Added forgotten files... and optimized the ImageOutput to skip some checks when using the .greenshot format.

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2378 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2012-12-12 09:57:40 +00:00
commit bd58845c68
3 changed files with 233 additions and 43 deletions

View file

@ -0,0 +1,185 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2012 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using Greenshot.Plugin.Drawing;
using System.IO;
using System.Collections.Generic;
using GreenshotPlugin.Core;
namespace Greenshot.Core {
/// <summary>
/// Interface to describe an effect
/// </summary>
public interface IEffect {
Bitmap Apply(Bitmap sourceBitmap, out Point offsetChange);
}
/// <summary>
/// DropShadowEffect
/// </summary>
public class DropShadowEffect : IEffect {
public DropShadowEffect() {
Darkness = 1f;
ShadowSize = 9;
ShadowOffset = new Point(-1, -1);
}
public float Darkness {
get;
set;
}
public int ShadowSize {
get;
set;
}
public Point ShadowOffset {
get;
set;
}
public Bitmap Apply(Bitmap sourceBitmap, out Point offsetChange) {
return ImageHelper.CreateShadow(sourceBitmap, Darkness, ShadowSize, ShadowOffset, out offsetChange, PixelFormat.Format32bppArgb); //Image.PixelFormat);
}
}
/// <summary>
/// TornEdgeEffect
/// </summary>
public class TornEdgeEffect : IEffect {
public TornEdgeEffect() {
Darkness = 1f;
ShadowSize = 7;
ShadowOffset = new Point(-1, -1);
}
public float Darkness {
get;
set;
}
public int ShadowSize {
get;
set;
}
public Point ShadowOffset {
get;
set;
}
public Bitmap Apply(Bitmap sourceBitmap, out Point offsetChange) {
using (Bitmap tmpTornImage = ImageHelper.CreateTornEdge(sourceBitmap)) {
return ImageHelper.CreateShadow(tmpTornImage, Darkness, ShadowSize, ShadowOffset, out offsetChange, PixelFormat.Format32bppArgb); //Image.PixelFormat);
}
}
}
/// <summary>
/// GrayscaleEffect
/// </summary>
public class GrayscaleEffect : IEffect {
public Bitmap Apply(Bitmap sourceBitmap, out Point offsetChange) {
offsetChange = Point.Empty;
return ImageHelper.CreateGrayscale(sourceBitmap);
}
}
/// <summary>
/// InvertEffect
/// </summary>
public class InvertEffect : IEffect {
public Bitmap Apply(Bitmap sourceBitmap, out Point offsetChange) {
offsetChange = Point.Empty;
return ImageHelper.CreateNegative(sourceBitmap);
}
}
/// <summary>
/// BorderEffect
/// </summary>
public class BorderEffect : IEffect {
public BorderEffect() {
Width = 2;
Color = Color.Black;
}
public Color Color {
get;
set;
}
public int Width {
get;
set;
}
public Bitmap Apply(Bitmap sourceBitmap, out Point offsetChange) {
return ImageHelper.CreateBorder(sourceBitmap, Width, Color, sourceBitmap.PixelFormat, out offsetChange);
}
}
/// <summary>
/// RotateEffect
/// </summary>
public class RotateEffect : IEffect {
public RotateEffect(int angle) {
Angle = angle;
}
public int Angle {
get;
set;
}
public Bitmap Apply(Bitmap sourceBitmap, out Point offsetChange) {
offsetChange = Point.Empty;
RotateFlipType flipType;
if (Angle == 90) {
flipType = RotateFlipType.Rotate90FlipNone;
} else if (Angle == -90 || Angle == 270) {
flipType = RotateFlipType.Rotate270FlipNone;
} else {
throw new NotSupportedException("Currently only an angle of 90 or -90 (270) is supported.");
}
return ImageHelper.RotateFlip(sourceBitmap, flipType);
}
}
/// <summary>
/// ResizeEffect
/// </summary>
public class ResizeEffect : IEffect {
public ResizeEffect(int width, int height, bool maintainAspectRatio) {
Width = width;
Height = height;
MaintainAspectRatio = maintainAspectRatio;
}
public int Width {
get;
set;
}
public int Height {
get;
set;
}
public bool MaintainAspectRatio {
get;
set;
}
public Bitmap Apply(Bitmap sourceBitmap, out Point offsetChange) {
offsetChange = Point.Empty;
return ImageHelper.ResizeBitmap(sourceBitmap, MaintainAspectRatio, Width, Height);
}
}
}

View file

@ -121,8 +121,10 @@ namespace GreenshotPlugin.Core {
imageToSave = surface.GetImageForExport();
disposeImage = true;
}
try {
try {
// The following block of modifications should be skipped when saving the greenshot format, no effects or otherwise!
if (outputSettings.Format != OutputFormat.greenshot) {
// apply effects, if there are any
Point ignoreOffset;
Image tmpImage = ImageHelper.ApplyEffects((Bitmap)imageToSave, outputSettings.Effects, out ignoreOffset);
@ -175,6 +177,7 @@ namespace GreenshotPlugin.Core {
LOG.WarnFormat("Image of type {0} do not support property {1}", imageFormat, softwareUsedPropertyItem.Id);
}
}
}
LOG.DebugFormat("Saving image to stream with Format {0} and PixelFormat {1}", imageFormat, imageToSave.PixelFormat);
// Check if we want to use a memory stream, to prevent a issue which happens with Windows before "7".
@ -207,6 +210,7 @@ namespace GreenshotPlugin.Core {
if (useMemoryStream) {
memoryStream.WriteTo(stream);
}
// Output the surface elements, size and marker to the stream
if (outputSettings.Format == OutputFormat.greenshot) {
using (MemoryStream tmpStream = new MemoryStream()) {

View file

@ -147,6 +147,7 @@
<Compile Include="Core\ClipboardHelper.cs" />
<Compile Include="Core\CoreConfiguration.cs" />
<Compile Include="Core\CredentialsHelper.cs" />
<Compile Include="Core\Effects.cs" />
<Compile Include="Core\EncryptionHelper.cs" />
<Compile Include="Core\FilenameHelper.cs" />
<Compile Include="Core\ImageOutput.cs" />