First code analysis changes, this "should" make Greenshot more stable and implement things as is supposed.

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2481 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2013-02-12 18:43:56 +00:00
parent 3f4d93f2b6
commit a394904aa3
64 changed files with 514 additions and 343 deletions

View file

@ -46,7 +46,28 @@ namespace Greenshot.Drawing {
private static readonly log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(DrawableContainer));
protected static readonly EditorConfiguration editorConfig = IniConfig.GetIniSection<EditorConfiguration>();
private bool isMadeUndoable = false;
public virtual void Dispose() {
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing) {
if (disposing) {
for (int i = 0; i < grippers.Length; i++) {
grippers[i].Dispose();
grippers[i] = null;
}
FieldAggregator aggProps = parent.FieldAggregator;
aggProps.UnbindElement(this);
}
}
~DrawableContainer() {
Dispose(false);
}
[NonSerialized]
private PropertyChangedEventHandler propertyChanged;
public event PropertyChangedEventHandler PropertyChanged {
@ -335,15 +356,6 @@ namespace Greenshot.Drawing {
}
}
public virtual void Dispose() {
for(int i=0; i<grippers.Length; i++) {
grippers[i].Dispose();
}
FieldAggregator aggProps = parent.FieldAggregator;
aggProps.UnbindElement(this);
}
int mx;
int my;
private void gripperMouseDown(object sender, MouseEventArgs e) {