Fixed and optimized some drawing routines, still didn't find a solution for shadowing when target format has transparency.

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@1648 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2012-02-10 11:55:21 +00:00
commit dede5cf292
16 changed files with 275 additions and 161 deletions

View file

@ -56,9 +56,11 @@ namespace Greenshot.Drawing {
}
public override void Draw(Graphics graphics, RenderMode rm) {
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR);
bool shadow = GetFieldValueAsBool(FieldType.SHADOW);