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https://github.com/greenshot/greenshot
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BUG-2529: This should most likely fix the excessive update checks, with a loss of potential good checks.
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6e8911182d
commit
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1 changed files with 12 additions and 8 deletions
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@ -1,20 +1,20 @@
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/*
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/*
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* Greenshot - a free and open source screenshot tool
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2020 Thomas Braun, Jens Klingen, Robin Krom
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* Copyright (C) 2007-2020 Thomas Braun, Jens Klingen, Robin Krom
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*
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*
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* For more information see: http://getgreenshot.org/
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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* (at your option) any later version.
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*
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*
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* This program is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* GNU General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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@ -78,8 +78,13 @@ namespace Greenshot.Experimental {
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Version currentVersion = Assembly.GetExecutingAssembly().GetName().Version;
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Version currentVersion = Assembly.GetExecutingAssembly().GetName().Version;
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// Test like this:
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// Test like this:
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// currentVersion = new Version("0.8.1.1198");
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// currentVersion = new Version("0.8.1.1198");
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try {
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// Make sure we update the LastUpdateCheck, in case an error occurs we should not retry every 5 minutes
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// This actually prevents an update check, but rather one to less than many to many
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CoreConfig.LastUpdateCheck = DateTime.Now;
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try
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{
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_latestGreenshot = null;
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_latestGreenshot = null;
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ProcessRssInfo(currentVersion);
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ProcessRssInfo(currentVersion);
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if (_latestGreenshot != null) {
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if (_latestGreenshot != null) {
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@ -87,7 +92,6 @@ namespace Greenshot.Experimental {
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MainForm.Instance.NotifyIcon.BalloonTipClosed += CleanupBalloonTipClick;
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MainForm.Instance.NotifyIcon.BalloonTipClosed += CleanupBalloonTipClick;
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MainForm.Instance.NotifyIcon.ShowBalloonTip(10000, "Greenshot", Language.GetFormattedString(LangKey.update_found, "'" + _latestGreenshot.File + "'"), ToolTipIcon.Info);
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MainForm.Instance.NotifyIcon.ShowBalloonTip(10000, "Greenshot", Language.GetFormattedString(LangKey.update_found, "'" + _latestGreenshot.File + "'"), ToolTipIcon.Info);
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}
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}
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CoreConfig.LastUpdateCheck = DateTime.Now;
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} catch (Exception e) {
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} catch (Exception e) {
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Log.Error("An error occured while checking for updates, the error will be ignored: ", e);
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Log.Error("An error occured while checking for updates, the error will be ignored: ", e);
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}
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}
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@ -98,7 +102,7 @@ namespace Greenshot.Experimental {
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MainForm.Instance.NotifyIcon.BalloonTipClicked -= HandleBalloonTipClick;
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MainForm.Instance.NotifyIcon.BalloonTipClicked -= HandleBalloonTipClick;
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MainForm.Instance.NotifyIcon.BalloonTipClosed -= CleanupBalloonTipClick;
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MainForm.Instance.NotifyIcon.BalloonTipClosed -= CleanupBalloonTipClick;
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}
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}
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private static void HandleBalloonTipClick(object sender, EventArgs e) {
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private static void HandleBalloonTipClick(object sender, EventArgs e) {
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try {
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try {
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if (_latestGreenshot != null) {
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if (_latestGreenshot != null) {
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