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Remove commented out code
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@ -905,80 +905,6 @@ namespace Greenshot.Editor.Drawing
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else if (direction == "top" || direction == "bottom")
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else if (direction == "top" || direction == "bottom")
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SnapToEdge("left", surface, target);
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SnapToEdge("left", surface, target);
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surface.DeselectAllElements();
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surface.DeselectAllElements();
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//if (direction == "left")
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//{
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// left = target.Width;
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// bottom = Math.Max(target.Height - surface.Image.Height, 0);
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// xMovement = -target.Location.X;
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// yMovement = -target.Location.Y;
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//}
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//else if (direction == "right")
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//{
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// right = target.Width;
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// bottom = Math.Max(target.Height - surface.Image.Height, 0);
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// xMovement = surface.Image.Width - target.Location.X;
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// yMovement = -target.Location.Y;
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//}
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//else if (direction == "top")
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//{
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// top = target.Height;
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// right = Math.Max(target.Width - surface.Image.Width, 0);
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//}
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//else if (direction == "bottom")
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//{
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// bottom = target.Height;
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// right = Math.Max(target.Width - surface.Image.Width, 0);
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//}
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//int newBackgroundWidth = 0, newBackgroundHeight = 0, imageBorder = 0;
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//int oldImageX = 0, oldImageY = 0;
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//// Calculate height and width of new frame.
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//// Also calculate movement for target object and old image.
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//if (direction == "right" || direction == "left")
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//{
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// newBackgroundWidth = target.Width + surface.Image.Width;
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// newBackgroundHeight = Math.Max(surface.Image.Height, target.Height);
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// if (direction == "right")
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// imageBorder = surface.Image.Width;
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// if (direction == "left")
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// oldImageX = target.Width;
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//}
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//else if (direction == "top" || direction == "bottom")
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//{
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// newBackgroundWidth = Math.Max(surface.Image.Width, target.Width);
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// newBackgroundHeight = target.Height + surface.Image.Height;
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// if (direction == "top")
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// oldImageY = target.Height;
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// if (direction == "bottom")
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// imageBorder = surface.Image.Height;
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//}
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//// Create image for use as new frame.
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//Bitmap newImage = new Bitmap(newBackgroundWidth, newBackgroundHeight);
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//// Save old image.
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//Bitmap oldImage = (Bitmap)ImageHelper.Clone(surface.Image);
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//// Set background to new, larger frame.
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//surface.Image = newImage;
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//if (direction == "right" || direction == "left")
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//{
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// xMovement = imageBorder - target.Location.X;
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// yMovement = -target.Location.Y;
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//}
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//else if (direction == "top" || direction == "bottom")
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//{
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// xMovement = -target.Location.X;
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// yMovement = imageBorder - target.Location.Y;
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//}
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//// Move object to open space
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//target.MoveBy(xMovement, yMovement);
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//// Push original image to bottom.
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//var oldImageContainer = surface.AddImageContainer(oldImage, oldImageX, oldImageY);
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//IDrawableContainerList oldImageContainerList = parent.Clone();
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//oldImageContainerList[0] = oldImageContainer;
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//surface.Elements.PushElementsToBottom(oldImageContainerList);
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////_surfaceSizeChanged(this, null);
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}
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}
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}
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}
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}
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}
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