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https://github.com/greenshot/greenshot
synced 2025-08-20 05:23:24 -07:00
Fixed the target-gripper logic (needed for the speech bubble) and made the drawing of Rectangles / Ellipses possible without extending the container (making it possible to use different shapes depending on a variable). The new containers (SpeechBubble & StepLabel) are mostly working with this change, default colors/sizes should be decided upon and translations/icons are still missing. There is one bug with the Speechbubble when resizing (right before left, bottom before top), should not be a show-stopper but needs lookin into.
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parent
ff3f898f54
commit
aa5893fc77
6 changed files with 240 additions and 124 deletions
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@ -42,12 +42,12 @@ namespace Greenshot.Drawing {
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/// We set our own field values
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/// </summary>
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protected override void InitializeFields() {
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AddField(GetType(), FieldType.LINE_THICKNESS, 4);
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AddField(GetType(), FieldType.LINE_COLOR, Color.Blue);
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AddField(GetType(), FieldType.SHADOW, true);
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AddField(GetType(), FieldType.LINE_THICKNESS, 0);
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AddField(GetType(), FieldType.LINE_COLOR, Color.White);
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AddField(GetType(), FieldType.SHADOW, false);
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AddField(GetType(), FieldType.FONT_ITALIC, false);
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AddField(GetType(), FieldType.FONT_BOLD, false);
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AddField(GetType(), FieldType.FILL_COLOR, Color.Transparent);
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AddField(GetType(), FieldType.FONT_BOLD, true);
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AddField(GetType(), FieldType.FILL_COLOR, Color.LightBlue);
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AddField(GetType(), FieldType.FONT_FAMILY, FontFamily.GenericSansSerif.Name);
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AddField(GetType(), FieldType.FONT_SIZE, 20f);
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AddField(GetType(), FieldType.TEXT_HORIZONTAL_ALIGNMENT, HorizontalAlignment.Center);
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@ -58,6 +58,7 @@ namespace Greenshot.Drawing {
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base.TargetGripperMove(absX, absY);
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Invalidate();
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}
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/// <summary>
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/// Called from Surface (the _parent) when the drawing begins (mouse-down)
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/// </summary>
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@ -156,15 +157,15 @@ namespace Greenshot.Drawing {
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graphics.Restore(state);
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}
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// Draw the text
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StringFormat format = new StringFormat();
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format.Alignment = StringAlignment.Center;
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format.LineAlignment = StringAlignment.Center;
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DrawText(graphics, GuiRectangle.GetGuiRectangle(Left, Top, Width, Height), format);
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// cleanup
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// cleanup the paths
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bubble.Dispose();
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tail.Dispose();
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// Draw the text
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UpdateFormat();
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DrawText(graphics, rect, lineThickness, lineColor, false, StringFormat, Text, Font);
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}
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public override bool Contains(int x, int y) {
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