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https://github.com/greenshot/greenshot
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Clean up new methods
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becdbaf1bb
commit
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1 changed files with 65 additions and 39 deletions
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@ -35,6 +35,14 @@ using Greenshot.Editor.Memento;
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namespace Greenshot.Editor.Drawing
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{
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public enum Direction
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{
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LEFT,
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RIGHT,
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TOP,
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BOTTOM,
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}
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/// <summary>
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/// Dispatches most of a DrawableContainer's public properties and methods to a list of DrawableContainers.
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/// </summary>
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@ -608,7 +616,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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PushOut("right", surface, this[0], this);
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PushOut(Direction.RIGHT, surface, this[0]);
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};
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alignSubmenu.DropDownItems.Add(item);
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@ -619,7 +627,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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PushOut("left", surface, this[0], this);
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PushOut(Direction.LEFT, surface, this[0]);
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};
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alignSubmenu.DropDownItems.Add(item);
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@ -630,7 +638,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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PushOut("top", surface, this[0], this);
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PushOut(Direction.TOP, surface, this[0]);
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};
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alignSubmenu.DropDownItems.Add(item);
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@ -641,7 +649,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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PushOut("bottom", surface, this[0], this);
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PushOut(Direction.BOTTOM, surface, this[0]);
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};
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alignSubmenu.DropDownItems.Add(item);
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menu.Items.Add(alignSubmenu);
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@ -661,7 +669,7 @@ namespace Greenshot.Editor.Drawing
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MakeBoundsChangeUndoable(false);
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item.Width = surface.Image.Width;
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}
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SnapAllToEdge("left", surface, this);
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SnapAllToEdge(Direction.LEFT, surface, this);
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surface.Invalidate(); // not sure if this belongs
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};
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fitSubmenu.DropDownItems.Add(item);
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@ -678,7 +686,7 @@ namespace Greenshot.Editor.Drawing
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MakeBoundsChangeUndoable(false);
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item.Height = surface.Image.Height;
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}
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SnapAllToEdge("top", surface, this);
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SnapAllToEdge(Direction.TOP, surface, this);
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surface.Invalidate(); // not sure if this belongs
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};
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fitSubmenu.DropDownItems.Add(item);
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@ -693,7 +701,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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SnapAllToEdge("left", surface, this);
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SnapAllToEdge(Direction.LEFT, surface, this);
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};
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snapSubmenu.DropDownItems.Add(item);
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@ -704,7 +712,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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SnapAllToEdge("right", surface, this);
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SnapAllToEdge(Direction.RIGHT, surface, this);
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};
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snapSubmenu.DropDownItems.Add(item);
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@ -715,7 +723,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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SnapAllToEdge("top", surface, this);
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SnapAllToEdge(Direction.TOP, surface, this);
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};
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snapSubmenu.DropDownItems.Add(item);
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@ -726,7 +734,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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SnapAllToEdge("bottom", surface, this);
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SnapAllToEdge(Direction.BOTTOM, surface, this);
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};
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snapSubmenu.DropDownItems.Add(item);
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menu.Items.Add(snapSubmenu);
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@ -858,52 +866,70 @@ namespace Greenshot.Editor.Drawing
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}
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}
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public void SnapToEdge(string direction, ISurface surface, IDrawableContainer target)
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/// <summary>
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/// Move an element to one edge of the surface.
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/// </summary>
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/// <param name="direction">Direction to move the element.</param>
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/// <param name="surface"></param>
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/// <param name="targetElement"></param>
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public void SnapToEdge(Direction direction, ISurface surface, IDrawableContainer targetElement)
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{
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int xMovement = 0, yMovement = 0;
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if (direction == "left")
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xMovement = -target.Location.X;
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else if (direction == "right")
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xMovement = surface.Image.Width - target.Location.X - target.Width;
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else if (direction == "top")
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yMovement = -target.Location.Y;
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else if (direction == "bottom")
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yMovement = surface.Image.Height - target.Location.Y - target.Height;
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target.MakeBoundsChangeUndoable(false);
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target.MoveBy(xMovement, yMovement);
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if (direction == Direction.LEFT)
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xMovement = -targetElement.Location.X;
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else if (direction == Direction.RIGHT)
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xMovement = surface.Image.Width - targetElement.Location.X - targetElement.Width;
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else if (direction == Direction.TOP)
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yMovement = -targetElement.Location.Y;
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else if (direction == Direction.BOTTOM)
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yMovement = surface.Image.Height - targetElement.Location.Y - targetElement.Height;
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targetElement.MakeBoundsChangeUndoable(allowMerge: false);
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targetElement.MoveBy(xMovement, yMovement);
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}
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public void SnapAllToEdge(string direction, ISurface surface, IDrawableContainerList containers)
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/// <summary>
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/// Moves all selected elements to one edge of the surface.
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/// </summary>
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/// <param name="direction"></param>
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/// <param name="surface"></param>
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/// <param name="elements"></param>
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public void SnapAllToEdge(Direction direction, ISurface surface, IDrawableContainerList elements)
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{
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foreach (var item in containers)
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foreach (var item in elements)
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{
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SnapToEdge(direction, surface, item);
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}
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surface.DeselectAllElements();
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}
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public void PushOut(string direction, ISurface surface, IDrawableContainer target, IDrawableContainerList parent)
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/// <summary>
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/// Push an element entirely outside the current bounds of the surface, expanding the surface to accomodate it.
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/// </summary>
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/// <param name="direction">Direction in which to move element.</param>
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/// <param name="surface"></param>
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/// <param name="targetElement"></param>
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public void PushOut(Direction direction, ISurface surface, IDrawableContainer targetElement)
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{
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// Make calculations
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int left = 0, right = 0, top = 0, bottom = 0;
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if (direction == "left")
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left = target.Width;
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else if (direction == "right")
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right = target.Width;
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else if (direction == "top")
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top = target.Height;
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else if (direction == "bottom")
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bottom = target.Height;
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if (direction == Direction.LEFT)
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left = targetElement.Width;
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else if (direction == Direction.RIGHT)
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right = targetElement.Width;
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else if (direction == Direction.TOP)
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top = targetElement.Height;
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else if (direction == Direction.BOTTOM)
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bottom = targetElement.Height;
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// Use surface function
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surface.ResizeCanvas(left, right, top, bottom);
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// Move target object
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SnapToEdge(direction, surface, target);
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if (direction == "left" || direction == "right")
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SnapToEdge("top", surface, target);
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else if (direction == "top" || direction == "bottom")
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SnapToEdge("left", surface, target);
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SnapToEdge(direction, surface, targetElement);
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if (direction == Direction.LEFT || direction == Direction.RIGHT)
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SnapToEdge(Direction.TOP, surface, targetElement);
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else if (direction == Direction.TOP || direction == Direction.BOTTOM)
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SnapToEdge(Direction.LEFT, surface, targetElement);
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surface.DeselectAllElements();
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}
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}
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