Fixed shadow and fixed a problem that alpha-channel bitmaps should NOT be reduced to 8-bit if not forced! (Still need to fix alpha-channel color reduction!) Removed a pre-build "rmdir", this removed the plugins but forces to do a complete rebuild every single time!

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2507 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2013-02-27 16:44:21 +00:00
commit c3966923e4
2 changed files with 21 additions and 16 deletions

View file

@ -41,7 +41,7 @@ namespace Greenshot.Core {
/// </summary>
public class DropShadowEffect : IEffect {
public DropShadowEffect() {
Darkness = 1f;
Darkness = 0.6f;
ShadowSize = 9;
ShadowOffset = new Point(-1, -1);
}
@ -58,7 +58,7 @@ namespace Greenshot.Core {
set;
}
public virtual Image Apply(Image sourceImage, out Point offsetChange) {
return ImageHelper.CreateShadow(sourceImage, Darkness, ShadowSize, ShadowOffset, out offsetChange, PixelFormat.Format32bppArgb); //Image.PixelFormat);
return ImageHelper.CreateShadow(sourceImage, Darkness, ShadowSize, ShadowOffset, out offsetChange, PixelFormat.Format32bppArgb);
}
}

View file

@ -259,6 +259,8 @@ namespace GreenshotPlugin.Core {
// check for color reduction, forced or automatically, only when the DisableReduceColors is false
if (!outputSettings.DisableReduceColors && (conf.OutputFileAutoReduceColors || outputSettings.ReduceColors)) {
bool isAlpha = Image.IsAlphaPixelFormat(imageToSave.PixelFormat);
if (outputSettings.ReduceColors || (!isAlpha && conf.OutputFileAutoReduceColors)) {
using (WuQuantizer quantizer = new WuQuantizer((Bitmap)imageToSave)) {
int colorCount = quantizer.GetColorCount();
LOG.InfoFormat("Image with format {0} has {1} colors", imageToSave.PixelFormat, colorCount);
@ -277,6 +279,9 @@ namespace GreenshotPlugin.Core {
}
}
}
} else if (isAlpha && !outputSettings.ReduceColors) {
LOG.Info("Skipping color reduction as the image has alpha");
}
}
}
return disposeImage;