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https://github.com/greenshot/greenshot
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Add xml serialization
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0f7c4f3619
commit
9bea81ecda
3 changed files with 81 additions and 75 deletions
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@ -16,59 +16,34 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Xml;
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using System.Xml.Serialization;
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using SixLabors.Fonts.Unicode;
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namespace Greenshot.Editor.Controls
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{
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public static class EmojiData
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{
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private static Task _init;
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public static IList<Group> AllGroups { get; private set; }
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private const string FilePath = "emojis.xml";
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public static Emojis Data { get; private set; } = new Emojis();
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public static void Load()
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{
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_init ??= Task.Run(ParseEmojiList);
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}
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var x = new XmlSerializer(typeof(Emojis));
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public class Emoji
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{
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public string Name { get; set; }
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public string Text { get; set; }
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public bool HasVariations => VariationList.Count > 0;
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public Group Group => SubGroup.Group;
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public SubGroup SubGroup;
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public IList<Emoji> VariationList { get; } = new List<Emoji>();
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}
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public class SubGroup
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{
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public string Name { get; set; }
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public Group Group;
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public IList<Emoji> EmojiList { get; } = new List<Emoji>();
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}
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public class Group
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{
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public string Name { get; set; }
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public string Icon => SubGroups.FirstOrDefault()?.EmojiList.FirstOrDefault()?.Text;
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public IList<SubGroup> SubGroups { get; } = new List<SubGroup>();
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public int EmojiCount
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=> SubGroups.Select(s => s.EmojiList.Count).Sum();
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public IEnumerable<IEnumerable<Emoji>> EmojiChunkList
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=> new ChunkHelper<Emoji>(EmojiList, 8);
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public IEnumerable<Emoji> EmojiList
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=> from s in SubGroups
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from e in s.EmojiList
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select e;
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if (File.Exists(FilePath))
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{
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Data = (Emojis)x.Deserialize(new XmlTextReader(FilePath));
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}
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else
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{
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// To be removed
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ParseEmojiList();
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x.Serialize(new XmlTextWriter(FilePath, Encoding.UTF8), Data);
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}
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}
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private static List<string> SkinToneComponents = new List<string>
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@ -93,7 +68,7 @@ namespace Greenshot.Editor.Controls
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private static void ParseEmojiList()
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{
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var lookup_by_name = new Dictionary<string, Emoji>();
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var lookup_by_name = new Dictionary<string, Emojis.Emoji>();
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var match_group = new Regex(@"^# group: (.*)");
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var match_subgroup = new Regex(@"^# subgroup: (.*)");
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var match_sequence = new Regex(@"^([0-9a-fA-F ]+[0-9a-fA-F]).*; *([-a-z]*) *# [^ ]* (E[0-9.]* )?(.*)");
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@ -105,26 +80,25 @@ namespace Greenshot.Editor.Controls
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var match_family = new Regex($"{adult}(\u200d{adult})*(\u200d{child})+");
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var qualified_lut = new Dictionary<string, string>();
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var list = new List<Group>();
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var alltext = new List<string>();
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Group current_group = null;
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SubGroup current_subgroup = null;
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Emojis.Group current_group = null;
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Emojis.Group current_subgroup = null;
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foreach (var line in EmojiDescriptionLines())
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{
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var m = match_group.Match(line);
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if (m.Success)
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{
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current_group = new Group { Name = m.Groups[1].ToString() };
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list.Add(current_group);
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current_group = new Emojis.Group { Name = m.Groups[1].ToString() };
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Data.Groups.Add(current_group);
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continue;
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}
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m = match_subgroup.Match(line);
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if (m.Success)
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{
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current_subgroup = new SubGroup { Name = m.Groups[1].ToString(), Group = current_group };
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current_subgroup = new Emojis.Group { Name = m.Groups[1].ToString() };
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current_group.SubGroups.Add(current_subgroup);
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continue;
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}
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@ -181,13 +155,8 @@ namespace Greenshot.Editor.Controls
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qualified_lut[unqualified] = text;
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var emoji = new Emoji
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{
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Name = name,
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Text = text,
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SubGroup = current_subgroup,
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};
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var emoji = new Emojis.Emoji { Name = name, Text = text, };
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lookup_by_name[ToColonSyntax(name)] = emoji;
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// Get the left part of the name and check whether we’re a variation of an existing
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@ -195,18 +164,15 @@ namespace Greenshot.Editor.Controls
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// FIXME: does not work properly because variations can appear before the generic emoji
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if (name.Contains(":") && lookup_by_name.TryGetValue(ToColonSyntax(name.Split(':')[0]), out var parent_emoji))
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{
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if (parent_emoji.VariationList.Count == 0)
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parent_emoji.VariationList.Add(parent_emoji);
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parent_emoji.VariationList.Add(emoji);
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parent_emoji.Variations.Add(emoji);
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}
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else
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current_subgroup.EmojiList.Add(emoji);
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current_subgroup.Emojis.Add(emoji);
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}
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}
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// Remove the Component group. Not sure we want to have the skin tones in the picker.
