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https://github.com/greenshot/greenshot
synced 2025-08-19 21:13:23 -07:00
Fixed shadow and fixed a problem that alpha-channel bitmaps should NOT be reduced to 8-bit if not forced! (Still need to fix alpha-channel color reduction!) Removed a pre-build "rmdir", this removed the plugins but forces to do a complete rebuild every single time!
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2507 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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parent
ec5840550a
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2 changed files with 21 additions and 16 deletions
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@ -41,7 +41,7 @@ namespace Greenshot.Core {
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/// </summary>
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public class DropShadowEffect : IEffect {
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public DropShadowEffect() {
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Darkness = 1f;
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Darkness = 0.6f;
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ShadowSize = 9;
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ShadowOffset = new Point(-1, -1);
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}
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@ -58,7 +58,7 @@ namespace Greenshot.Core {
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set;
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}
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public virtual Image Apply(Image sourceImage, out Point offsetChange) {
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return ImageHelper.CreateShadow(sourceImage, Darkness, ShadowSize, ShadowOffset, out offsetChange, PixelFormat.Format32bppArgb); //Image.PixelFormat);
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return ImageHelper.CreateShadow(sourceImage, Darkness, ShadowSize, ShadowOffset, out offsetChange, PixelFormat.Format32bppArgb);
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}
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}
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@ -259,6 +259,8 @@ namespace GreenshotPlugin.Core {
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// check for color reduction, forced or automatically, only when the DisableReduceColors is false
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if (!outputSettings.DisableReduceColors && (conf.OutputFileAutoReduceColors || outputSettings.ReduceColors)) {
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bool isAlpha = Image.IsAlphaPixelFormat(imageToSave.PixelFormat);
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if (outputSettings.ReduceColors || (!isAlpha && conf.OutputFileAutoReduceColors)) {
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using (WuQuantizer quantizer = new WuQuantizer((Bitmap)imageToSave)) {
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int colorCount = quantizer.GetColorCount();
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LOG.InfoFormat("Image with format {0} has {1} colors", imageToSave.PixelFormat, colorCount);
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@ -277,6 +279,9 @@ namespace GreenshotPlugin.Core {
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}
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}
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}
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} else if (isAlpha && !outputSettings.ReduceColors) {
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LOG.Info("Skipping color reduction as the image has alpha");
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}
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}
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}
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return disposeImage;
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