mirror of
https://github.com/greenshot/greenshot
synced 2025-08-22 22:34:27 -07:00
Split the internal and addons destinations, as the list was getting very large. Fixed a type on the about view, also fixed a bug which was introduced in the previous commit.
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parent
67a3efa5dc
commit
e21230a52b
12 changed files with 95 additions and 18 deletions
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@ -49,10 +49,20 @@ namespace Greenshot.Addon.ExternalCommand
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.AsSelf()
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.SingleInstance();
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IniConfig.Current.AfterLoad<IExternalCommandConfiguration>(externalCommandConfiguration => externalCommandConfiguration.AfterLoad());
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builder.RegisterType<SetupConfig>()
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.As<IStartable>()
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.SingleInstance();
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base.Load(builder);
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}
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/// <inheritdoc />
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private class SetupConfig : IStartable
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{
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public void Start()
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{
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IniConfig.Current.AfterLoad<IExternalCommandConfiguration>(externalCommandConfiguration => externalCommandConfiguration.AfterLoad());
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}
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}
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}
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}
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@ -54,7 +54,7 @@ namespace Greenshot.Addon.LegacyEditor.ViewModels
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_disposables = new CompositeDisposable();
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// Place this under the Ui parent
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ParentId = nameof(ConfigIds.Destinations);
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ParentId = nameof(ConfigIds.InternalDestinations);
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// Make sure Commit/Rollback is called on the IUiConfiguration
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config.Register(EditorConfiguration);
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@ -47,9 +47,21 @@ namespace Greenshot.Addons
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.RegisterType<PleaseWaitForm>()
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.AsSelf();
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// REgister the after load, so it's called when the configuration is created
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IniConfig.Current.AfterLoad<ICoreConfiguration>(coreConfiguration => coreConfiguration.AfterLoad());
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builder.RegisterType<SetupConfig>()
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.As<IStartable>()
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.SingleInstance();
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base.Load(builder);
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}
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/// <inheritdoc />
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private class SetupConfig : IStartable
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{
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public void Start()
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{
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// Register the after load, so it's called when the configuration is created
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IniConfig.Current.AfterLoad<ICoreConfiguration>(coreConfiguration => coreConfiguration.AfterLoad());
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}
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}
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}
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}
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@ -27,6 +27,7 @@ namespace Greenshot.Addons.Core
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{
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Ui,
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Capture,
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Destinations
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Destinations,
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InternalDestinations
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}
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}
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@ -266,14 +266,15 @@
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</Compile>
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<Compile Include="GreenshotAutofacModule.cs" />
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<Compile Include="Startup.cs" />
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<Compile Include="Ui\Configuration\AddonDestinationsConfigNode.cs" />
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<Compile Include="Ui\Configuration\ViewModels\ClipboardDestinationConfigViewModel.cs" />
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<Compile Include="Ui\Configuration\ViewModels\PrintConfigViewModel.cs" />
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<Compile Include="Ui\Configuration\ViewModels\OutputConfigViewModel.cs" />
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<Compile Include="Ui\Configuration\ViewModels\NetworkConfigViewModel.cs" />
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<Compile Include="Ui\Configuration\ViewModels\GeneralConfigViewModel.cs" />
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<Compile Include="Ui\Configuration\ViewModels\DestinationPickerConfigViewModel.cs" />
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<Compile Include="Ui\Configuration\ViewModels\DestinationsConfigNodeViewModel.cs" />
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<Compile Include="Ui\Configuration\ViewModels\CaptureConfigNodeViewModel.cs" />
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<Compile Include="Ui\Configuration\InternalDestinationsConfigNode.cs" />
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<Compile Include="Ui\Configuration\CaptureConfigNode.cs" />
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<Compile Include="Ui\Configuration\ViewModels\ConfigViewModel.cs" />
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<Compile Include="Ui\Configuration\ViewModels\CaptureConfigViewModel.cs" />
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<Compile Include="Ui\Configuration\ViewModels\UiConfigViewModel.cs" />
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@ -7,7 +7,7 @@
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<resource name="about_host">Greenshot is hosted by GitHub at</resource>
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<resource name="about_icons">Icons from Yusuke Kamiyamane's Fugue icon set (Creative Commons Attribution 3.0 license)</resource>
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<resource name="about_license">
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Copyright (C) 2007-201( Thomas Braun, Jens Klingen, Robin Krom
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Copyright (C) 2007-2018 Thomas Braun, Jens Klingen, Robin Krom
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Greenshot comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions.
