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https://github.com/greenshot/greenshot
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First code analysis changes, this "should" make Greenshot more stable and implement things as is supposed.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2481 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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64 changed files with 514 additions and 343 deletions
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@ -72,34 +72,18 @@ namespace Greenshot.Drawing {
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RecalculatePath();
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}
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/// <summary>
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/// Destructor
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/// </summary>
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~FreehandContainer() {
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Dispose(false);
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}
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/// <summary>
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/// The public accessible Dispose
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/// Will call the GarbageCollector to SuppressFinalize, preventing being cleaned twice
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/// </summary>
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public new void Dispose() {
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Dispose(true);
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base.Dispose();
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// This Dispose is called from the Dispose and the Destructor.
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/// </summary>
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/// <param name="disposing">When disposing==true all non-managed resources should be freed too!</param>
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protected virtual void Dispose(bool disposing) {
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protected override void Dispose(bool disposing) {
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if (disposing) {
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if (freehandPath != null) {
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freehandPath.Dispose();
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}
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}
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freehandPath = null;
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base.Dispose(disposing);
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}
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/// <summary>
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