Did a compare on the shadow code, with and without GDI. Wasn't happy with the difference, so I made sure they are equal (as far as I can see).

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2512 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2013-03-01 08:49:30 +00:00
parent 2d6b58f722
commit d039af3640
3 changed files with 33 additions and 16 deletions

View file

@ -42,7 +42,7 @@ namespace Greenshot.Core {
public class DropShadowEffect : IEffect {
public DropShadowEffect() {
Darkness = 0.6f;
ShadowSize = 9;
ShadowSize = 7;
ShadowOffset = new Point(-1, -1);
}
public float Darkness {

View file

@ -659,27 +659,26 @@ namespace GreenshotPlugin.Core {
/// <param name="range">Must be ODD!</param>
/// <returns>Bitmap</returns>
public static Bitmap ApplyBoxBlur(Bitmap destinationBitmap, int range) {
// Range must be odd!
if ((range & 1) == 0) {
range++;
//throw new InvalidOperationException("Range must be odd!");
}
// We only need one fastbitmap as we use it as source and target (the reading is done for one line H/V, writing after "parsing" one line H/V)
using (IFastBitmap fastBitmap = FastBitmap.Create(destinationBitmap)) {
// Box blurs are frequently used to approximate a Gaussian blur.
// By the central limit theorem, if applied 3 times on the same image, a box blur approximates the Gaussian kernel to within about 3%, yielding the same result as a quadratic convolution kernel.
// This might be true, but the GDI+ BlurEffect doesn't look the same, a 2x blur is more simular and we only make 2x Box-Blur.
// (Might also be a mistake in our blur, but for now it looks great)
if (fastBitmap.hasAlphaChannel) {
BoxBlurHorizontalAlpha(fastBitmap, range);
BoxBlurVerticalAlpha(fastBitmap, range);
BoxBlurHorizontalAlpha(fastBitmap, range);
BoxBlurVerticalAlpha(fastBitmap, range);
BoxBlurHorizontalAlpha(fastBitmap, range);
BoxBlurVerticalAlpha(fastBitmap, range);
} else {
BoxBlurHorizontal(fastBitmap, range);
BoxBlurVertical(fastBitmap, range);
BoxBlurHorizontal(fastBitmap, range);
BoxBlurVertical(fastBitmap, range);
BoxBlurHorizontal(fastBitmap, range);
BoxBlurVertical(fastBitmap, range);
}
return fastBitmap.UnlockAndReturnBitmap();
@ -691,7 +690,7 @@ namespace GreenshotPlugin.Core {
/// </summary>
/// <param name="targetFastBitmap">Target BitmapBuffer</param>
/// <param name="range">Range must be odd!</param>
public static void BoxBlurHorizontal(IFastBitmap targetFastBitmap, int range) {
private static void BoxBlurHorizontal(IFastBitmap targetFastBitmap, int range) {
if (targetFastBitmap.hasAlphaChannel) {
throw new NotSupportedException("BoxBlurHorizontal should NOT be called for bitmaps with alpha channel");
}
@ -739,7 +738,7 @@ namespace GreenshotPlugin.Core {
/// <param name="bbbSrc">Source BitmapBuffer</param>
/// <param name="targetFastBitmap">Target BitmapBuffer</param>
/// <param name="range">Range must be odd!</param>
public static void BoxBlurHorizontalAlpha(IFastBitmap targetFastBitmap, int range) {
private static void BoxBlurHorizontalAlpha(IFastBitmap targetFastBitmap, int range) {
if (!targetFastBitmap.hasAlphaChannel) {
throw new NotSupportedException("BoxBlurHorizontalAlpha should be called for bitmaps with alpha channel");
}
@ -790,7 +789,7 @@ namespace GreenshotPlugin.Core {
/// </summary>
/// <param name="targetFastBitmap">BitmapBuffer which previously was created with BoxBlurHorizontal</param>
/// <param name="range">Range must be odd!</param>
