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https://github.com/greenshot/greenshot
synced 2025-07-14 17:13:44 -07:00
Fixed shadow with transparency issue.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2095 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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9488200886
commit
d8cb00e70c
4 changed files with 49 additions and 51 deletions
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@ -605,16 +605,14 @@ namespace Greenshot.Drawing {
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try {
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Rectangle imageRectangle = new Rectangle(Point.Empty, Image.Size);
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Bitmap newImage = null;
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Point offset = Point.Empty;
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Point offset = new Point(-1,-1);
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switch (effect) {
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case Effects.Shadow:
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offset = new Point(6, 6);
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newImage = ImageHelper.CreateShadow((Bitmap)Image, 1f, 7, offset, PixelFormat.Format24bppRgb); //Image.PixelFormat);
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newImage = ImageHelper.CreateShadow((Bitmap)Image, 1f, 9, ref offset, PixelFormat.Format32bppArgb); //Image.PixelFormat);
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break;
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case Effects.TornEdge:
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offset = new Point(5, 5);
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using (Bitmap tmpImage = ImageHelper.CreateTornEdge((Bitmap)Image)) {
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newImage = ImageHelper.CreateShadow(tmpImage, 1f, 6, offset, PixelFormat.Format24bppRgb); //Image.PixelFormat);
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newImage = ImageHelper.CreateShadow(tmpImage, 1f, 6, ref offset, PixelFormat.Format32bppArgb); //Image.PixelFormat);
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}
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break;
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case Effects.Border:
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@ -971,7 +969,7 @@ namespace Greenshot.Drawing {
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// Draw a checkboard when capturing with transparency
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protected override void OnPaintBackground(PaintEventArgs e) {
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// check if we need to draw the checkerboard
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if (Image.PixelFormat == PixelFormat.Format32bppArgb && transparencyBackgroundBrush != null) {
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if (Image.IsAlphaPixelFormat(Image.PixelFormat) && transparencyBackgroundBrush != null) {
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Graphics targetGraphics = e.Graphics;
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Rectangle clipRectangle = e.ClipRectangle;
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targetGraphics.FillRectangle(transparencyBackgroundBrush, clipRectangle);
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@ -1109,8 +1109,8 @@ namespace Greenshot {
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if (capture!= null && capture.Image != null) {
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bool addShadow = false;
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if (addShadow) {
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Point offset = new Point(6, 6);
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using (Bitmap shadowImage = ImageHelper.CreateShadow(capture.Image, 1f, 7, offset, PixelFormat.Format32bppArgb)) {
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Point offset = new Point(-1,-1);
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using (Bitmap shadowImage = ImageHelper.CreateShadow(capture.Image, 1f, 7, ref offset, PixelFormat.Format32bppArgb)) {
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surface.AddBitmapContainer(shadowImage, 100, 100);
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}
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} else {
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@ -422,6 +422,7 @@ namespace GreenshotPlugin.Core {
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// aIndex is only set if the pixel format supports "A".
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aIndex = -1;
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switch(bitmap.PixelFormat) {
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case PixelFormat.Format32bppPArgb:
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case PixelFormat.Format32bppArgb:
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bIndex = 0;
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gIndex = 1;
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@ -428,7 +428,7 @@ namespace GreenshotPlugin.Core {
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}
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byte[] nullColor = new byte[] { 255, 255, 255, 255 };
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if (sourceBitmap.PixelFormat == PixelFormat.Format32bppArgb) {
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if (sourceBitmap.PixelFormat == PixelFormat.Format32bppArgb || sourceBitmap.PixelFormat == PixelFormat.Format32bppPArgb) {
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nullColor = new byte[] { 0, 0, 0, 0 };
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}
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byte[] settingColor = new byte[4];
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@ -724,11 +724,13 @@ namespace GreenshotPlugin.Core {
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/// <param name="targetPixelformat">What pixel format must the returning bitmap have</param>
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/// <param name="offset">How many pixels is the original image moved?</param>
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/// <returns>Bitmap with the shadow, is bigger than the sourceBitmap!!</returns>
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public static Bitmap CreateShadow(Image sourceBitmap, float darkness, int shadowSize, Point offset, PixelFormat targetPixelformat) {
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public static Bitmap CreateShadow(Image sourceBitmap, float darkness, int shadowSize, ref Point offset, PixelFormat targetPixelformat) {
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// Create a new "clean" image
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Bitmap newImage = CreateEmpty(sourceBitmap.Width + (shadowSize * 2), sourceBitmap.Height + (shadowSize * 2), targetPixelformat, Color.Empty, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(newImage)) {
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Bitmap returnImage = null;
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offset.X += shadowSize - 1;
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offset.Y += shadowSize - 1;
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using (Bitmap tmpImage = CreateEmpty(sourceBitmap.Width + (shadowSize * 2), sourceBitmap.Height + (shadowSize * 2), targetPixelformat, Color.Empty, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution)) {
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using (Graphics graphics = Graphics.FromImage(tmpImage)) {
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// Make sure we draw with the best quality!
