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https://github.com/greenshot/greenshot
synced 2025-07-15 01:23:47 -07:00
Fixed alpha blending.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@1759 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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1 changed files with 8 additions and 16 deletions
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@ -33,23 +33,16 @@ namespace GreenshotPlugin.Core {
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private static log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(BitmapBuffer));
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private bool clone;
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private Bitmap bitmap;
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private static int[] factors = new int[256];
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private static int[] remainings = new int[256];
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static BitmapBuffer() {
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// Pre calculate for alpha blending
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for (int i = 0; i < 256; i++) {
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int factor = 0x10000 * i / 255;
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factors[i] = factor;
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remainings[i] = (0x10000 * 255) - factor;
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}
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}
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public static Color BackgroundBlendColor {
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get;
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set;
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}
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static BitmapBuffer() {
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BackgroundBlendColor = Color.White;
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}
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/// <summary>
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/// Get the bitmap, you will always need to dispose the returned bitmap!!
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/// Only works, and makes sense, if cloned and not locked!
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@ -340,11 +333,10 @@ namespace GreenshotPlugin.Core {
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int blue = pointer[bIndex + offset];
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if (a < 255) {
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int aMult = factors[a];
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int rem = remainings[a];
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red = (red * rem + BackgroundBlendColor.R * aMult) >> 16;
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green = (green * rem + BackgroundBlendColor.G * aMult) >> 16;
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blue = (blue * rem + BackgroundBlendColor.B * aMult) >> 16;
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int rem = 255 - a;
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red = (red * a + BackgroundBlendColor.R * rem) / 255;
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green = (green * a + BackgroundBlendColor.G * rem) / 255;
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blue = (blue * a + BackgroundBlendColor.B * rem) / 255;
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}
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return Color.FromArgb(255, red, green, blue);
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} else {
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