public static void BoxBlurVertical(IFastBitmap targetFastBitmap, int range) {
private static void BoxBlurVertical(IFastBitmap targetFastBitmap, int range) {
if (targetFastBitmap.hasAlphaChannel) {
throw new NotSupportedException("BoxBlurVertical should NOT be called for bitmaps with alpha channel");
}
@ -841,7 +840,7 @@ namespace GreenshotPlugin.Core {
/// </summary>
/// <param name="targetFastBitmap">BitmapBuffer which previously was created with BoxBlurHorizontal</param>
/// <param name="range">Range must be odd!</param>
public static void BoxBlurVerticalAlpha(IFastBitmap targetFastBitmap, int range) {
private static void BoxBlurVerticalAlpha(IFastBitmap targetFastBitmap, int range) {
if (!targetFastBitmap.hasAlphaChannel) {
throw new NotSupportedException("BoxBlurVerticalAlpha should be called for bitmaps with alpha channel");
}
@ -929,6 +928,11 @@ namespace GreenshotPlugin.Core {
offset.X += shadowSize - 1;
offset.Y += shadowSize - 1;
Bitmap returnImage = CreateEmpty(sourceBitmap.Width + (shadowSize * 2), sourceBitmap.Height + (shadowSize * 2), targetPixelformat, Color.Empty, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
// Make sure the shadow is odd, there is no reason for an even blur!
if ((shadowSize & 1) == 0) {
shadowSize++;
}
bool canUseGDIBlur = GDIplus.isBlurPossible(shadowSize);
using (Graphics graphics = Graphics.FromImage(returnImage)) {
// Make sure we draw with the best quality!
graphics.SmoothingMode = SmoothingMode.HighQuality;
@ -943,7 +947,11 @@ namespace GreenshotPlugin.Core {
cm.Matrix00 = 0;
cm.Matrix11 = 0;
cm.Matrix22 = 0;
cm.Matrix33 = darkness;
if (canUseGDIBlur) {
cm.Matrix33 = darkness + 0.1f;
} else {
cm.Matrix33 = darkness;
}
ia.SetColorMatrix(cm);
Rectangle shadowRectangle = new Rectangle(new Point(shadowSize, shadowSize), sourceBitmap.Size);
graphics.DrawImage(sourceBitmap, shadowRectangle, 0, 0, sourceBitmap.Width, sourceBitmap.Height, GraphicsUnit.Pixel, ia);
@ -951,11 +959,14 @@ namespace GreenshotPlugin.Core {
// blur "shadow", apply to whole new image
// Gaussian
Rectangle newImageRectangle = new Rectangle(0, 0, returnImage.Width, returnImage.Height);
if (!GDIplus.ApplyBlur(returnImage, newImageRectangle, shadowSize, false)) {
// something went wrong, try normal software blur
if (canUseGDIBlur) {
// Use GDI Blur
Rectangle newImageRectangle = new Rectangle(0, 0, returnImage.Width, returnImage.Height);
GDIplus.ApplyBlur(returnImage, newImageRectangle, shadowSize, false);
} else {
// try normal software blur
//returnImage = CreateBlur(returnImage, newImageRectangle, true, shadowSize, 1d, false, newImageRectangle);
ApplyBoxBlur(returnImage, shadowSize-2);
ApplyBoxBlur(returnImage, shadowSize);
}
if (returnImage != null) {

View file

@ -165,7 +165,13 @@ namespace GreenshotPlugin.UnmanagedHelpers {
return (IntPtr)FIELD_INFO_NATIVE_IMAGEATTRIBUTES.GetValue(imageAttributes);
}
private static bool isBlurPossible(int radius) {
/// <summary>
/// Returns if a GDIPlus blur can be made for the supplied radius.
/// This accounts for the "bug" I reported here: http://social.technet.microsoft.com/Forums/en/w8itprogeneral/thread/99ddbe9d-556d-475a-8bab-84e25aa13a2c
/// </summary>
/// <param name="radius"></param>
/// <returns></returns>
public static bool isBlurPossible(int radius) {
if (Environment.OSVersion.Version.Major < 6) {
return false;
} else if ((Environment.OSVersion.Version.Major >= 6 && Environment.OSVersion.Version.Minor >= 2) && radius < 20) {