First code analysis changes, this "should" make Greenshot more stable and implement things as is supposed.

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2481 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2013-02-12 18:43:56 +00:00
parent 3f4d93f2b6
commit a394904aa3
64 changed files with 514 additions and 343 deletions

View file

@ -56,21 +56,8 @@ namespace Greenshot.Drawing {
get { return cursor; }
}
/**
* Destructor
*/
~CursorContainer() {
Dispose(false);
}
/**
* The public accessible Dispose
* Will call the GarbageCollector to SuppressFinalize, preventing being cleaned twice
*/
public new void Dispose() {
Dispose(true);
public override void Dispose() {
base.Dispose();
GC.SuppressFinalize(this);
}
// The bulk of the clean-up code is implemented in Dispose(bool)
@ -79,13 +66,14 @@ namespace Greenshot.Drawing {
* This Dispose is called from the Dispose and the Destructor.
* When disposing==true all non-managed resources should be freed too!
*/
protected virtual void Dispose(bool disposing) {
protected override void Dispose(bool disposing) {
if (disposing) {
if (cursor != null) {
cursor.Dispose();
}
}
cursor = null;
base.Dispose(disposing);
}
public void Load(string filename) {