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list.RemoveAll(g => g.Name == "Component");
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AllGroups = list;
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Data.Groups.RemoveAll(g => g.Name == "Component");
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}
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private static IEnumerable<string> EmojiDescriptionLines()
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@ -217,6 +183,49 @@ namespace Greenshot.Editor.Controls
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}
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}
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public class Emojis
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{
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[XmlElement(ElementName = "Group")]
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public List<Group> Groups { get; set; } = new();
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public class Group
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{
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[XmlAttribute]
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public string Name { get; set; }
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[XmlElement(ElementName = "Group")]
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public List<Group> SubGroups { get; set; } = new();
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[XmlElement(ElementName = "Emoji")]
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public List<Emoji> Emojis { get; set; } = new();
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public IEnumerable<IEnumerable<Emoji>> EmojiChunkList => new ChunkHelper<Emoji>(EmojiList, 8);
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public string Icon => SubGroups.FirstOrDefault()?.Emojis.FirstOrDefault()?.Text;
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public IEnumerable<Emoji> EmojiList
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=> from s in SubGroups
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from e in s.Emojis
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select e;
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}
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public class Emoji
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{
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[XmlAttribute]
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public string Name { get; set; }
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[XmlAttribute]
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public string Text { get; set; }
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[XmlArray]
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public List<Emoji> Variations { get; set; }
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public bool HasVariations => Variations.Count > 0;
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public IEnumerable<Emoji> AllVariations => HasVariations ? new[] { this }.Union(Variations) : Array.Empty<Emoji>();
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}
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}
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sealed class ChunkHelper<T> : IEnumerable<IEnumerable<T>>
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{
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public ChunkHelper(IEnumerable<T> elements, int size)
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@ -227,12 +236,10 @@ namespace Greenshot.Editor.Controls
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public IEnumerator<IEnumerable<T>> GetEnumerator()
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{
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using (var enumerator = m_elements.GetEnumerator())
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{
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m_has_more = enumerator.MoveNext();
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while (m_has_more)
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yield return GetNextBatch(enumerator).ToList();
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}
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using var enumerator = m_elements.GetEnumerator();
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m_has_more = enumerator.MoveNext();
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while (m_has_more)
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yield return GetNextBatch(enumerator).ToList();
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}
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private IEnumerable<T> GetNextBatch(IEnumerator<T> enumerator)
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@ -246,11 +253,10 @@ namespace Greenshot.Editor.Controls
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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private readonly IEnumerable<T> m_elements;
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private readonly int m_size;
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private bool m_has_more;
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}
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}
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}
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@ -13,7 +13,7 @@
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<BooleanToVisibilityConverter x:Key="BoolToVis"/>
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<ControlTemplate x:Key="VariationPopupTemplate" TargetType="ContentControl">
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<ListView Name="VariationListView" ItemsSource="{Binding VariationList}"
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<ListView Name="VariationListView" ItemsSource="{Binding AllVariations}"
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BorderThickness="1" Height="Auto" Padding="0" Margin="1"
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ScrollViewer.VerticalScrollBarVisibility="Auto"
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ScrollViewer.HorizontalScrollBarVisibility="Disabled"
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@ -43,7 +43,7 @@ namespace Greenshot.Editor.Controls
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InitializeComponent();
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}
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public IList<EmojiData.Group> EmojiGroups => EmojiData.AllGroups;
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public IList<Emojis.Group> EmojiGroups => EmojiData.Data.Groups;
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// Backwards compatibility for when the backend was a TextBlock.
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public double FontSize
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@ -77,8 +77,8 @@ namespace Greenshot.Editor.Controls
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private void OnEmojiPicked(object sender, RoutedEventArgs e)
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{
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if (sender is not Control { DataContext: EmojiData.Emoji emoji }) return;
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if (emoji.VariationList.Count != 0 && sender is not Button) return;
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if (sender is not Control { DataContext: Emojis.Emoji emoji }) return;
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if (emoji.Variations.Count != 0 && sender is not Button) return;
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Selection = emoji.Text;
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Button_INTERNAL.IsChecked = false;
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