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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@ -743,26 +745,21 @@ namespace GreenshotPlugin.Core {
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cm.Matrix22 = 0;
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cm.Matrix33 = darkness;
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ia.SetColorMatrix(cm);
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Rectangle shadowRectangle = new Rectangle(new Point(shadowSize, shadowSize), sourceBitmap.Size);
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Rectangle shadowRectangle = new Rectangle(new Point(shadowSize - 1, shadowSize - 1), sourceBitmap.Size);
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graphics.DrawImage(sourceBitmap, shadowRectangle, 0, 0, sourceBitmap.Width, sourceBitmap.Height, GraphicsUnit.Pixel, ia);
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// Only do the blur on the edges
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//Rectangle blurRectangle = new Rectangle(shadowSize + 30, shadowSize + 30, sourceBitmap.Width - 60, sourceBitmap.Height - 60);
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//Rectangle applyRect = ImageHelper.CreateIntersectRectangle(newImage.Size, blurRectangle, true);
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//LOG.DebugFormat("blurRect = {0} - applyRect = {1}", blurRectangle, applyRect);
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//using (Bitmap blurImage = ImageHelper.CreateBlur(newImage, applyRect, true, shadowSize, 1d, true, blurRectangle)) {
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// if (blurImage != null) {
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// graphics.DrawImageUnscaled(blurImage, applyRect.Location);
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// }
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//}
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// blur "shadow", apply to whole new image
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Rectangle newImageRectangle = new Rectangle(0, 0, newImage.Width, newImage.Height);
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//using (Bitmap blurImage = FastBlur(newImage, shadowSize-1)) {
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using (Bitmap blurImage = CreateBlur(newImage, newImageRectangle, true, shadowSize, 1d, false, newImageRectangle)) {
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graphics.DrawImageUnscaled(blurImage, newImageRectangle.Location);
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}
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// blur "shadow", apply to whole new image
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Rectangle newImageRectangle = new Rectangle(0, 0, tmpImage.Width, tmpImage.Height);
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//using (Bitmap blurImage = FastBlur(newImage, shadowSize-1)) {
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returnImage = CreateBlur(tmpImage, newImageRectangle, true, shadowSize, 1d, false, newImageRectangle);
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}
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if (returnImage != null) {
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using (Graphics graphics = Graphics.FromImage(returnImage)) {
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// Make sure we draw with the best quality!
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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// draw original with a TextureBrush so we have nice antialiasing!
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using (Brush textureBrush = new TextureBrush(sourceBitmap, WrapMode.Clamp)) {
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// We need to do a translate-tranform otherwise the image is wrapped
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@ -770,7 +767,8 @@ namespace GreenshotPlugin.Core {
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graphics.FillRectangle(textureBrush, 0, 0, sourceBitmap.Width, sourceBitmap.Height);
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}
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}
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return newImage;
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}
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return returnImage;
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}
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/// <summary>
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@ -883,6 +881,7 @@ namespace GreenshotPlugin.Core {
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/// <returns>bool if we support it</returns>
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public static bool SupportsPixelFormat(PixelFormat pixelformat) {
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return (pixelformat.Equals(PixelFormat.Format32bppArgb) ||
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pixelformat.Equals(PixelFormat.Format32bppPArgb) ||
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pixelformat.Equals(PixelFormat.Format32bppRgb) ||
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pixelformat.Equals(PixelFormat.Format24bppRgb));
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}
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