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cleanup & small fixes. Added some more IBinaryContainer implementations which are used by plugins which aren't rolled out yet. (but I didn't want to loose the code)
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2524 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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7 changed files with 167 additions and 38 deletions
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@ -55,7 +55,32 @@ namespace Greenshot.Helpers {
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private CaptureMode captureMode;
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private ScreenCaptureMode screenCaptureMode = ScreenCaptureMode.Auto;
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private Thread windowDetailsThread = null;
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/// <summary>
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/// The public accessible Dispose
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/// Will call the GarbageCollector to SuppressFinalize, preventing being cleaned twice
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/// </summary>
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public void Dispose() {
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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// The bulk of the clean-up code is implemented in Dispose(bool)
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/// <summary>
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/// This Dispose is called from the Dispose and the Destructor.
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/// When disposing==true all non-managed resources should be freed too!
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/// </summary>
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/// <param name="disposing"></param>
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protected virtual void Dispose(bool disposing) {
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if (disposing) {
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// Cleanup
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}
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windows = null;
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selectedCaptureWindow = null;
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windowDetailsThread = null;
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capture = null;
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}
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public static void CaptureClipboard() {
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new CaptureHelper(CaptureMode.Clipboard).MakeCapture();
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}
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