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BUG-1681 (3) avoid bad rendering of rounded corners which occurred due to calculation error when determining border radius
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1 changed files with 12 additions and 13 deletions
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@ -131,20 +131,19 @@ namespace Greenshot.Drawing {
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int tailWidth = (Math.Abs(rect.Width) + Math.Abs(rect.Height)) / 20;
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GraphicsPath bubble = new GraphicsPath();
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Rectangle bubbleRect = GuiRectangle.GetGuiRectangle(0, 0, rect.Width, rect.Height);
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// adapt corner radius to small rectangle dimensions
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int smallerSideLength = Math.Min(rect.Width, rect.Height);
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int cornerRadius = smallerSideLength>60 ? 30 : smallerSideLength/2;
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if (cornerRadius > 5) {
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Rectangle bubbleRect = GuiRectangle.GetGuiRectangle(0, 0, rect.Width, rect.Height);
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bubbleRect = Rectangle.Inflate(bubbleRect, -lineThickness, -lineThickness);
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bubble.AddArc(bubbleRect.X, bubbleRect.Y, cornerRadius, cornerRadius, 180, 90);
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bubble.AddArc(bubbleRect.X + bubbleRect.Width - cornerRadius, bubbleRect.Y, cornerRadius, cornerRadius, 270, 90);
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bubble.AddArc(bubbleRect.X + bubbleRect.Width - cornerRadius, bubbleRect.Y + bubbleRect.Height - cornerRadius, cornerRadius, cornerRadius, 0, 90);
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bubble.AddArc(bubbleRect.X, bubbleRect.Y + bubbleRect.Height - cornerRadius, cornerRadius, cornerRadius, 90, 90);
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}
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//bubble.AddRectangle(GuiRectangle.GetGuiRectangle(0, 0, rect.Width, rect.Height));
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//bubble.AddEllipse(0, 0, Math.Abs(rect.Width), Math.Abs(rect.Height));
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int smallerSideLength = Math.Min(bubbleRect.Width, bubbleRect.Height);
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int cornerRadius = Math.Min(30, smallerSideLength / 2 - lineThickness);
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if (cornerRadius > 0) {
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bubble.AddArc(bubbleRect.X, bubbleRect.Y, cornerRadius, cornerRadius, 180, 90);
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bubble.AddArc(bubbleRect.X + bubbleRect.Width - cornerRadius, bubbleRect.Y, cornerRadius, cornerRadius, 270, 90);
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bubble.AddArc(bubbleRect.X + bubbleRect.Width - cornerRadius, bubbleRect.Y + bubbleRect.Height - cornerRadius, cornerRadius, cornerRadius, 0, 90);
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bubble.AddArc(bubbleRect.X, bubbleRect.Y + bubbleRect.Height - cornerRadius, cornerRadius, cornerRadius, 90, 90);
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} else {
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bubble.AddRectangle(bubbleRect);
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}
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bubble.CloseAllFigures();
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GraphicsPath tail = new GraphicsPath();
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