mirror of
https://github.com/greenshot/greenshot
synced 2025-07-31 12:10:15 -07:00
basic structure for GreenshotCore/GreenshotEditor
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@702 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
parent
ae1e63976d
commit
b574f82685
11 changed files with 168 additions and 11 deletions
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@ -39,11 +39,10 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="log4net">
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<HintPath>Lib\log4net.dll</HintPath>
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<HintPath>..\GreenshotCore\Lib\log4net.dll</HintPath>
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</Reference>
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<Reference Include="nunit.framework">
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<HintPath>Lib\nunit.framework.dll</HintPath>
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<Private>False</Private>
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<HintPath>..\GreenshotCore\Lib\nunit.framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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@ -171,8 +170,6 @@
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<Compile Include="Test\Drawing\Properties\PropertyAggregatorTest.cs" />
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<Compile Include="Test\Drawing\Properties\SerializationTest.cs" />
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<Compile Include="Test\SaveImageFileDialogTest.cs" />
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<Compile Include="UnmanagedHelpers\GDI32.cs" />
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<Compile Include="UnmanagedHelpers\User32.cs" />
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<EmbeddedResource Include="Forms\AboutForm.resx">
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<DependentUpon>AboutForm.cs</DependentUpon>
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</EmbeddedResource>
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@ -225,8 +222,6 @@
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<None Include="Languages\language-zh-tw.xml">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Include="Lib\log4net.dll" />
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<None Include="Lib\nunit.framework.dll" />
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<None Include="log4net.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@ -254,8 +249,6 @@
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<DependentUpon>ColorDialog.cs</DependentUpon>
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</Compile>
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<Compile Include="Forms\ColorDialog.cs" />
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<Compile Include="UnmanagedHelpers\Win32Errors.cs" />
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<Compile Include="UnmanagedHelpers\WinMM.cs" />
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<EmbeddedResource Include="Forms\ColorDialog.resx">
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<DependentUpon>ColorDialog.cs</DependentUpon>
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</EmbeddedResource>
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@ -270,14 +263,20 @@
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<Folder Include="Helpers" />
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<Folder Include="Drawing" />
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<Folder Include="Controls" />
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<Folder Include="Lib" />
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<Folder Include="Languages" />
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<Folder Include="Test" />
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<Folder Include="Test\Drawing" />
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<Folder Include="Test\Drawing\Filters" />
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<Folder Include="Test\Drawing\Properties" />
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<Folder Include="UnmanagedHelpers" />
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<Folder Include="Help" />
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<ProjectReference Include="..\GreenshotCore\GreenshotCore.csproj">
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<Project>{BDC408EE-DEA1-4474-B59D-7F05757B12EC}</Project>
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<Name>GreenshotCore</Name>
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</ProjectReference>
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<ProjectReference Include="..\GreenshotEditor\GreenshotEditor.csproj">
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<Project>{DAA9A7D9-E781-4B00-A3BE-221349BC98A0}</Project>
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<Name>GreenshotEditor</Name>
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</ProjectReference>
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<ProjectReference Include="..\GreenshotPlugin\GreenshotPlugin.csproj">
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<Project>{5B924697-4DCD-4F98-85F1-105CB84B7341}</Project>
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<Name>GreenshotPlugin</Name>
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@ -8,6 +8,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Greenshot", "Greenshot.cspr
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GreenshotCore", "..\GreenshotCore\GreenshotCore.csproj", "{BDC408EE-DEA1-4474-B59D-7F05757B12EC}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GreenshotEditor", "..\GreenshotEditor\GreenshotEditor.csproj", "{DAA9A7D9-E781-4B00-A3BE-221349BC98A0}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -22,5 +26,13 @@ Global
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{5B924697-4DCD-4F98-85F1-105CB84B7341}.Debug|Any CPU.ActiveCfg = Debug|x86
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{5B924697-4DCD-4F98-85F1-105CB84B7341}.Release|Any CPU.Build.0 = Release|x86
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{5B924697-4DCD-4F98-85F1-105CB84B7341}.Release|Any CPU.ActiveCfg = Release|x86
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{BDC408EE-DEA1-4474-B59D-7F05757B12EC}.Debug|Any CPU.Build.0 = Debug|x86
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{BDC408EE-DEA1-4474-B59D-7F05757B12EC}.Debug|Any CPU.ActiveCfg = Debug|x86
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{BDC408EE-DEA1-4474-B59D-7F05757B12EC}.Release|Any CPU.Build.0 = Release|x86
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{BDC408EE-DEA1-4474-B59D-7F05757B12EC}.Release|Any CPU.ActiveCfg = Release|x86
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{DAA9A7D9-E781-4B00-A3BE-221349BC98A0}.Debug|Any CPU.Build.0 = Debug|x86