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Details about the GNU General Public License:
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</resource>
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@ -7,7 +7,7 @@
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<resource name="about_host">Greenshot está alojado en GitHub en</resource>
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<resource name="about_icons">Iconos del conjunto de iconos Fugue de Yusuke Kamiyamane(Creative Commons Attribution 3.0 license)</resource>
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<resource name="about_license">
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Copyright (C) 2007-201( Thomas Braun, Jens Klingen, Robin Krom
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Copyright (C) 2007-2018 Thomas Braun, Jens Klingen, Robin Krom
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Greenshot viene ABSOLUTAMENTE SIN GARANTIA. Este es software gratuito, y eres bienvenido a redistribuirlo bajo ciertas condiciones.
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Detalles acerca de la Licencia General Publica GNU:
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</resource>
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@ -26,16 +26,16 @@ using Dapplo.CaliburnMicro.Extensions;
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using Greenshot.Addons;
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using Greenshot.Addons.Core;
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namespace Greenshot.Ui.Configuration.ViewModels
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namespace Greenshot.Ui.Configuration
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{
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/// <summary>
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/// This represents a node in the config
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/// </summary>
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public sealed class DestinationsConfigNodeViewModel : ConfigNode
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public sealed class AddonDestinationsConfigNode : ConfigNode
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{
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public IGreenshotLanguage GreenshotLanguage { get; }
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public DestinationsConfigNodeViewModel(IGreenshotLanguage greenshotLanguage)
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public AddonDestinationsConfigNode(IGreenshotLanguage greenshotLanguage)
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{
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GreenshotLanguage = greenshotLanguage;
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@ -26,16 +26,16 @@ using Dapplo.CaliburnMicro.Extensions;
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using Greenshot.Addons;
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using Greenshot.Addons.Core;
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namespace Greenshot.Ui.Configuration.ViewModels
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namespace Greenshot.Ui.Configuration
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{
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/// <summary>
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/// This represents a node in the config
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/// </summary>
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public sealed class CaptureConfigNodeViewModel : ConfigNode
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public sealed class CaptureConfigNode : ConfigNode
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{
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public IGreenshotLanguage GreenshotLanguage { get; }
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public CaptureConfigNodeViewModel(IGreenshotLanguage greenshotLanguage)
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public CaptureConfigNode(IGreenshotLanguage greenshotLanguage)
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{
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GreenshotLanguage = greenshotLanguage;
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@ -0,0 +1,50 @@
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#region Greenshot GNU General Public License
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// Greenshot - a free and open source screenshot tool
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// Copyright (C) 2007-2018 Thomas Braun, Jens Klingen, Robin Krom
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//
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// For more information see: http://getgreenshot.org/
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// The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 1 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using Dapplo.CaliburnMicro.Configuration;
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using Dapplo.CaliburnMicro.Extensions;
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using Greenshot.Addons;
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using Greenshot.Addons.Core;
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namespace Greenshot.Ui.Configuration
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{
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/// <summary>
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/// This represents a node in the config
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/// </summary>
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public sealed class InternalDestinationsConfigNode : ConfigNode
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{
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public IGreenshotLanguage GreenshotLanguage { get; }
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public InternalDestinationsConfigNode(IGreenshotLanguage greenshotLanguage)
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{
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GreenshotLanguage = greenshotLanguage;
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// automatically update the DisplayName
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GreenshotLanguage.CreateDisplayNameBinding(this, nameof(IGreenshotLanguage.SettingsDestination));
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// automatically update the DisplayName
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CanActivate = false;
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Id = nameof(ConfigIds.InternalDestinations);
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}
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}
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}
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@ -30,7 +30,9 @@ using Dapplo.CaliburnMicro.Extensions;
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using Greenshot.Addons;
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using Greenshot.Addons.Core;
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using Greenshot.Addons.Core.Enums;
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using Greenshot.Addons.Extensions;
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using Greenshot.Configuration;
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using Greenshot.Destinations;
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namespace Greenshot.Ui.Configuration.ViewModels
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{
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@ -65,7 +67,7 @@ namespace Greenshot.Ui.Configuration.ViewModels
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_disposables?.Dispose();
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// Place this under the Ui parent
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ParentId = nameof(ConfigIds.Destinations);
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ParentId = nameof(ConfigIds.InternalDestinations);
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// Make sure Commit/Rollback is called on the IUiConfiguration
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config.Register(CoreConfiguration);
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@ -75,6 +77,7 @@ namespace Greenshot.Ui.Configuration.ViewModels
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{
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GreenshotLanguage.CreateDisplayNameBinding(this, nameof(IGreenshotLanguage.SettingsDestinationClipboard))
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};
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DisplayName = typeof(ClipboardDestination).GetDesignation();
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UsedDestinations.Clear();
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@ -68,7 +68,7 @@ namespace Greenshot.Ui.Configuration.ViewModels
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_disposables?.Dispose();
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// Place this under the Ui parent
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ParentId = nameof(ConfigIds.Destinations);
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ParentId = nameof(ConfigIds.InternalDestinations);
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// Make sure Commit/Rollback is called on the IUiConfiguration
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config.Register(CoreConfiguration);
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