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https://github.com/greenshot/greenshot
synced 2025-07-15 01:23:47 -07:00
First code analysis changes, this "should" make Greenshot more stable and implement things as is supposed.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2481 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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64 changed files with 514 additions and 343 deletions
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@ -43,24 +43,26 @@ namespace Greenshot.Helpers {
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private static byte[] soundBuffer = null;
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public static void Initialize() {
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try {
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ResourceManager resources = new ResourceManager("Greenshot.Sounds", Assembly.GetExecutingAssembly());
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soundBuffer = (byte[])resources.GetObject("camera");
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if (gcHandle == null) {
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try {
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ResourceManager resources = new ResourceManager("Greenshot.Sounds", Assembly.GetExecutingAssembly());
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soundBuffer = (byte[])resources.GetObject("camera");
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if (conf.NotificationSound != null && conf.NotificationSound.EndsWith(".wav")) {
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try {
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if (File.Exists(conf.NotificationSound)) {
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soundBuffer = File.ReadAllBytes(conf.NotificationSound);
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}
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} catch (Exception ex) {
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LOG.WarnFormat("couldn't load {0}: {1}", conf.NotificationSound, ex.Message);
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}
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}
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// Pin sound so it can't be moved by the Garbage Collector, this was the cause for the bad sound
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gcHandle = GCHandle.Alloc(soundBuffer, GCHandleType.Pinned);
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} catch (Exception e) {
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LOG.Error("Error initializing.", e);
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}
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if (conf.NotificationSound != null && conf.NotificationSound.EndsWith(".wav")) {
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try {
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if (File.Exists(conf.NotificationSound)) {
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soundBuffer = File.ReadAllBytes(conf.NotificationSound);
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}
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} catch (Exception ex) {
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LOG.WarnFormat("couldn't load {0}: {1}", conf.NotificationSound, ex.Message);
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}
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}
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// Pin sound so it can't be moved by the Garbage Collector, this was the cause for the bad sound
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gcHandle = GCHandle.Alloc(soundBuffer, GCHandleType.Pinned);
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} catch (Exception e) {
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LOG.Error("Error initializing.", e);
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}
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}
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}
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public static void Play() {
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