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{DAA9A7D9-E781-4B00-A3BE-221349BC98A0}.Debug|Any CPU.ActiveCfg = Debug|x86
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{DAA9A7D9-E781-4B00-A3BE-221349BC98A0}.Release|Any CPU.Build.0 = Release|x86
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{DAA9A7D9-E781-4B00-A3BE-221349BC98A0}.Release|Any CPU.ActiveCfg = Release|x86
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EndGlobalSection
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EndGlobal
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56
GreenshotCore/GreenshotCore.csproj
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56
GreenshotCore/GreenshotCore.csproj
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@ -0,0 +1,56 @@
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{BDC408EE-DEA1-4474-B59D-7F05757B12EC}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<RootNamespace>GreenshotCore</RootNamespace>
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<AssemblyName>GreenshotCore</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<SourceAnalysisOverrideSettingsFile>C:\Dokumente und Einstellungen\jens\Anwendungsdaten\ICSharpCode/SharpDevelop3.0\Settings.SourceAnalysis</SourceAnalysisOverrideSettingsFile>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<NoStdLib>False</NoStdLib>
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<WarningLevel>4</WarningLevel>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Platform)' == 'x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<RegisterForComInterop>False</RegisterForComInterop>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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<BaseAddress>4194304</BaseAddress>
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<FileAlignment>4096</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>bin\Debug\</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>Full</DebugType>
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<Optimize>False</Optimize>
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>bin\Release\</OutputPath>
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<DebugSymbols>False</DebugSymbols>
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<DebugType>None</DebugType>
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<Optimize>True</Optimize>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Lib" />
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<Folder Include="UnmanagedHelpers" />
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<Compile Include="UnmanagedHelpers\GDI32.cs" />
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<Compile Include="UnmanagedHelpers\User32.cs" />
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<Compile Include="UnmanagedHelpers\Win32Errors.cs" />
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<Compile Include="UnmanagedHelpers\WinMM.cs" />
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<None Include="Lib\log4net.dll" />
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<None Include="Lib\nunit.framework.dll" />
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</ItemGroup>
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</Project>
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59
GreenshotEditor/GreenshotEditor.csproj
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59
GreenshotEditor/GreenshotEditor.csproj
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{DAA9A7D9-E781-4B00-A3BE-221349BC98A0}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<RootNamespace>GreenshotEditor</RootNamespace>
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<AssemblyName>GreenshotEditor</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<SourceAnalysisOverrideSettingsFile>C:\Dokumente und Einstellungen\jens\Anwendungsdaten\ICSharpCode/SharpDevelop3.0\Settings.SourceAnalysis</SourceAnalysisOverrideSettingsFile>
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<NoWin32Manifest>True</NoWin32Manifest>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Platform)' == 'x86' ">
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>bin\Debug\</OutputPath>
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<DebugSymbols>True</DebugSymbols>
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<DebugType>Full</DebugType>
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<Optimize>False</Optimize>
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>bin\Release\</OutputPath>
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<DebugSymbols>False</DebugSymbols>
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<DebugType>None</DebugType>
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<Optimize>True</Optimize>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GreenshotCore\GreenshotCore.csproj">
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<Project>{BDC408EE-DEA1-4474-B59D-7F05757B12EC}</Project>
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<Name>GreenshotCore</Name>
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</ProjectReference>
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</ItemGroup>
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</Project>
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31
GreenshotEditor/Properties/AssemblyInfo.cs
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31
GreenshotEditor/Properties/AssemblyInfo.cs
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#region Using directives
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using System;
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using System.Reflection;
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using System.Runtime.InteropServices;
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#endregion
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("GreenshotEditor")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("GreenshotEditor")]
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[assembly: AssemblyCopyright("Copyright 2010")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// This sets the default COM visibility of types in the assembly to invisible.
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible(false)]
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// The assembly version has following format :
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//
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// Major.Minor.Build.Revision
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//
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// You can specify all the values or you can use the default the Revision and
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// Build Numbers by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.*")]
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