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https://github.com/greenshot/greenshot
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First code analysis changes, this "should" make Greenshot more stable and implement things as is supposed.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2481 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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64 changed files with 514 additions and 343 deletions
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@ -43,9 +43,9 @@ namespace GreenshotPlugin.Core {
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return num;
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}
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[DllImport("oleacc.dll")]
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public static extern int AccessibleObjectFromWindow(IntPtr hwnd, uint id, ref Guid iid, [In, Out, MarshalAs(UnmanagedType.IUnknown)] ref object ppvObject);
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private static extern int AccessibleObjectFromWindow(IntPtr hwnd, uint id, ref Guid iid, [In, Out, MarshalAs(UnmanagedType.IUnknown)] ref object ppvObject);
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[DllImport("oleacc.dll")]
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public static extern int AccessibleChildren(IAccessible paccContainer, int iChildStart, int cChildren, [In, Out, MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 2)] object[] rgvarChildren, out int pcObtained);
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private static extern int AccessibleChildren(IAccessible paccContainer, int iChildStart, int cChildren, [In, Out, MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 2)] object[] rgvarChildren, out int pcObtained);
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[DllImport("oleacc.dll", PreserveSig=false)]
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[return: MarshalAs(UnmanagedType.Interface)]
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