points[0], new Size(points[0].X - points[1].X, points[0].Y - points[1].Y));
-
- Point[] location = new Point[] { dc.Location };
+ Point[] location = { dc.Location };
matrix.TransformPoints(location);
dc.Left = location[0].X;
diff --git a/GreenshotPlugin/Core/Effects.cs b/GreenshotPlugin/Core/Effects.cs
index 87145fd86..0bec57986 100644
--- a/GreenshotPlugin/Core/Effects.cs
+++ b/GreenshotPlugin/Core/Effects.cs
@@ -215,14 +215,12 @@ namespace Greenshot.Core {
RotateFlipType flipType;
if (Angle == 90) {
matrix.Rotate(90);
- matrix.Translate(-sourceImage.Height, 0);
- //matrix.RotateAt(90, new Point(sourceImage.Width / 2, sourceImage.Height / 2));
+ matrix.Translate(0, -sourceImage.Height);
flipType = RotateFlipType.Rotate90FlipNone;
} else if (Angle == -90 || Angle == 270) {
flipType = RotateFlipType.Rotate270FlipNone;
matrix.Rotate(-90);
- //matrix.RotateAt(-90, new Point(sourceImage.Width / 2, sourceImage.Height / 2));
- matrix.Translate(0, -sourceImage.Width);
+ matrix.Translate(-sourceImage.Width, 0);
} else {
throw new NotSupportedException("Currently only an angle of 90 or -90 (270) is supported.");
}